Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Baerchenfresser
King Arthur
Level 118
God Stats
10W - 13L
1,366 SR
Queue Stats
211W - 212L
1,487 Elo+
Party 1
Merlin
Merlin
muddy23
Merlin
Level 88
God Stats
9W - 2L
1,545 SR
Queue Stats
293W - 323L
1,355 Elo+
Party 3
Nemesis
Nemesis
strawberrysbaby
Nemesis
Level 49
God Stats
20W - 38L
1,331 SR
Queue Stats
102W - 174L
1,307 Elo+
Party 3
Team Averages
Level 106
1,448 SR
1,430 Elo+

VS

Team Averages
Level 55
1,418 SR
1,400 Elo+
Khepri
Khepri
Anonymphous
Khepri
Level 64
God Stats
5W - 8L
1,322 SR
Queue Stats
253W - 333L
1,311 Elo+
Party 2
Hades
Hades
HrbexCZ
Hades
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 50L
1,350 Elo+
Solo
Osiris
Osiris
Johannesla
Osiris
Level 63
God Stats
3W - 4L
1,444 SR
Queue Stats
66W - 47L
1,550 Elo+
Solo
Awilix
Awilix
Rikytossu
Awilix
Level 83
God Stats
13W - 21L
1,469 SR
Queue Stats
124W - 112L
1,477 Elo+
Solo
Izanami
Izanami
terrorrecipe
Izanami
Level 28
God Stats
56W - 79L
1,357 SR
Queue Stats
247W - 331L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
5 / 1 / 4
10,284
541
15,070
15,067
5,492
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
 
Yemoja
14
1 / 0 / 8
9,067
477
3,526
7,420
8,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Baerchenfresser
King Arthur
18
5 / 3 / 2
11,535
607
10,268
17,643
17,078
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
muddy23
Merlin
18
6 / 4 / 6
11,799
621
17,738
8,912
3,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 1 / 5
9,930
523
1,734
10,976
6,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
0 / 3 / 1
7,656
403
4,508
13,197
11,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hades
HrbexCZ
Hades
13
1 / 7 / 1
8,573
451
5,628
15,641
7,600
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
Johannesla
Osiris
18
4 / 3 / 0
10,737
565
10,914
12,414
10,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
Rikytossu
Awilix
16
4 / 2 / 1
9,901
521
5,514
12,935
4,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
terrorrecipe
Izanami
11
0 / 2 / 0
7,161
377
5,720
11,431
3,461
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
17
Kills
9
9
Deaths
17
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
1
4
7
W
Yemoja
 
Yemoja
1
0
8
5
L
Khepri
0
3
1
0.17
W
King Arthur
Baerchenfresser
King Arthur
5
3
2
2
L
Hades
HrbexCZ
Hades
1
7
1
0.21
L
Osiris
Johannesla
Osiris
4
3
0
1.33
L
Awilix
Rikytossu
Awilix
4
2
1
2.25
W
Merlin
muddy23
Merlin
6
4
6
2.25
W
0
1
5
2.5
L
Izanami
terrorrecipe
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,336
Damage
32,284
60,018
Taken
65,618
40,861
Mitigated
38,065
21,863
Healing
15,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
15,070
8,478
0
3,820
15,067
5,492
2,626
3,112
11,955
0
98,078
W
Yemoja
 
Yemoja
3,526
649
4,964
3,369
7,420
8,579
680
2,034
5,386
18,266
0
L
Khepri
4,508
284
266
2,325
13,197
11,588
80
3,246
9,865
23,857
0
W
King Arthur
Baerchenfresser
King Arthur
10,268
1,017
0
3,725
17,643
17,078
22
604
17,039
6,685
69,947
L
Hades
HrbexCZ
Hades
5,628
993
0
2,803
15,641
7,600
272
8,344
6,834
30,341
0
L
Osiris
Johannesla
Osiris
10,914
3,778
0
1,735
12,414
10,747
0
2,522
9,809
0
74,722
L
Awilix
Rikytossu
Awilix
5,514
1,660
0
5,444
12,935
4,669
0
3,842
8,803
0
66,756
W
Merlin
muddy23
Merlin
17,738
674
335
1,828
8,912
3,662
1,772
3,570
5,342
92,292
0
W
1,734
741
0
3,822
10,976
6,050
862
878
10,098
0
76,455
L
Izanami
terrorrecipe
Izanami
5,720
3,971
0
2,884
11,431
3,461
889
3,817
7,570
0
40,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,615
Gold Earned
44,028
608
Minions Killed
443
0
Camps Cleared
0
1,750,764
Distance Traveled
1,858,320
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,284
541
153
8
0
343,392
2
W
Yemoja
9,067
477
21
1
0
311,533
6
L
Khepri
7,656
403
24
1
0
407,358
5
W
King Arthur
11,535
607
152
8
0
385,481
5
L
Hades
8,573
451
62
3
0
307,064
0
L
Osiris
10,737
565
145
8
0
354,067
0
L
Awilix
9,901
521
105
6
0
417,809
7
W
Merlin
11,799
621
155
8
0
336,956
8
W
Nemesis
9,930
523
127
7
0
373,402
4
L
Izanami
7,161
377
107
6
0
372,022
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role