Player Matchup

Sylvanus
Sylvanus
Platinum IV
 
Sylvanus
Platinum IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Platinum II
JuiceMan28
Awilix
Platinum II
Level 82
God Stats
2W - 1L
1,607 SR
Queue Stats
276W - 257L
2,027 MMR
Party 1
Geb
Geb
Gold I
Melusi
Geb
Gold I
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,899 MMR
Solo
Ullr
Ullr
Platinum III
TStrain94
Ullr
Platinum III
Level 86
God Stats
8W - 6L
1,648 SR
Queue Stats
177W - 166L
1,749 MMR
Party 1
Hel
Hel
Platinum I
VíoletEvergarden
Hel
Platinum I
Level 160
God Stats
1W - 2L
1,749 SR
Queue Stats
52W - 48L
1,937 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 102
1,601 SR
1,822 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,653 SR
1,889 MMR
Hou Yi
Hou Yi
Platinum V
DeadlyxWarrior5
Hou Yi
Platinum V
Level 120
God Stats
5W - 3L
1,807 SR
Queue Stats
57W - 39L
1,900 MMR
Solo
Bacchus
Bacchus
Platinum II
ManikMachine
Bacchus
Platinum II
Level 160
God Stats
10W - 6L
1,253 SR
Queue Stats
169W - 153L
1,892 MMR
Solo
Sol
Sol
Platinum V
MugiwaraAsis
Sol
Platinum V
Level 160
God Stats
70W - 45L
1,672 SR
Queue Stats
192W - 188L
1,926 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
SensoryRaven
Gilgamesh
Platinum III
Level 160
God Stats
25W - 24L
1,748 SR
Queue Stats
1,145W - 1,139L
1,812 MMR
Solo
Chang'e
Chang'e
Platinum II
drafthy12
Chang'e
Platinum II
Level 140
God Stats
6W - 1L
1,785 SR
Queue Stats
234W - 222L
1,916 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 1 / 3
6,675
607
5,789
8,930
5,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Awilix
JuiceMan28
Awilix
10
5 / 3 / 2
6,632
603
5,193
8,045
2,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
Melusi
Geb
8
0 / 2 / 3
5,264
479
3,513
10,661
6,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
10
0 / 2 / 1
5,711
519
2,706
4,658
1,167
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 4 / 1
6,872
625
5,349
7,179
3,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
TiamatMorgan Le FayArtioAthena

VS

Bans
PersephoneOdinLokiOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 1
7,108
646
4,837
5,489
1,655
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
ManikMachine
Bacchus
9
0 / 0 / 6
5,265
479
5,612
7,514
6,128
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 3 / 3
6,735
612
4,864
6,146
2,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
SensoryRaven
Gilgamesh
12
4 / 3 / 6
7,389
672
5,176
7,686
2,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chang'e
drafthy12
Chang'e
12
3 / 2 / 1
7,231
657
6,133
8,703
4,347
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
29
9
Kills
12
12
Deaths
9
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
1
3
2.5
W
4
1
1
4.5
L
Awilix
JuiceMan28
Awilix
5
3
2
2
W
Bacchus
ManikMachine
Bacchus
0
0
6
3
L
Geb
Melusi
Geb
0
2
3
0.75
W
1
3
3
0.83
W
Gilgamesh
SensoryRaven
Gilgamesh
4
3
6
2.33
L
Ullr
0
2
1
0.25
L
3
4
1
0.88
W
Chang'e
drafthy12
Chang'e
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,550
Damage
26,622
39,473
Taken
35,538
18,450
Mitigated
16,852
15,509
Healing
15,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,789
2,070
215
5,753
8,930
5,321
0
5,079
3,851
34,303
9,344
W
4,837
3,160
0
2,211
5,489
1,655
0
773
4,716
0
47,126
L
Awilix
JuiceMan28
Awilix
5,193
2,351
0
2,384
8,045
2,759
0
2,470
5,575
0
32,266
W
Bacchus
ManikMachine
Bacchus
5,612
959
0
3,308
7,514
6,128
0
2,743
4,771
19,116
0
L
Geb
Melusi
Geb
3,513
908
0
1,747
10,661
6,172
0
4,281
6,380
14,572
0
W
4,864
2,307
0
2,520
6,146
2,096
764
3,910
2,236
46,002
4,830
W
Gilgamesh
SensoryRaven
Gilgamesh
5,176
1,284
0
2,958
7,686
2,626
0
1,942
5,744
0
37,591
L
Ullr
2,706
910
0
1,561
4,658
1,167
0
1,251
3,407
0
35,110
L
5,349
185
1,117
2,732
7,179
3,031
0
2,780
4,399
44,309
0
W
Chang'e
drafthy12
Chang'e
6,133
388
280
4,443
8,703
4,347
184
4,267
4,436
42,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,154
Gold Earned
33,728
343
Minions Killed
382
0
Camps Cleared
0
1,112,549
Distance Traveled
1,151,700
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,675
607
97
9
0
200,508
5
W
Hou Yi
7,108
646
98
9
0
231,187
2
L
Awilix
6,632
603
62
6
0
244,553
4
W
Bacchus
5,265
479
27
2
0
247,444
5
L
Geb
5,264
479
27
2
0
226,389
3
W
Sol
6,735
612
100
9
0
222,788
3
W
Gilgamesh
7,389
672
72
7
0
241,578
2
L
Ullr
5,711
519
64
6
0
216,730
4
L
Hel
6,872
625
93
8
0
224,369
2
W
Chang'e
7,231
657
85
8
0
208,703
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role