Player Matchup

Tiamat
Tiamat
OBKaiser
Tiamat
Level 80
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Shaddar29
Cthulhu
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Waïnano
Danzaburou
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 1
Team Averages
Level 91
1,500 SR
1,500 Elo+

VS

Team Averages
Level 80
1,881 SR
1,774 Elo+
Ne Zha
Ne Zha
GoingRogue
Ne Zha
Level 124
God Stats
36W - 11L
1,837 SR
Queue Stats
399W - 192L
1,760 Elo+
Party 2
Discordia
Discordia
HareKussE2
Discordia
Level 27
God Stats
25W - 0L
2,010 SR
Queue Stats
59W - 8L
1,820 Elo+
Party 2
Gilgamesh
Gilgamesh
Vorpalen
Gilgamesh
Level 88
God Stats
19W - 3L
1,794 SR
Queue Stats
426W - 214L
1,742 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
OBKaiser
Tiamat
8
0 / 9 / 1
6,085
553
3,293
10,615
4,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
Shaddar29
Cthulhu
9
1 / 5 / 0
6,781
616
7,683
15,489
12,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Waïnano
Danzaburou
9
0 / 7 / 1
6,556
596
5,107
11,835
3,213
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
GoingRogue
Ne Zha
13
9 / 0 / 8
9,028
821
12,808
8,459
3,529
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Discordia
HareKussE2
Discordia
13
4 / 0 / 16
8,660
787
10,605
4,116
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Vorpalen
Gilgamesh
13
8 / 1 / 8
8,741
795
11,918
12,235
10,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
53
1
Kills
21
21
Deaths
1
2
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
GoingRogue
Ne Zha
9
0
8
13
W
Discordia
HareKussE2
Discordia
4
0
16
12
L
Tiamat
OBKaiser
Tiamat
0
9
1
0.06
L
Cthulhu
Shaddar29
Cthulhu
1
5
0
0.2
W
Gilgamesh
Vorpalen
Gilgamesh
8
1
8
12
L
Danzaburou
Waïnano
Danzaburou
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,083
Damage
35,331
37,939
Taken
24,810
19,756
Mitigated
15,040
4,397
Healing
10,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
GoingRogue
Ne Zha
12,808
4,006
0
3,124
8,459
3,529
1,794
3,412
4,714
0
39,680
W
Discordia
HareKussE2
Discordia
10,605
731
0
2,030
4,116
1,432
783
2,589
1,310
24,398
0
L
Tiamat
OBKaiser
Tiamat
3,293
93
0
518
10,615
4,276
0
3,402
6,595
8,204
0
L
Cthulhu
Shaddar29
Cthulhu
7,683
1,264
286
2,044
15,489
12,267
0
5,411
9,191
10,527
0
W
Gilgamesh
Vorpalen
Gilgamesh
11,918
2,165
273
5,019
12,235
10,079
574
4,538
7,156
8,402
25,441
L
Danzaburou
Waïnano
Danzaburou
5,107
2,275
0
1,549
11,835
3,213
0
2,844
8,467
0
23,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,422
Gold Earned
26,429
74
Minions Killed
134
0
Camps Cleared
9
507,268
Distance Traveled
632,784
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,028
821
50
5
2
226,380
1
W
Discordia
8,660
787
38
3
1
197,934
2
L
Tiamat
6,085
553
14
1
0
167,489
2
L
Cthulhu
6,781
616
13
1
0
188,177
0
W
Gilgamesh
8,741
795
46
4
6
208,470
0
L
Danzaburou
6,556
596
47
4
0
151,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role