Player Matchup

Gilgamesh
Gilgamesh
Gold V
 
Gilgamesh
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
 
Ne Zha
Gold II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
CatalinaCharlote
Apollo
Gold IV
Level 154
God Stats
2W - 3L
1,314 SR
Queue Stats
346W - 352L
1,352 MMR
Solo
Ra
Ra
Gold III
TBlackHammer
Ra
Gold III
Level 158
God Stats
11W - 13L
1,443 SR
Queue Stats
611W - 607L
1,416 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
Vroski
Zhong Kui
Gold III
Level 147
God Stats
8W - 12L
1,487 SR
Queue Stats
1,033W - 1,036L
1,394 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,449 SR
1,432 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,552 SR
1,425 MMR
Ullr
Ullr
Gold I
 
Ullr
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold IV
 
Pele
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold IV
Kitsader
Fenrir
Gold IV
Level 145
God Stats
3W - 2L
1,684 SR
Queue Stats
620W - 634L
1,359 MMR
Solo
Sobek
Sobek
Bronze III
Louie Backs
Sobek
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,335 MMR
Solo
Eset
Eset
Gold IV
mustinator445
Eset
Gold IV
Level 109
God Stats
2W - 3L
1,577 SR
Queue Stats
392W - 375L
1,430 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
11 / 4 / 2
9,360
669
11,838
10,857
4,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ne Zha
 
Ne Zha
12
3 / 2 / 13
7,885
563
6,265
14,058
9,203
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
2 / 4 / 4
7,743
553
5,780
10,149
2,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
6 / 1 / 9
9,007
643
8,590
9,049
2,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
Vroski
Zhong Kui
14
1 / 0 / 1
8,282
592
3,408
5,471
4,010
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Morgan Le FaySetArtemisAthenaTsukuyomi

VS

Bans
TiamatOdinSusanoGebBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
2 / 3 / 1
8,306
593
5,713
8,775
2,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Pele
 
Pele
13
3 / 7 / 2
7,568
541
4,731
12,385
3,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Kitsader
Fenrir
10
3 / 4 / 4
6,821
487
2,996
13,441
7,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 3 / 0
5,834
417
3,032
10,372
7,463
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 6 / 2
7,353
525
9,834
10,130
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
23
Kills
11
11
Deaths
23
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
11
4
2
3
W
Ne Zha
 
Ne Zha
3
2
13
4.75
L
Ullr
 
Ullr
2
3
1
0.83
L
Pele
 
Pele
3
7
2
0.57
W
2
4
4
1
L
Fenrir
Kitsader
Fenrir
3
4
4
1.25
L
0
3
0
0
W
6
1
9
10.5
W
Zhong Kui
Vroski
Zhong Kui
1
0
1
1.5
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,881
Damage
26,306
49,584
Taken
55,103
23,173
Mitigated
23,743
21,953
Healing
14,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
11,838
4,217
0
3,446
10,857
4,243
0
2,919
7,938
0
48,652
W
Ne Zha
 
Ne Zha
6,265
2,580
286
4,851
14,058
9,203
21
4,407
9,651
0
30,754
L
Ullr
 
Ullr
5,713
2,778
0
2,027
8,775
2,705
0
215
8,540
0
67,235
L
Pele
 
Pele
4,731
795
0
2,993
12,385
3,280
0
2,664
9,623
0
43,717
W
5,780
3,910
0
2,358
10,149
2,819
0
385
9,764
0
53,811
L
Fenrir
Kitsader
Fenrir
2,996
1,441
0
4,036
13,441
7,513
0
2,287
11,007
0
23,934
L
3,032
199
0
3,698
10,372
7,463
0
2,720
7,610
23,065
0
W
8,590
700
1,885
5,008
9,049
2,898
438
4,229
4,820
55,230
0
W
Zhong Kui
Vroski
Zhong Kui
3,408
905
0
4,119
5,471
4,010
470
1,241
4,230
46,384
0
L
9,834
782
179
2,041
10,130
2,782
0
3,606
6,325
51,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,277
Gold Earned
35,882
424
Minions Killed
406
0
Camps Cleared
0
1,414,440
Distance Traveled
1,265,192
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,360
669
78
6
0
275,181
0
W
Ne Zha
7,885
563
31
2
0
293,735
0
L
Ullr
8,306
593
139
10
0
254,333
2
L
Pele
7,568
541
94
7
0
255,958
1
W
Apollo
7,743
553
88
6
0
276,016
1
L
Fenrir
6,821
487
44
3
0
246,376
1
L
Sobek
5,834
417
38
3
0
253,323
3
W
Ra
9,007
643
116
8
0
316,435
6
W
Zhong Kui
8,282
592
111
8
0
253,073
6
L
Eset
7,353
525
91
7
0
255,202
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role