Player Matchup

Ullr
Ullr
HendriXmK
Ullr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Geb
Geb
Ukiiyo x
Geb
Level 106
God Stats
0W - 1L
1,422 SR
Queue Stats
3W - 5L
1,476 Elo+
Party 2
Cthulhu
Cthulhu
ZzEUG3N3zZ
Cthulhu
Level 87
God Stats
0W - 1L
1,528 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 66
1,483 SR
1,492 Elo+

VS

Team Averages
Level 29
1,445 SR
1,485 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
HoneyBadger6500
Ra
Level 4
God Stats
3W - 2L
1,276 SR
Queue Stats
57W - 104L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Jeyue
Jormungandr
Level 29
God Stats
126W - 101L
1,558 SR
Queue Stats
148W - 133L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
10
1 / 1 / 4
6,759
676
6,051
8,203
2,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 4 / 3
6,649
665
7,056
13,969
14,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
ZzEUG3N3zZ
Cthulhu
11
5 / 1 / 2
7,542
754
9,302
9,902
7,786
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
4 / 3 / 0
7,084
708
10,913
10,818
4,345
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 3
6,191
619
5,695
5,742
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Jeyue
Jormungandr
10
2 / 1 / 4
6,949
695
9,236
11,200
9,201
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
8
Kills
6
6
Deaths
8
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
3
0
1.33
L
Ullr
1
1
4
3
W
0
4
3
0.38
W
Jormungandr
Jeyue
Jormungandr
2
1
4
4
L
2
4
3
0.88
L
Cthulhu
ZzEUG3N3zZ
Cthulhu
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,409
Damage
25,844
32,074
Taken
27,760
24,961
Mitigated
15,747
6,646
Healing
5,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,913
5,098
0
3,857
10,818
4,345
162
6,559
4,259
0
23,303
L
Ullr
6,051
2,679
365
1,670
8,203
2,950
312
4,067
4,018
0
17,062
W
5,695
467
1,186
847
5,742
2,201
0
4,037
1,705
21,860
0
W
Jormungandr
Jeyue
Jormungandr
9,236
3,489
0
0
11,200
9,201
0
6,213
4,987
18,320
0
L
7,056
1,540
0
831
13,969
14,225
0
5,314
8,405
16,745
0
L
Cthulhu
ZzEUG3N3zZ
Cthulhu
9,302
1,661
311
3,469
9,902
7,786
418
5,541
4,130
21,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,950
Gold Earned
20,224
84
Minions Killed
102
3
Camps Cleared
5
548,148
Distance Traveled
555,713
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,084
708
36
4
1
183,509
3
L
Ullr
6,759
676
26
3
2
177,166
0
W
Ra
6,191
619
50
5
1
187,523
0
W
Jormungandr
6,949
695
16
2
3
184,681
1
L
Geb
6,649
665
8
1
1
186,430
0
L
Cthulhu
7,542
754
50
5
0
184,552
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role