Player Matchup

Agni
Agni
Andrii9977
Agni
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 36L
1,111 Elo+
Solo
Cerberus
Cerberus
Drolfess
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,114 Elo+
Party 2
Ares
Ares
Nooooob123
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,114 Elo+
Party 2
Team Averages
Level 6
1,500 SR
1,113 Elo+

VS

Team Averages
Level 10
1,651 SR
1,465 Elo+
Zeus
Zeus
DampedCardshark
Zeus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,520 Elo+
Party 1
Fenrir
Fenrir
HAZEAikio
Fenrir
Level 12
God Stats
33W - 12L
1,791 SR
Queue Stats
131W - 78L
1,497 Elo+
Party 1
Xing Tian
Xing Tian
iiiHAMSTARiii
Xing Tian
Level 10
God Stats
7W - 7L
1,661 SR
Queue Stats
17W - 22L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 0
9,573
736
5,867
19,875
14,483
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Drolfess
Cerberus
10
0 / 10 / 2
7,500
577
5,125
18,275
17,315
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 16 / 1
7,237
557
5,651
23,542
16,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
16 / 1 / 14
11,160
858
33,098
11,833
6,058
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
HAZEAikio
Fenrir
15
12 / 2 / 21
11,075
852
15,351
10,141
10,208
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Xing Tian
iiiHAMSTARiii
Xing Tian
12
5 / 0 / 21
10,539
811
6,225
12,804
13,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
89
3
Kills
33
33
Deaths
3
3
Assists
56
Player
Kills
Deaths
Assists
KDA
L
3
7
0
0.43
W
16
1
14
23
L
Cerberus
Drolfess
Cerberus
0
10
2
0.1
W
Fenrir
HAZEAikio
Fenrir
12
2
21
11.25
L
0
16
1
0.03
W
Xing Tian
iiiHAMSTARiii
Xing Tian
5
0
21
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,643
Damage
54,674
61,692
Taken
34,778
48,416
Mitigated
29,727
2,488
Healing
10,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,867
815
0
0
19,875
14,483
0
13,116
6,759
20,848
0
W
33,098
7,389
246
6,388
11,833
6,058
557
6,317
5,516
75,477
0
L
Cerberus
Drolfess
Cerberus
5,125
988
0
2,260
18,275
17,315
0
11,491
6,784
15,484
0
W
Fenrir
HAZEAikio
Fenrir
15,351
2,907
0
365
10,141
10,208
1,262
4,783
5,358
0
25,781
L
5,651
1,508
0
228
23,542
16,618
0
14,989
8,553
10,536
0
W
Xing Tian
iiiHAMSTARiii
Xing Tian
6,225
1,824
0
3,029
12,804
13,461
504
5,828
5,860
16,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,310
Gold Earned
32,774
80
Minions Killed
140
1
Camps Cleared
7
492,536
Distance Traveled
666,201
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,573
736
30
2
1
176,848
0
W
Zeus
11,160
858
96
7
5
210,474
1
L
Cerberus
7,500
577
39
3
0
158,682
5
W
Fenrir
11,075
852
28
2
2
244,098
0
L
Ares
7,237
557
11
1
0
157,006
0
W
Xing Tian
10,539
811
16
1
0
211,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role