Player Matchup

Sylvanus
Sylvanus
Clive96
Sylvanus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,268 Elo+
Party 1
Gilgamesh
Gilgamesh
Evolving99
Gilgamesh
Level 28
God Stats
4W - 4L
1,501 SR
Queue Stats
79W - 88L
1,352 Elo+
Solo
Neith
Neith
KirkZappy
Neith
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,378 Elo+
Party 1
Olorun
Olorun
j0tate
Olorun
Level 28
God Stats
14W - 6L
1,280 SR
Queue Stats
174W - 199L
1,348 Elo+
Solo
Danzaburou
Danzaburou
souper13
Danzaburou
Level 25
God Stats
7W - 8L
1,699 SR
Queue Stats
75W - 90L
1,400 Elo+
Solo
Team Averages
Level 21
1,496 SR
1,349 Elo+

VS

Team Averages
Level 14
1,458 SR
1,308 Elo+
Skadi
Skadi
Beshamonten
Skadi
Level 6
God Stats
2W - 6L
1,500 SR
Queue Stats
3W - 8L
1,198 Elo+
Party 3
Tsukuyomi
Tsukuyomi
J00YZ
Tsukuyomi
Level 16
God Stats
6W - 3L
1,581 SR
Queue Stats
148W - 138L
1,331 Elo+
Party 2
Ganesha
Ganesha
SKinnGamin
Ganesha
Level 14
God Stats
1W - 1L
1,298 SR
Queue Stats
12W - 25L
1,415 Elo+
Party 3
Nu Wa
Nu Wa
Seprah
Nu Wa
Level 27
God Stats
6W - 3L
1,614 SR
Queue Stats
35W - 33L
1,364 Elo+
Solo
Ra
Ra
TerexV9
Ra
Level 7
God Stats
5W - 8L
1,298 SR
Queue Stats
32W - 28L
1,233 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Clive96
Sylvanus
10
1 / 8 / 3
7,063
372
3,293
14,643
12,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
Evolving99
Gilgamesh
16
8 / 6 / 1
10,295
542
16,919
19,967
7,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
KirkZappy
Neith
12
2 / 6 / 1
7,650
403
10,973
13,203
4,493
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
j0tate
Olorun
14
0 / 5 / 2
8,434
444
3,110
15,476
4,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
souper13
Danzaburou
13
2 / 4 / 0
8,465
446
6,392
14,399
4,019
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 3
9,453
498
8,025
11,033
3,599
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
J00YZ
Tsukuyomi
20
10 / 2 / 5
12,319
648
10,978
11,401
4,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
SKinnGamin
Ganesha
15
1 / 2 / 11
9,228
486
8,772
14,250
12,181
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
Seprah
Nu Wa
17
5 / 2 / 11
11,053
582
21,146
10,522
3,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
8 / 3 / 5
10,286
541
12,179
14,792
5,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
64
13
Kills
29
29
Deaths
13
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
5
4
3
1.63
L
Sylvanus
Clive96
Sylvanus
1
8
3
0.31
L
Gilgamesh
Evolving99
Gilgamesh
8
6
1
1.42
W
Tsukuyomi
J00YZ
Tsukuyomi
10
2
5
6.25
L
Neith
KirkZappy
Neith
2
6
1
0.42
W
Ganesha
SKinnGamin
Ganesha
1
2
11
3.25
W
Nu Wa
Seprah
Nu Wa
5
2
11
5.25
W
8
3
5
3.5
L
Olorun
j0tate
Olorun
0
5
2
0.2
L
Danzaburou
souper13
Danzaburou
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,687
Damage
61,100
77,688
Taken
61,998
33,502
Mitigated
29,015
21,986
Healing
17,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,025
3,784
0
2,100
11,033
3,599
3,456
1,327
9,706
0
54,443
L
Sylvanus
Clive96
Sylvanus
3,293
556
1,700
3,316
14,643
12,661
0
7,739
6,686
10,011
2,744
L
Gilgamesh
Evolving99
Gilgamesh
16,919
5,144
0
3,842
19,967
7,474
0
8,851
10,719
0
64,921
W
Tsukuyomi
J00YZ
Tsukuyomi
10,978
2,788
0
4,991
11,401
4,129
1,539
297
11,104
0
86,029
L
Neith
KirkZappy
Neith
10,973
5,008
160
3,227
13,203
4,493
26
6,312
6,570
0
41,945
W
Ganesha
SKinnGamin
Ganesha
8,772
617
375
790
14,250
12,181
909
1,691
12,559
43,314
0
W
Nu Wa
Seprah
Nu Wa
21,146
4,873
119
2,379
10,522
3,563
88
2,317
8,205
79,832
0
W
12,179
1,858
1,035
6,169
14,792
5,543
796
809
13,983
47,615
0
L
Olorun
j0tate
Olorun
3,110
611
263
6,802
15,476
4,855
0
8,942
6,176
57,328
0
L
Danzaburou
souper13
Danzaburou
6,392
1,500
0
2,676
14,399
4,019
756
8,742
5,440
0
39,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,907
Gold Earned
52,339
369
Minions Killed
503
0
Camps Cleared
0
1,610,863
Distance Traveled
1,787,272
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,453
498
149
8
0
333,106
0
L
Sylvanus
7,063
372
17
1
0
293,668
1
L
Gilgamesh
10,295
542
112
6
0
346,128
2
W
Tsukuyomi
12,319
648
138
7
0
388,213
1
L
Neith
7,650
403
76
4
0
337,844
2
W
Ganesha
9,228
486
13
1
0
398,088
6
W
Nu Wa
11,053
582
130
7
0
346,746
12
W
Ra
10,286
541
73
4
0
321,119
2
L
Olorun
8,434
444
106
6
0
304,505
1
L
Danzaburou
8,465
446
58
3
0
328,718
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role