Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Iker840
Tyr
Level 146
God Stats
10W - 5L
1,628 SR
Queue Stats
22W - 19L
1,635 Elo+
Solo
Izanami
Izanami
PainlLess
Izanami
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
elRasputln
Gilgamesh
Level 160
God Stats
4W - 2L
1,359 SR
Queue Stats
212W - 182L
1,531 Elo+
Party 2
Tiamat
Tiamat
g1ngerN1nj402
Tiamat
Level 157
God Stats
207W - 113L
1,749 SR
Queue Stats
791W - 618L
1,611 Elo+
Solo
Team Averages
Level 145
1,547 SR
1,556 Elo+

VS

Team Averages
Level 131
1,547 SR
1,541 Elo+
Mercury
Mercury
Adaunus
Mercury
Level 114
God Stats
28W - 20L
1,709 SR
Queue Stats
281W - 252L
1,671 Elo+
Party 1
Gilgamesh
Gilgamesh
CaptainVinton
Gilgamesh
Level 141
God Stats
24W - 20L
1,580 SR
Queue Stats
901W - 842L
1,540 Elo+
Party 1
Zeus
Zeus
HeiligenSaint
Zeus
Level 155
God Stats
2W - 7L
1,414 SR
Queue Stats
226W - 245L
1,534 Elo+
Party 1
Cabrakan
Cabrakan
Peligro UK
Cabrakan
Level 129
God Stats
7W - 7L
1,549 SR
Queue Stats
677W - 647L
1,488 Elo+
Party 1
Chiron
Chiron
SYLOK the FILED
Chiron
Level 114
God Stats
2W - 4L
1,483 SR
Queue Stats
248W - 301L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 2 / 5
6,423
494
4,944
7,866
3,925
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyr
16
5 / 0 / 1
9,174
706
10,058
10,114
9,548
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
PainlLess
Izanami
12
1 / 3 / 1
7,349
565
4,296
7,435
1,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
elRasputln
Gilgamesh
12
4 / 1 / 5
7,576
583
5,617
9,071
4,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
6 / 3 / 2
8,051
619
7,763
7,027
4,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Adaunus
Mercury
11
1 / 5 / 3
6,852
527
3,884
9,543
3,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
CaptainVinton
Gilgamesh
11
1 / 3 / 0
6,380
491
5,134
12,430
8,330
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 4 / 2
7,511
578
7,206
6,913
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
Peligro UK
Cabrakan
9
3 / 4 / 2
5,659
435
5,101
9,580
7,102
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 1 / 1
7,696
592
4,337
7,665
2,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
17
Kills
9
9
Deaths
17
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
5
1.75
L
Mercury
Adaunus
Mercury
1
5
3
0.5
L
Gilgamesh
CaptainVinton
Gilgamesh
1
3
0
0.33
L
3
4
2
1
W
Tyr
5
0
1
5.5
W
Izanami
PainlLess
Izanami
1
3
1
0.5
L
Cabrakan
Peligro UK
Cabrakan
3
4
2
1
L
1
1
1
1.5
W
Gilgamesh
elRasputln
Gilgamesh
4
1
5
6.5
W
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,678
Damage
25,662
41,513
Taken
46,131
24,218
Mitigated
23,009
12,973
Healing
13,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,944
377
0
1,189
7,866
3,925
414
5,158
2,597
22,007
0
L
Mercury
Adaunus
Mercury
3,884
1,639
0
2,763
9,543
3,333
0
2,659
6,762
0
38,253
L
Gilgamesh
CaptainVinton
Gilgamesh
5,134
890
0
3,089
12,430
8,330
0
1,406
10,968
5,259
34,131
L
7,206
967
0
1,412
6,913
2,173
0
2,643
4,130
47,713
0
W
Tyr
10,058
765
0
5,876
10,114
9,548
266
1,391
8,723
0
68,883
W
Izanami
PainlLess
Izanami
4,296
3,523
0
1,182
7,435
1,891
504
2,403
5,010
0
49,591
L
Cabrakan
Peligro UK
Cabrakan
5,101
1,171
266
2,018
9,580
7,102
0
4,831
4,624
16,045
0
L
4,337
1,329
486
3,180
7,665
2,071
64
709
6,940
0
55,726
W
Gilgamesh
elRasputln
Gilgamesh
5,617
1,920
0
2,066
9,071
4,511
0
566
8,471
0
47,063
W
7,763
1,041
0
2,660
7,027
4,343
574
3,504
3,337
51,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,573
Gold Earned
34,098
492
Minions Killed
420
0
Camps Cleared
0
1,356,528
Distance Traveled
1,310,930
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,423
494
31
2
0
280,556
3
L
Mercury
6,852
527
83
6
0
297,017
1
L
Gilgamesh
6,380
491
79
6
0
273,177
2
L
Zeus
7,511
578
111
9
0
246,964
5
W
Tyr
9,174
706
155
12
0
300,000
3
W
Izanami
7,349
565
113
9
0
241,548
0
L
Cabrakan
5,659
435
29
2
0
246,628
0
L
Chiron
7,696
592
118
9
0
247,144
2
W
Gilgamesh
7,576
583
78
6
0
281,334
1
W
Tiamat
8,051
619
115
9
0
253,090
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role