Player Matchup

Bellona
Bellona
B4L_DODOBUTTER
Bellona
Level 41
God Stats
16W - 6L
1,599 SR
Queue Stats
320W - 321L
1,516 Elo+
Solo
Yemoja
Yemoja
Drkingd2
Yemoja
Level 44
God Stats
254W - 245L
1,532 SR
Queue Stats
635W - 633L
1,520 Elo+
Solo
Kuzenbo
Kuzenbo
Hawaiianking19
Kuzenbo
Level 28
God Stats
1W - 1L
1,729 SR
Queue Stats
34W - 49L
1,406 Elo+
Party 2
Serqet
Serqet
Kukailim0ku
Serqet
Level 63
God Stats
0W - 3L
1,285 SR
Queue Stats
325W - 348L
1,607 Elo+
Party 2
Merlin
Merlin
Rfib
Merlin
Level 33
God Stats
28W - 35L
1,507 SR
Queue Stats
122W - 164L
1,458 Elo+
Solo
Team Averages
Level 42
1,530 SR
1,501 Elo+

VS

Team Averages
Level 95
1,544 SR
1,524 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Mikaylv
Chang'e
Level 127
God Stats
25W - 12L
1,658 SR
Queue Stats
294W - 247L
1,535 Elo+
Party 1
Ymir
Ymir
Mute
Ymir
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,540 Elo+
Party 1
Neith
Neith
surfypoo
Neith
Level 18
God Stats
47W - 36L
1,570 SR
Queue Stats
59W - 48L
1,538 Elo+
Party 1
Agni
Agni
xmcalixtox
Agni
Level 133
God Stats
4W - 6L
1,493 SR
Queue Stats
494W - 523L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
7,621
847
124
1,704
786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Drkingd2
Yemoja
15
2 / 4 / 0
9,244
1,027
7,143
11,102
5,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 9 / 2
8,294
922
7,720
22,266
31,205
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
14
0 / 8 / 2
8,442
938
7,112
15,877
5,703
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Rfib
Merlin
14
0 / 4 / 2
8,463
940
8,261
11,528
11,644
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

125

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
17
11 / 0 / 12
10,919
1,213
12,845
6,294
2,346
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
Mikaylv
Chang'e
16
2 / 1 / 18
9,766
1,085
10,008
8,540
3,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
Mute
Ymir
16
3 / 1 / 18
9,421
1,047
5,643
8,008
8,656
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
surfypoo
Neith
16
5 / 0 / 15
9,698
1,078
15,752
6,297
2,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 0 / 14
9,913
1,101
10,379
4,729
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
103
2
Kills
26
26
Deaths
2
6
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
11
0
12
17
L
0
1
0
0
L
Yemoja
Drkingd2
Yemoja
2
4
0
0.5
L
0
9
2
0.11
L
Serqet
0
8
2
0.13
W
Chang'e
Mikaylv
Chang'e
2
1
18
11
W
Ymir
Mute
Ymir
3
1
18
12
L
Merlin
Rfib
Merlin
0
4
2
0.25
W
Neith
surfypoo
Neith
5
0
15
12.5
W
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,360
Damage
54,627
62,477
Taken
33,868
54,958
Mitigated
18,435
3,600
Healing
12,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
12,845
7,044
0
1,382
6,294
2,346
0
4,749
1,374
0
33,424
L
124
0
57
69
1,704
786
0
467
1,141
0
1,925
L
Yemoja
Drkingd2
Yemoja
7,143
388
1,926
383
11,102
5,620
0
3,556
7,102
32,339
0
L
7,720
2,280
0
0
22,266
31,205
0
8,936
12,685
17,440
0
L
Serqet
7,112
1,551
0
0
15,877
5,703
0
5,804
9,581
0
18,375
W
Chang'e
Mikaylv
Chang'e
10,008
738
4,352
3,482
8,540
3,059
0
5,653
2,403
30,612
0
W
Ymir
Mute
Ymir
5,643
798
0
637
8,008
8,656
0
5,293
2,129
11,162
0
L
Merlin
Rfib
Merlin
8,261
366
407
758
11,528
11,644
0
5,128
5,938
32,950
0
W
Neith
surfypoo
Neith
15,752
7,468
0
1,671
6,297
2,612
0
3,739
2,150
0
34,179
W
10,379
453
0
529
4,729
1,762
0
3,690
1,039
20,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,064
Gold Earned
49,717
151
Minions Killed
190
4
Camps Cleared
9
696,934
Distance Traveled
846,841
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,919
1,213
50
6
3
183,484
0
L
Bellona
7,621
847
3
0
0
25,738
0
L
Yemoja
9,244
1,027
51
6
0
171,034
0
L
Kuzenbo
8,294
922
21
2
0
158,826
1
L
Serqet
8,442
938
27
3
2
180,798
0
W
Chang'e
9,766
1,085
58
6
3
162,956
2
W
Ymir
9,421
1,047
6
1
0
137,393
0
L
Merlin
8,463
940
49
5
2
160,538
4
W
Neith
9,698
1,078
43
5
2
172,507
0
W
Agni
9,913
1,101
33
4
1
190,501
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role