Player Matchup

Loki
Loki
Whitede1ight
Loki
Level 45
God Stats
0W - 7L
1,161 SR
Queue Stats
35W - 43L
1,161 Elo+
Party 1
Danzaburou
Danzaburou
Whitede1ight__
Danzaburou
Level 84
God Stats
32W - 45L
1,168 SR
Queue Stats
210W - 352L
1,227 Elo+
Party 1
Cthulhu
Cthulhu
allesssssss
Cthulhu
Level 34
God Stats
12W - 14L
1,386 SR
Queue Stats
23W - 31L
1,309 Elo+
Solo
Team Averages
Level 54
1,238 SR
1,232 Elo+

VS

Team Averages
Level 40
1,390 SR
1,210 Elo+
Hera
Hera
Nasmaj
Hera
Level 87
God Stats
6W - 16L
1,265 SR
Queue Stats
539W - 767L
1,322 Elo+
Solo
Merlin
Merlin
Soullman333
Merlin
Level 15
God Stats
21W - 25L
1,404 SR
Queue Stats
104W - 129L
1,288 Elo+
Solo
Janus
Janus
malone28
Janus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 44L
1,020 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 7 / 1
10,444
653
7,787
16,069
5,531
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Whitede1ight__
Danzaburou
14
1 / 5 / 9
10,567
660
5,580
15,963
7,085
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Cthulhu
allesssssss
Cthulhu
10
1 / 1 / 6
9,057
566
2,082
5,269
3,246
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Nasmaj
Hera
15
6 / 3 / 4
11,296
706
14,660
7,577
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
15
7 / 2 / 5
11,567
723
12,678
8,383
3,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
malone28
Janus
10
0 / 8 / 8
9,508
594
293
9,074
2,443

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
11
Kills
13
13
Deaths
13
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hera
Nasmaj
Hera
6
3
4
2.67
W
Merlin
7
2
5
4.75
L
9
7
1
1.36
L
Danzaburou
Whitede1ight__
Danzaburou
1
5
9
1.1
L
Cthulhu
allesssssss
Cthulhu
1
1
6
4
W
Janus
malone28
Janus
0
8
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,449
Damage
27,631
37,301
Taken
25,034
15,862
Mitigated
8,712
4,804
Healing
2,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Nasmaj
Hera
14,660
3,301
0
397
7,577
2,835
1,484
1,007
6,570
39,211
0
W
Merlin
12,678
272
0
2,129
8,383
3,434
816
440
7,943
49,107
0
L
7,787
3,399
0
0
16,069
5,531
0
11,594
3,998
0
27,417
L
Danzaburou
Whitede1ight__
Danzaburou
5,580
1,736
0
4,634
15,963
7,085
0
13,201
2,394
0
42,334
L
Cthulhu
allesssssss
Cthulhu
2,082
142
0
170
5,269
3,246
0
2,425
2,736
6,355
0
W
Janus
malone28
Janus
293
148
0
0
9,074
2,443
195
1,054
8,020
3,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,068
Gold Earned
32,371
119
Minions Killed
148
5
Camps Cleared
5
599,115
Distance Traveled
730,374
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,296
706
49
3
4
254,451
1
W
Merlin
11,567
723
94
6
1
246,551
2
L
Loki
10,444
653
41
3
2
248,818
0
L
Danzaburou
10,567
660
64
4
3
250,980
0
L
Cthulhu
9,057
566
14
1
0
99,317
0
W
Janus
9,508
594
5
0
0
229,372
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role