Player Matchup

Arachne
Arachne
Marcokamu_07
Arachne
Level 48
God Stats
1W - 0L
1,266 SR
Queue Stats
202W - 225L
1,394 Elo+
Solo
Ao Kuang
Ao Kuang
Simplisimus
Ao Kuang
Level 103
God Stats
22W - 14L
1,581 SR
Queue Stats
701W - 788L
1,423 Elo+
Solo
Charybdis
Charybdis
Zero_Gaboking
Charybdis
Level 71
God Stats
4W - 5L
1,820 SR
Queue Stats
315W - 396L
1,398 Elo+
Party 2
Bastet
Bastet
oO_rabuletas_Oo
Bastet
Level 45
God Stats
40W - 41L
1,583 SR
Queue Stats
111W - 122L
1,461 Elo+
Solo
Sylvanus
Sylvanus
zeus2700
Sylvanus
Level 46
God Stats
8W - 8L
1,466 SR
Queue Stats
104W - 134L
1,322 Elo+
Party 2
Team Averages
Level 63
1,543 SR
1,400 Elo+

VS

Team Averages
Level 61
1,470 SR
1,401 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
MEDUZALIA
Artemis
Level 40
God Stats
29W - 28L
1,468 SR
Queue Stats
165W - 185L
1,336 Elo+
Party 3
Bakasura
Bakasura
Yasxyz
Bakasura
Level 40
God Stats
60W - 50L
1,559 SR
Queue Stats
133W - 140L
1,359 Elo+
Party 3
Bacchus
Bacchus
Yor3li3n
Bacchus
Level 129
God Stats
6W - 8L
1,514 SR
Queue Stats
251W - 246L
1,462 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
sampodd05
Morgan Le Fay
Level 40
God Stats
3W - 5L
1,308 SR
Queue Stats
154W - 189L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Marcokamu_07
Arachne
20
12 / 6 / 5
13,455
612
16,721
21,459
11,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
Simplisimus
Ao Kuang
19
6 / 2 / 5
12,977
590
11,831
27,647
21,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Zero_Gaboking
Charybdis
17
6 / 9 / 6
11,362
516
13,617
19,716
6,525
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
12 / 3 / 5
13,716
623
17,585
14,755
5,417
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
zeus2700
Sylvanus
15
3 / 7 / 9
10,426
474
12,922
17,877
18,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 6 / 2
8,586
390
10,088
13,813
6,784
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
MEDUZALIA
Artemis
15
4 / 10 / 4
9,579
435
11,052
16,178
4,595
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
Yasxyz
Bakasura
19
6 / 4 / 0
11,936
543
12,553
17,307
8,135
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Yor3li3n
Bacchus
16
8 / 9 / 7
11,291
513
17,692
30,178
32,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morgan Le Fay
sampodd05
Morgan Le Fay
16
7 / 10 / 5
10,335
470
17,236
18,478
6,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
45
39
Kills
27
27
Deaths
39
30
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
6
2
0.5
L
Artemis
MEDUZALIA
Artemis
4
10
4
0.6
W
Arachne
Marcokamu_07
Arachne
12
6
5
2.42
W
Ao Kuang
Simplisimus
Ao Kuang
6
2
5
4.25
L
Bakasura
Yasxyz
Bakasura
6
4
0
1.5
L
Bacchus
Yor3li3n
Bacchus
8
9
7
1.28
W
Charybdis
Zero_Gaboking
Charybdis
6
9
6
1
W
12
3
5
4.83
L
Morgan Le Fay
sampodd05
Morgan Le Fay
7
10
5
0.95
W
Sylvanus
zeus2700
Sylvanus
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,676
Damage
68,621
101,454
Taken
95,954
63,255
Mitigated
58,486
37,753
Healing
19,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
10,088
2,705
0
1,553
13,813
6,784
63
4,865
8,948
0
46,065
L
Artemis
MEDUZALIA
Artemis
11,052
3,883
0
1,447
16,178
4,595
0
4,077
12,101
0
54,764
W
Arachne
Marcokamu_07
Arachne
16,721
10,729
0
5,729
21,459
11,127
0
5,785
15,113
0
102,186
W
Ao Kuang
Simplisimus
Ao Kuang
11,831
2,622
0
15,704
27,647
21,424
444
2,226
24,200
87,086
0
L
Bakasura
Yasxyz
Bakasura
12,553
9,525
0
4,474
17,307
8,135
725
4,983
12,324
0
63,891
L
Bacchus
Yor3li3n
Bacchus
17,692
2,945
0
7,531
30,178
32,680
16
5,721
24,457
54,868
0
W
Charybdis
Zero_Gaboking
Charybdis
13,617
6,367
518
5,337
19,716
6,525
3,424
9,541
9,683
0
81,429
W
17,585
5,401
0
5,214
14,755
5,417
1,869
5,289
8,953
0
97,777
L
Morgan Le Fay
sampodd05
Morgan Le Fay
17,236
2,550
498
3,643
18,478
6,292
252
3,637
14,841
43,898
0
W
Sylvanus
zeus2700
Sylvanus
12,922
4,066
1,255
3,996
17,877
18,762
507
11,068
6,569
32,641
7,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,936
Gold Earned
51,727
591
Minions Killed
467
0
Camps Cleared
0
1,980,972
Distance Traveled
1,777,104
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,586
390
74
3
0
283,016
0
L
Artemis
9,579
435
85
4
0
356,105
2
W
Arachne
13,455
612
125
6
0
474,523
3
W
Ao Kuang
12,977
590
131
6
0
413,663
4
L
Bakasura
11,936
543
182
8
0
412,140
3
L
Bacchus
11,291
513
71
3
0
362,613
12
W
Charybdis
11,362
516
131
6
0
321,985
0
W
Bastet
13,716
623
144
7
0
468,032
2
L
Morgan Le Fay
10,335
470
55
3
0
363,230
1
W
Sylvanus
10,426
474
60
3
0
302,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role