Player Matchup

Kali
Kali
Mata_nobs13
Kali
Level 119
God Stats
9W - 6L
1,737 SR
Queue Stats
875W - 842L
1,502 Elo+
Solo
Agni
Agni
canape_contido
Agni
Level 65
God Stats
3W - 1L
1,678 SR
Queue Stats
221W - 257L
1,382 Elo+
Solo
Zeus
Zeus
corvant
Zeus
Level 60
God Stats
0W - 3L
1,500 SR
Queue Stats
104W - 131L
1,313 Elo+
Solo
Ravana
Ravana
gousama2700
Ravana
Level 65
God Stats
4W - 8L
1,474 SR
Queue Stats
321W - 310L
1,499 Elo+
Solo
Cthulhu
Cthulhu
samskeyti22
Cthulhu
Level 110
God Stats
10W - 7L
1,674 SR
Queue Stats
145W - 238L
1,406 Elo+
Solo
Team Averages
Level 84
1,613 SR
1,420 Elo+

VS

Team Averages
Level 88
1,497 SR
1,390 Elo+
Chaac
Chaac
K-fizzle42
Chaac
Level 86
God Stats
8W - 7L
1,668 SR
Queue Stats
80W - 61L
1,483 Elo+
Solo
Ra
Ra
KingstonkillTTV
Ra
Level 67
God Stats
5W - 4L
1,495 SR
Queue Stats
92W - 103L
1,329 Elo+
Solo
Danzaburou
Danzaburou
iSluxs
Danzaburou
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
213W - 168L
1,508 Elo+
Solo
Bacchus
Bacchus
kllr_dth
Bacchus
Level 127
God Stats
13W - 13L
1,514 SR
Queue Stats
218W - 253L
1,293 Elo+
Solo
Loki
Loki
meliodasシ
Loki
Level 55
God Stats
6W - 12L
1,308 SR
Queue Stats
46W - 54L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,808
544
2,449
4,219
1,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
0 / 1 / 0
3,576
511
821
2,453
674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
corvant
Zeus
6
1 / 4 / 0
4,240
606
1,724
3,150
804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
7
0 / 1 / 1
4,334
619
1,219
3,420
905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
samskeyti22
Cthulhu
6
0 / 2 / 0
3,667
524
1,865
4,349
1,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
8
1 / 0 / 0
4,779
683
3,201
4,774
2,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Breastplate

Breastplate

+20
Physical Protection

9
3 / 1 / 2
5,210
744
2,400
2,871
898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
iSluxs
Danzaburou
8
1 / 0 / 2
4,547
650
2,083
3,486
864
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
kllr_dth
Bacchus
7
1 / 0 / 2
4,672
667
1,944
5,147
3,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
3 / 0 / 1
4,510
644
1,296
2,471
804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
9
9
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
1
0
0
1
W
3
1
2
4
L
0
1
0
0
L
0
1
0
0
L
Zeus
corvant
Zeus
1
4
0
0.25
L
Ravana
0
1
1
0.5
W
Danzaburou
iSluxs
Danzaburou
1
0
2
2
W
Bacchus
kllr_dth
Bacchus
1
0
2
2
W
3
0
1
3.5
L
Cthulhu
samskeyti22
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,078
Damage
10,924
17,591
Taken
18,749
5,322
Mitigated
8,792
3,997
Healing
8,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
3,201
730
0
2,950
4,774
2,829
0
0
4,774
0
21,822
W
2,400
138
227
1,014
2,871
898
141
1,143
1,600
22,561
0
L
2,449
1,177
0
779
4,219
1,338
0
0
3,707
0
12,601
L
821
172
0
449
2,453
674
0
752
1,701
11,275
1,598
L
Zeus
corvant
Zeus
1,724
343
0
0
3,150
804
87
1,281
1,735
15,505
0
L
Ravana
1,219
381
0
1,805
3,420
905
0
917
2,394
0
16,510
W
Danzaburou
iSluxs
Danzaburou
2,083
1,296
314
776
3,486
864
725
1,257
2,229
0
25,620
W
Bacchus
kllr_dth
Bacchus
1,944
167
143
2,440
5,147
3,397
81
1,410
3,737
8,303
0
W
1,296
442
104
718
2,471
804
240
405
2,018
0
11,465
L
Cthulhu
samskeyti22
Cthulhu
1,865
59
0
964
4,349
1,601
0
1,192
3,157
8,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,625
Gold Earned
23,718
144
Minions Killed
197
0
Camps Cleared
0
682,789
Distance Traveled
728,863
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,779
683
51
7
0
146,341
1
W
Ra
5,210
744
45
6
0
158,113
2
L
Kali
3,808
544
24
3
0
159,416
1
L
Agni
3,576
511
30
4
0
103,108
1
L
Zeus
4,240
606
29
4
0
111,912
0
L
Ravana
4,334
619
49
7
0
171,159
1
W
Danzaburou
4,547
650
61
9
0
132,787
0
W
Bacchus
4,672
667
9
1
0
131,640
0
W
Loki
4,510
644
31
4
0
159,982
0
L
Cthulhu
3,667
524
12
2
0
137,194
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role