Player Matchup

Jormungandr
Jormungandr
Bronze I
 
Jormungandr
Bronze I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Silver V
Ali-Sh-2020
Tiamat
Silver V
Level 108
God Stats
16W - 10L
1,532 SR
Queue Stats
281W - 297L
347 MMR
Solo
Awilix
Awilix
Bronze I
LispJenkins
Awilix
Bronze I
Level 152
God Stats
3W - 2L
1,609 SR
Queue Stats
109W - 140L
338 MMR
Solo
Izanami
Izanami
Silver V
xatan2011
Izanami
Silver V
Level 129
God Stats
7W - 6L
1,600 SR
Queue Stats
310W - 345L
452 MMR
Solo
Sylvanus
Sylvanus
Bronze II
yRYCH4RD-_-
Sylvanus
Bronze II
Level 89
God Stats
12W - 9L
1,453 SR
Queue Stats
379W - 397L
143 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 125
1,539 SR
556 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 100
1,426 SR
313 MMR
Artio
Artio
Bronze I
ANNDI9047
Artio
Bronze I
Level 87
God Stats
11W - 14L
1,438 SR
Queue Stats
42W - 71L
347 MMR
Solo
Hel
Hel
Silver IV
LucySuJu
Hel
Silver IV
Level 86
God Stats
6W - 12L
1,394 SR
Queue Stats
205W - 226L
532 MMR
Solo
Mulan
Mulan
Bronze I
Project_BR2
Mulan
Bronze I
Level 124
God Stats
1W - 2L
1,509 SR
Queue Stats
21W - 53L
287 MMR
Solo
Bakasura
Bakasura
Bronze II
hypnotic_allure
Bakasura
Bronze II
Level 67
God Stats
12W - 22L
1,467 SR
Queue Stats
67W - 102L
120 MMR
Solo
Neith
Neith
Bronze II
rafasilv
Neith
Bronze II
Level 137
God Stats
22W - 29L
1,320 SR
Queue Stats
154W - 188L
277 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
6 / 0 / 8
10,848
493
13,165
16,735
16,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
18
4 / 1 / 9
11,999
545
14,066
7,810
5,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
18
9 / 2 / 9
12,241
556
11,360
14,788
5,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
xatan2011
Izanami
20
6 / 1 / 8
13,132
597
12,797
12,603
4,766
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
yRYCH4RD-_-
Sylvanus
18
9 / 1 / 7
12,604
573
15,140
16,859
14,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
GilgameshArachneMorgan Le FayAthenaCthulhu

VS

Bans
Zhong KuiCu ChulainnSetChaacErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
ANNDI9047
Artio
11
0 / 6 / 2
7,216
328
3,827
23,502
19,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
0 / 7 / 0
10,081
458
3,062
14,282
4,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 8 / 0
8,235
374
6,169
18,361
13,779
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
14
4 / 8 / 0
9,542
434
12,480
19,548
7,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
rafasilv
Neith
14
0 / 5 / 1
8,713
396
8,043
13,360
3,788
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
7
34
Kills
4
5
Deaths
34
41
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
6
0
8
10
L
Artio
ANNDI9047
Artio
0
6
2
0.17
W
Tiamat
4
1
9
8.5
W
Awilix
9
2
9
6.75
L
0
7
0
0
L
0
8
0
0
L
Bakasura
4
8
0
0.5
L
Neith
rafasilv
Neith
0
5
1
0.1
W
Izanami
xatan2011
Izanami
6
1
8
10
W
Sylvanus
yRYCH4RD-_-
Sylvanus
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,528
Damage
33,581
68,795
Taken
89,053
46,429
Mitigated
49,353
27,769
Healing
22,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
13,165
3,495
0
1,129
16,735
16,219
1,633
2,181
13,668
46,269
0
L
Artio
ANNDI9047
Artio
3,827
262
523
4,808
23,502
19,445
0
13,298
9,794
13,646
0
W
Tiamat
14,066
871
196
3,965
7,810
5,688
990
882
6,862
74,195
0
W
Awilix
11,360
4,037
0
5,194
14,788
5,733
736
1,771
12,282
0
73,948
L
3,062
70
303
5,060
14,282
4,470
640
3,638
10,512
88,320
0
L
6,169
768
0
2,084
18,361
13,779
502
10,198
8,015
0
46,392
L
Bakasura
12,480
7,716
243
5,069
19,548
7,871
0
9,744
9,674
0
51,557
L
Neith
rafasilv
Neith
8,043
2,270
0
4,875
13,360
3,788
0
3,531
9,749
0
63,956
W
Izanami
xatan2011
Izanami
12,797
10,401
0
5,150
12,603
4,766
4,168
2,402
10,008
0
123,489
W
Sylvanus
yRYCH4RD-_-
Sylvanus
15,140
4,030
2,757
9,378
16,859
14,023
3,891
1,362
14,985
66,046
12,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,824
Gold Earned
43,787
626
Minions Killed
500
0
Camps Cleared
0
2,111,936
Distance Traveled
1,922,077
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,848
493
65
3
0
424,968
6
L
Artio
7,216
328
14
1
0
410,911
4
W
Tiamat
11,999
545
131
6
0
449,227
2
W
Awilix
12,241
556
102
5
0
461,513
6
L
Hel
10,081
458
160
7
0
342,824
2
L
Mulan
8,235
374
94
4
0
366,234
8
L
Bakasura
9,542
434
113
5
0
414,199
3
L
Neith
8,713
396
119
5
0
387,909
3
W
Izanami
13,132
597
193
9
0
414,809
5
W
Sylvanus
12,604
573
135
6
0
361,419
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role