Player Matchup

Pele
Pele
AzRoX---4960
Pele
Level 25
God Stats
4W - 6L
1,569 SR
Queue Stats
63W - 65L
1,491 Elo+
Solo
Anubis
Anubis
EviL-Pinder
Anubis
Level 28
God Stats
7W - 9L
1,554 SR
Queue Stats
334W - 255L
1,624 Elo+
Solo
Aphrodite
Aphrodite
Gogeta-sama93
Aphrodite
Level 17
God Stats
24W - 17L
1,518 SR
Queue Stats
57W - 50L
1,489 Elo+
Solo
Hachiman
Hachiman
GustafGetU
Hachiman
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 27L
1,573 Elo+
Solo
Cerberus
Cerberus
Kiddis
Cerberus
Level 29
God Stats
4W - 4L
1,700 SR
Queue Stats
43W - 37L
1,541 Elo+
Solo
Team Averages
Level 21
1,568 SR
1,544 Elo+

VS

Team Averages
Level 19
1,582 SR
1,515 Elo+
Izanami
Izanami
Cresent-Witch
Izanami
Level 27
God Stats
20W - 12L
1,615 SR
Queue Stats
84W - 77L
1,482 Elo+
Solo
Sol
Sol
PRO-GANKS-
Sol
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
184W - 230L
1,416 Elo+
Solo
Ares
Ares
X MaGiCaL X1100
Ares
Level 16
God Stats
6W - 5L
1,548 SR
Queue Stats
44W - 38L
1,453 Elo+
Solo
Arachne
Arachne
ric_oliveira4
Arachne
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 38L
1,509 Elo+
Solo
Bellona
Bellona
xXwagwanXx8313
Bellona
Level 4
God Stats
2W - 1L
1,746 SR
Queue Stats
14W - 7L
1,717 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 2
4,665
467
3,929
7,681
2,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
11
4 / 5 / 0
6,653
665
5,058
9,810
4,746
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Aphrodite
Gogeta-sama93
Aphrodite
6
2 / 3 / 1
4,598
460
2,036
4,854
1,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
GustafGetU
Hachiman
9
2 / 3 / 2
5,623
562
4,251
6,619
1,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Kiddis
Cerberus
9
0 / 2 / 0
4,556
456
4,114
7,228
4,898
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
5 / 2 / 3
6,912
691
6,342
6,422
1,635
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
4 / 3 / 0
6,897
690
6,178
6,149
1,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
1 / 1 / 5
5,431
543
2,743
5,717
3,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
11
7 / 2 / 3
6,935
694
6,454
7,298
2,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 0 / 1
5,864
586
4,177
7,612
4,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
8
Kills
18
18
Deaths
8
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Izanami
5
2
3
3.25
L
Anubis
4
5
0
0.8
L
Aphrodite
Gogeta-sama93
Aphrodite
2
3
1
0.83
L
Hachiman
GustafGetU
Hachiman
2
3
2
1
L
Cerberus
Kiddis
Cerberus
0
2
0
0
W
4
3
0
1.33
W
1
1
5
3.5
W
Arachne
7
2
3
4.25
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,388
Damage
25,894
36,192
Taken
33,198
14,849
Mitigated
13,204
13,506
Healing
15,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,929
1,387
0
1,901
7,681
2,373
0
1,469
6,178
0
22,915
W
Izanami
6,342
4,786
0
3,283
6,422
1,635
1,200
466
5,956
0
47,269
L
Anubis
5,058
729
0
4,098
9,810
4,746
0
4,676
4,640
38,777
0
L
Aphrodite
Gogeta-sama93
Aphrodite
2,036
337
366
2,330
4,854
1,582
0
1,031
3,823
8,754
0
L
Hachiman
GustafGetU
Hachiman
4,251
2,213
0
2,449
6,619
1,250
0
803
5,816
0
29,788
L
Cerberus
Kiddis
Cerberus
4,114
272
0
2,362
7,228
4,898
0
414
6,814
19,045
0
W
6,178
1,473
48
3,078
6,149
1,275
1,418
2,805
3,344
39,440
0
W
2,743
302
195
2,428
5,717
3,656
0
1,909
3,808
9,168
0
W
Arachne
6,454
3,947
0
2,999
7,298
2,435
0
2,625
4,673
0
34,784
W
4,177
1,299
0
3,209
7,612
4,203
367
3,403
4,209
0
28,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,095
Gold Earned
32,039
258
Minions Killed
328
0
Camps Cleared
0
828,471
Distance Traveled
1,007,046
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,665
467
46
5
0
200,532
0
W
Izanami
6,912
691
92
9
0
178,165
3
L
Anubis
6,653
665
84
8
0
161,814
3
L
Aphrodite
4,598
460
17
2
0
120,346
0
L
Hachiman
5,623
562
65
7
0
176,882
3
L
Cerberus
4,556
456
46
5
0
168,897
1
W
Sol
6,897
690
83
8
0
183,339
1
W
Ares
5,431
543
17
2
0
206,555
1
W
Arachne
6,935
694
67
7
0
228,579
0
W
Bellona
5,864
586
69
7
0
210,408
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role