Player Matchup

Neith
Neith
 
Neith
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
ArcticFoxMan
Loki
Level 118
God Stats
3W - 0L
1,925 SR
Queue Stats
102W - 94L
1,532 Elo+
Solo
Terra
Terra
Baerchenfresser
Terra
Level 118
God Stats
3W - 0L
1,892 SR
Queue Stats
211W - 212L
1,494 Elo+
Solo
Baron Samedi
Baron Samedi
Kqqnn
Baron Samedi
Level 151
God Stats
5W - 9L
1,200 SR
Queue Stats
120W - 126L
1,448 Elo+
Solo
Team Averages
Level 130
1,603 SR
1,495 Elo+

VS

Team Averages
Level 110
1,600 SR
1,535 Elo+
Tsukuyomi
Tsukuyomi
Je7zhu
Tsukuyomi
Level 116
God Stats
5W - 5L
1,326 SR
Queue Stats
369W - 356L
1,491 Elo+
Party 2
Raijin
Raijin
Mxrques
Raijin
Level 114
God Stats
2W - 2L
1,457 SR
Queue Stats
281W - 250L
1,578 Elo+
Party 1
Artio
Artio
lordazza
Artio
Level 126
God Stats
9W - 4L
1,875 SR
Queue Stats
326W - 314L
1,580 Elo+
Party 1
The Morrigan
The Morrigan
olHARLSlo
The Morrigan
Level 109
God Stats
2W - 4L
1,430 SR
Queue Stats
119W - 114L
1,480 Elo+
Party 2
Chiron
Chiron
scout926
Chiron
Level 83
God Stats
7W - 1L
1,912 SR
Queue Stats
221W - 214L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
10 / 4 / 8
13,545
645
24,021
19,608
8,377
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
 
Chang'e
17
6 / 3 / 12
11,891
566
14,163
24,815
14,211
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
10 / 3 / 8
12,487
595
13,296
14,701
7,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 3 / 23
11,324
539
5,471
20,769
30,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
Kqqnn
Baron Samedi
19
5 / 2 / 14
12,593
600
17,678
16,443
8,355
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Je7zhu
Tsukuyomi
14
1 / 7 / 1
8,327
397
13,831
19,033
16,417
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
Mxrques
Raijin
17
2 / 6 / 5
10,524
501
14,478
17,450
6,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
lordazza
Artio
13
0 / 7 / 2
8,268
394
5,294
25,870
21,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Morrigan
olHARLSlo
The Morrigan
17
11 / 7 / 1
11,153
531
15,647
11,751
4,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
scout926
Chiron
15
1 / 6 / 4
9,554
455
9,928
18,024
5,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
28
33
Kills
15
15
Deaths
33
65
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
10
4
8
3.5
W
Chang'e
 
Chang'e
6
3
12
4
W
10
3
8
4.67
W
2
3
23
4.5
L
Tsukuyomi
Je7zhu
Tsukuyomi
1
7
1
0.21
W
Baron Samedi
Kqqnn
Baron Samedi
5
2
14
6
L
Raijin
Mxrques
Raijin
2
6
5
0.75
L
Artio
lordazza
Artio
0
7
2
0.14
L
The Morrigan
olHARLSlo
The Morrigan
11
7
1
1.64
L
Chiron
scout926
Chiron
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,629
Damage
59,178
96,336
Taken
92,128
69,778
Mitigated
54,537
49,319
Healing
20,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
24,021
14,162
0
10,955
19,608
8,377
8,328
6,823
12,785
0
122,458
W
Chang'e
 
Chang'e
14,163
1,559
4,710
13,866
24,815
14,211
1,628
8,240
16,575
65,483
0
W
13,296
3,541
0
3,007
14,701
7,877
1,064
4,137
10,564
0
93,864
W
5,471
705
3,171
4,230
20,769
30,958
82
6,951
13,818
34,848
0
L
Tsukuyomi
Je7zhu
Tsukuyomi
13,831
1,929
0
2,788
19,033
16,417
0
8,060
10,875
0
53,420
W
Baron Samedi
Kqqnn
Baron Samedi
17,678
1,535
2,516
6,864
16,443
8,355
1,783
9,339
7,104
96,389
0
L
Raijin
Mxrques
Raijin
14,478
959
0
2,544
17,450
6,027
0
8,537
8,555
83,674
0
L
Artio
lordazza
Artio
5,294
478
2,072
3,479
25,870
21,713
0
8,738
16,821
21,523
0
L
The Morrigan
olHARLSlo
The Morrigan
15,647
2,330
0
2,934
11,751
4,524
327
6,881
4,660
58,780
0
L
Chiron
scout926
Chiron
9,928
4,157
406
6,458
18,024
5,856
459
4,148
13,770
0
64,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,840
Gold Earned
47,826
641
Minions Killed
465
0
Camps Cleared
0
2,032,529
Distance Traveled
1,778,093
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,545
645
183
9
0
350,969
4
W
Chang'e
11,891
566
118
6
0
396,564
1
W
Loki
12,487
595
115
5
0
476,860
1
W
Terra
11,324
539
48
2
0
425,443
6
L
Tsukuyomi
8,327
397
63
3
0
350,999
2
W
Baron Samedi
12,593
600
177
8
0
382,693
3
L
Raijin
10,524
501
149
7
0
339,435
6
L
Artio
8,268
394
14
1
0
416,712
2
L
The Morrigan
11,153
531
99
5
0
354,735
8
L
Chiron
9,554
455
140
7
0
316,212
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role