Player Matchup

Fenrir
Fenrir
BlitheTech78
Fenrir
Level 32
God Stats
18W - 9L
1,551 SR
Queue Stats
37W - 24L
1,569 Elo+
Party 3
Loki
Loki
MungaDanno
Loki
Level 73
God Stats
0W - 1L
1,322 SR
Queue Stats
80W - 58L
1,512 Elo+
Party 3
Izanami
Izanami
TwitchKingWill97
Izanami
Level 125
God Stats
168W - 153L
1,580 SR
Queue Stats
412W - 396L
1,562 Elo+
Party 2
Hades
Hades
immabeshot
Hades
Level 29
God Stats
1W - 2L
1,581 SR
Queue Stats
19W - 23L
1,485 Elo+
Party 2
Cupid
Cupid
oSabby-
Cupid
Level 29
God Stats
4W - 4L
1,556 SR
Queue Stats
7W - 10L
1,514 Elo+
Party 2
Team Averages
Level 58
1,518 SR
1,528 Elo+

VS

Team Averages
Level 79
1,556 SR
1,566 Elo+
Terra
Terra
FatalDestiny737
Terra
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
527W - 393L
1,620 Elo+
Party 1
Chiron
Chiron
GRUB KILLER 3
Chiron
Level 124
God Stats
1W - 3L
1,609 SR
Queue Stats
168W - 114L
1,618 Elo+
Party 1
Kukulkan
Kukulkan
IDontMoan
Kukulkan
Level 18
God Stats
2W - 0L
1,871 SR
Queue Stats
7W - 2L
1,629 Elo+
Party 1
Neith
Neith
Rudie13Small
Neith
Level 40
God Stats
1W - 4L
1,134 SR
Queue Stats
12W - 22L
1,333 Elo+
Solo
Cthulhu
Cthulhu
UmbralDice
Cthulhu
Level 86
God Stats
235W - 137L
1,665 SR
Queue Stats
1,136W - 843L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
4 / 5 / 3
10,251
1,025
4,952
15,112
5,653
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 7 / 4
9,807
981
9,393
16,724
5,707
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 3 / 4
8,872
887
6,168
8,214
2,936
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hades
16
1 / 6 / 7
9,884
988
11,675
17,172
9,282
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cupid
oSabby-
Cupid
16
1 / 4 / 4
9,379
938
7,241
15,849
7,361
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

111

VS

Team 2 Tickets

248

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 15
11,196
1,120
9,713
14,805
15,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
16 / 0 / 5
13,046
1,305
21,713
5,481
2,169
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
IDontMoan
Kukulkan
17
5 / 3 / 5
10,989
1,099
12,812
5,112
2,060
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
1 / 2 / 13
9,855
986
7,668
9,080
3,487
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
UmbralDice
Cthulhu
18
1 / 1 / 20
10,528
1,053
16,007
9,644
12,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
83
8
Kills
25
25
Deaths
8
22
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
5
3
1.1
W
2
2
15
4.75
W
16
0
5
18.5
W
Kukulkan
IDontMoan
Kukulkan
5
3
5
2.5
L
2
7
4
0.57
W
1
2
13
3.75
L
0
3
4
0.67
W
Cthulhu
UmbralDice
Cthulhu
1
1
20
11
L
Hades
1
6
7
0.75
L
Cupid
oSabby-
Cupid
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,429
Damage
67,913
73,071
Taken
44,122
30,939
Mitigated
35,747
3,856
Healing
13,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,952
303
0
400
15,112
5,653
0
7,542
7,266
0
14,525
W
9,713
1,862
2,452
5,204
14,805
15,744
0
2,691
10,214
12,695
0
W
21,713
8,077
1,849
1,284
5,481
2,169
0
1,525
3,956
0
39,653
W
Kukulkan
IDontMoan
Kukulkan
12,812
41
0
0
5,112
2,060
0
1,401
3,711
52,925
0
L
9,393
1,457
0
0
16,724
5,707
0
6,257
10,193
0
37,544
W
7,668
2,359
0
604
9,080
3,487
0
3,389
5,691
0
21,489
L
6,168
3,186
0
0
8,214
2,936
0
4,424
3,747
0
26,794
W
Cthulhu
UmbralDice
Cthulhu
16,007
468
1,013
1,483
9,644
12,287
0
2,669
6,975
24,242
0
L
Hades
11,675
688
234
2,243
17,172
9,282
0
8,584
8,138
26,629
0
L
Cupid
oSabby-
Cupid
7,241
3,417
431
548
15,849
7,361
0
10,342
5,195
0
25,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,193
Gold Earned
55,614
208
Minions Killed
217
8
Camps Cleared
6
912,877
Distance Traveled
1,025,600
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,251
1,025
10
1
2
208,393
1
W
Terra
11,196
1,120
0
0
0
207,246
4
W
Chiron
13,046
1,305
62
6
2
205,962
0
W
Kukulkan
10,989
1,099
93
9
1
193,660
0
L
Loki
9,807
981
52
5
4
195,601
0
W
Neith
9,855
986
40
4
2
199,653
1
L
Izanami
8,872
887
54
5
0
135,861
0
W
Cthulhu
10,528
1,053
22
2
1
219,079
0
L
Hades
9,884
988
46
5
1
191,763
0
L
Cupid
9,379
938
46
5
1
181,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role