Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Shan23ez
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,618 Elo+
Party 1
Medusa
Medusa
SmashedWombat
Medusa
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,618 Elo+
Party 1
Horus
Horus
TweetyBert
Horus
Level 17
God Stats
7W - 7L
1,554 SR
Queue Stats
24W - 21L
1,519 Elo+
Party 2
Chang'e
Chang'e
Veleke
Chang'e
Level 28
God Stats
0W - 1L
1,741 SR
Queue Stats
18W - 15L
1,506 Elo+
Party 2
Team Averages
Level 19
1,559 SR
1,552 Elo+

VS

Team Averages
Level 23
1,651 SR
1,621 Elo+
Ullr
Ullr
CousinEddie4
Ullr
Level 18
God Stats
9W - 1L
1,917 SR
Queue Stats
103W - 47L
1,871 Elo+
Solo
Sylvanus
Sylvanus
KurtiII0
Sylvanus
Level 16
God Stats
9W - 8L
1,651 SR
Queue Stats
100W - 50L
1,761 Elo+
Solo
Sun Wukong
Sun Wukong
Ravunus
Sun Wukong
Level 28
God Stats
2W - 0L
1,884 SR
Queue Stats
78W - 59L
1,596 Elo+
Solo
Nu Wa
Nu Wa
Toutraks99
Nu Wa
Level 25
God Stats
34W - 32L
1,345 SR
Queue Stats
64W - 60L
1,385 Elo+
Solo
Da Ji
Da Ji
guertta
Da Ji
Level 26
God Stats
5W - 3L
1,457 SR
Queue Stats
316W - 337L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 3 / 6
8,071
504
13,177
12,870
4,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
10
1 / 6 / 6
7,011
438
5,020
14,218
8,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
5 / 9 / 1
7,782
486
6,350
12,061
2,941
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
12
1 / 3 / 4
6,724
420
7,387
12,855
6,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Veleke
Chang'e
13
3 / 6 / 3
7,652
478
10,852
12,415
2,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 3 / 8
10,727
670
11,494
9,738
3,726
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
KurtiII0
Sylvanus
13
2 / 2 / 18
8,280
518
11,225
12,410
12,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Ravunus
Sun Wukong
15
3 / 4 / 6
9,031
564
10,627
20,789
17,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
13
4 / 3 / 7
8,384
524
10,338
11,529
4,091
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
guertta
Da Ji
16
8 / 0 / 1
9,269
579
5,988
8,714
3,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
67
12
Kills
27
27
Deaths
12
20
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
3
6
1.67
W
10
3
8
4.67
W
Sylvanus
KurtiII0
Sylvanus
2
2
18
5.5
W
Sun Wukong
Ravunus
Sun Wukong
3
4
6
1.5
L
Ares
1
6
6
0.67
L
5
9
1
0.61
W
Nu Wa
4
3
7
2.5
L
Horus
1
3
4
1
L
Chang'e
Veleke
Chang'e
3
6
3
0.75
W
Da Ji
guertta
Da Ji
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,786
Damage
49,672
64,419
Taken
63,180
25,932
Mitigated
41,836
17,293
Healing
23,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
13,177
5,798
0
5,327
12,870
4,144
0
3,422
8,913
0
62,115
W
11,494
6,224
0
372
9,738
3,726
2,956
920
8,771
0
85,574
W
Sylvanus
KurtiII0
Sylvanus
11,225
3,446
2,283
3,589
12,410
12,667
72
4,353
7,795
30,984
10,402
W
Sun Wukong
Ravunus
Sun Wukong
10,627
1,975
0
9,965
20,789
17,685
348
2,704
17,235
0
53,427
L
Ares
5,020
381
476
2,518
14,218
8,899
0
3,655
10,333
18,976
0
L
6,350
2,056
0
52
12,061
2,941
0
3,237
8,579
0
30,520
W
Nu Wa
10,338
3,548
440
1,604
11,529
4,091
793
5,500
5,571
34,070
0
L
Horus
7,387
3,195
818
3,103
12,855
6,972
0
2,764
9,342
0
24,173
L
Chang'e
Veleke
Chang'e
10,852
1,169
1,589
3,410
12,415
2,976
0
6,466
5,654
39,370
0
W
Da Ji
guertta
Da Ji
5,988
2,508
0
5,243
8,714
3,667
0
1,599
6,880
0
56,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,240
Gold Earned
45,691
294
Minions Killed
455
0
Camps Cleared
0
1,546,824
Distance Traveled
1,528,708
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,071
504
112
7
0
346,989
6
W
Ullr
10,727
670
148
9
0
298,919
1
W
Sylvanus
8,280
518
54
3
0
291,399
3
W
Sun Wukong
9,031
564
98
6
0
307,753
0
L
Ares
7,011
438
31
2
0
291,265
0
L
Medusa
7,782
486
49
3
0
311,405
3
W
Nu Wa
8,384
524
59
4
0
282,446
3
L
Horus
6,724
420
33
2
0
302,222
6
L
Chang'e
7,652
478
69
4
0
294,943
3
W
Da Ji
9,269
579
96
6
0
348,191
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role