Player Matchup

Horus
Horus
Gold V
Banggoule
Horus
Gold V
Level 123
God Stats
10W - 3L
2,016 SR
Queue Stats
14W - 5L
1,692 MMR
Party 1
Tiamat
Tiamat
Gold V
HuguyLeChauve
Tiamat
Gold V
Level 122
God Stats
3W - 1L
1,766 SR
Queue Stats
14W - 5L
1,692 MMR
Party 1
Ullr
Ullr
Gold V
Vlittrax
Ullr
Gold V
Level 157
God Stats
5W - 2L
2,034 SR
Queue Stats
14W - 5L
1,692 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,939 SR
1,692 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,448 SR
1,531 MMR
Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
Mutsispillu
Anhur
Bronze III
Level 51
God Stats
0W - 1L
1,592 SR
Queue Stats
1W - 1L
1,600 MMR
Solo
Fenrir
Fenrir
Gold IV
Yanix19
Fenrir
Gold IV
Level 128
God Stats
11W - 10L
1,252 SR
Queue Stats
151W - 192L
1,492 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Banggoule
Horus
12
1 / 1 / 9
9,250
712
6,702
11,895
11,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
3 / 0 / 8
8,650
665
11,851
7,822
7,883
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
13
7 / 1 / 3
9,517
732
12,041
5,605
2,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Ne ZhaPersephoneSobekThothBaron Samedi

VS

Bans
AresMorgan Le FayGilgameshAgniKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 4 / 2
7,025
540
5,562
14,333
14,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 0 / 0
8,123
625
8,753
9,006
3,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Yanix19
Fenrir
9
0 / 7 / 2
7,028
541
3,915
12,096
8,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
11
Kills
2
2
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
4
2
0.25
W
Horus
Banggoule
Horus
1
1
9
5.5
W
3
0
8
7
L
2
0
0
2
W
Ullr
7
1
3
8.5
L
Fenrir
Yanix19
Fenrir
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,594
Damage
18,230
25,322
Taken
35,435
22,246
Mitigated
26,421
12,695
Healing
2,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,562
913
0
1,080
14,333
14,362
0
5,035
9,298
13,722
0
W
Horus
Banggoule
Horus
6,702
2,492
649
5,815
11,895
11,690
333
2,714
9,181
0
13,137
W
11,851
1,180
135
3,931
7,822
7,883
40
2,047
5,775
35,392
0
L
8,753
4,389
0
250
9,006
3,753
0
3,732
5,274
0
37,964
W
Ullr
12,041
5,857
0
2,165
5,605
2,673
2,674
1,500
4,105
0
48,654
L
Fenrir
Yanix19
Fenrir
3,915
643
0
971
12,096
8,306
0
3,101
8,995
0
10,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,417
Gold Earned
22,176
157
Minions Killed
129
9
Camps Cleared
3
732,351
Distance Traveled
687,655
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,025
540
17
1
1
206,632
3
W
Horus
9,250
712
12
1
1
236,300
6
W
Tiamat
8,650
665
53
4
7
260,343
5
L
Anhur
8,123
625
92
7
2
254,552
5
W
Ullr
9,517
732
92
7
1
235,708
4
L
Fenrir
7,028
541
20
2
0
226,471
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role