Player Matchup

Ymir
Ymir
 
Ymir
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Adilene
King Arthur
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
222W - 219L
1,495 Elo+
Party 1
Persephone
Persephone
EpsilonKS
Persephone
Level 26
God Stats
1W - 0L
1,348 SR
Queue Stats
106W - 122L
1,466 Elo+
Solo
Merlin
Merlin
KILLUA56
Merlin
Level 14
God Stats
4W - 5L
1,140 SR
Queue Stats
18W - 22L
1,390 Elo+
Party 1
Bellona
Bellona
Presentcaesar
Bellona
Level 27
God Stats
7W - 13L
1,307 SR
Queue Stats
9W - 16L
1,374 Elo+
Party 1
Team Averages
Level 36
1,359 SR
1,445 Elo+

VS

Team Averages
Level 18
1,642 SR
1,566 Elo+
Neith
Neith
Erickk23-
Neith
Level 17
God Stats
11W - 7L
1,942 SR
Queue Stats
43W - 37L
1,493 Elo+
Solo
Discordia
Discordia
KingDaddy777851
Discordia
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,555 Elo+
Solo
He Bo
He Bo
LeviDess
He Bo
Level 4
God Stats
1W - 1L
1,759 SR
Queue Stats
1W - 1L
1,759 Elo+
Solo
Ares
Ares
VoodooDollTroll
Ares
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 48L
1,546 Elo+
Solo
Thor
Thor
marco_barboza1
Thor
Level 29
God Stats
60W - 43L
1,510 SR
Queue Stats
102W - 96L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
6 / 1 / 16
11,826
1,183
10,083
13,414
15,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Adilene
King Arthur
17
4 / 2 / 13
9,888
989
16,044
18,450
23,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
EpsilonKS
Persephone
16
0 / 1 / 12
9,430
943
3,733
7,427
2,458
Merlin
KILLUA56
Merlin
18
11 / 2 / 12
12,155
1,216
19,838
5,832
2,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
17
6 / 2 / 10
11,147
1,115
7,938
12,988
13,525
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

272

VS

Team 2 Tickets

152

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Erickk23-
Neith
16
1 / 4 / 5
9,377
938
11,521
9,088
3,810
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
KingDaddy777851
Discordia
15
0 / 4 / 4
8,654
865
8,422
8,414
3,091
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

He Bo
LeviDess
He Bo
15
2 / 3 / 4
9,393
939
10,278
8,629
3,449
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 7 / 5
9,627
963
9,158
18,358
18,613
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 9 / 5
9,730
973
13,710
18,461
7,955
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
31
27
Kills
8
8
Deaths
27
63
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
1
16
14
W
King Arthur
Adilene
King Arthur
4
2
13
5.25
W
Persephone
EpsilonKS
Persephone
0
1
12
6
L
Neith
Erickk23-
Neith
1
4
5
0.88
W
Merlin
KILLUA56
Merlin
11
2
12
8.5
L
Discordia
KingDaddy777851
Discordia
0
4
4
0.5
L
He Bo
LeviDess
He Bo
2
3
4
1.33
W
Bellona
6
2
10
5.5
L
2
7
5
0.64
L
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,636
Damage
53,089
58,111
Taken
62,950
57,446
Mitigated
36,918
4,905
Healing
1,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
10,083
1,665
0
902
13,414
15,570
0
6,612
6,802
22,478
0
W
King Arthur
Adilene
King Arthur
16,044
2,211
0
1,006
18,450
23,860
0
7,958
10,492
0
26,796
W
Persephone
EpsilonKS
Persephone
3,733
847
377
1,255
7,427
2,458
0
5,228
2,198
11,680
0
L
Neith
Erickk23-
Neith
11,521
5,977
0
469
9,088
3,810
0
5,295
3,793
0
36,952
W
Merlin
KILLUA56
Merlin
19,838
1,106
112
501
5,832
2,033
0
2,074
3,758
42,781
0
L
Discordia
KingDaddy777851
Discordia
8,422
2,202
0
890
8,414
3,091
0
4,264
4,150
19,921
0
L
He Bo
LeviDess
He Bo
10,278
678
0
11
8,629
3,449
0
5,479
3,150
29,522
0
W
Bellona
7,938
2,764
121
631
12,988
13,525
0
5,985
7,003
0
26,953
L
9,158
711
0
0
18,358
18,613
0
9,700
8,658
21,766
0
L
13,710
2,929
0
574
18,461
7,955
0
8,916
9,545
0
24,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,446
Gold Earned
46,781
173
Minions Killed
169
7
Camps Cleared
6
889,054
Distance Traveled
877,834
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,826
1,183
33
3
3
177,471
0
W
King Arthur
9,888
989
21
2
0
178,830
0
W
Persephone
9,430
943
13
1
1
157,221
4
L
Neith
9,377
938
47
5
0
183,913
0
W
Merlin
12,155
1,216
63
6
1
177,269
0
L
Discordia
8,654
865
27
3
2
155,025
0
L
He Bo
9,393
939
42
4
0
192,565
0
W
Bellona
11,147
1,115
43
4
2
198,263
1
L
Ares
9,627
963
29
3
1
173,412
0
L
Thor
9,730
973
24
2
3
172,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role