Player Matchup

Sylvanus
Sylvanus
ClassifiedRogue
Sylvanus
Level 119
God Stats
8W - 9L
1,398 SR
Queue Stats
432W - 407L
1,533 Elo+
Party 2
Chronos
Chronos
Kobotics
Chronos
Level 160
God Stats
8W - 6L
1,468 SR
Queue Stats
204W - 181L
1,573 Elo+
Party 2
Artemis
Artemis
O_KANO_LAMPSI
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,561 Elo+
Party 2
Set
Set
O_Kano_Thrafsi
Set
Level 125
God Stats
4W - 4L
1,508 SR
Queue Stats
238W - 213L
1,494 Elo+
Party 2
Izanami
Izanami
sweet_nisshoku
Izanami
Level 106
God Stats
375W - 384L
1,442 SR
Queue Stats
409W - 421L
1,409 Elo+
Solo
Team Averages
Level 103
1,463 SR
1,514 Elo+

VS

Team Averages
Level 70
1,565 SR
1,495 Elo+
Discordia
Discordia
 
Discordia
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
BADEEEND99
Thor
Level 26
God Stats
1W - 3L
1,768 SR
Queue Stats
145W - 139L
1,482 Elo+
Party 1
Neith
Neith
JoshWWlol
Neith
Level 123
God Stats
7W - 2L
1,500 SR
Queue Stats
337W - 298L
1,571 Elo+
Party 3
Cerberus
Cerberus
RevencheOTBear
Cerberus
Level 63
God Stats
1W - 4L
1,500 SR
Queue Stats
334W - 318L
1,426 Elo+
Party 1
Odin
Odin
padbo
Odin
Level 18
God Stats
10W - 5L
1,556 SR
Queue Stats
82W - 47L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
6 / 1 / 2
9,221
615
9,027
9,949
12,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chronos
Kobotics
Chronos
15
7 / 2 / 4
9,452
630
10,101
7,232
2,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
12
8 / 4 / 6
8,169
545
11,910
9,615
2,776
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
6 / 3 / 7
9,253
617
6,016
9,779
4,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
5 / 3 / 8
8,636
576
6,871
9,661
2,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
2 / 6 / 1
7,515
501
3,077
9,136
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
4 / 7 / 5
7,767
518
5,778
11,280
3,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
JoshWWlol
Neith
14
6 / 7 / 4
9,137
609
11,549
11,992
2,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cerberus
9
0 / 6 / 6
6,286
419
3,542
13,618
7,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
padbo
Odin
11
0 / 6 / 1
6,461
431
3,329
10,178
4,447
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
29
32
Kills
12
13
Deaths
32
27
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
6
1
0.42
L
4
7
5
0.93
W
Sylvanus
6
1
2
7
L
Neith
JoshWWlol
Neith
6
7
4
1.14
W
Chronos
Kobotics
Chronos
7
2
4
4.5
W
Artemis
8
4
6
2.75
W
6
3
7
3.17
L
Cerberus
0
6
6
0.5
L
Odin
padbo
Odin
0
6
1
0.08
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,925
Damage
27,275
46,236
Taken
56,204
25,134
Mitigated
20,923
17,015
Healing
8,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
3,077
554
0
1,524
9,136
2,380
0
5,595
3,541
38,796
0
L
5,778
1,167
0
1,880
11,280
3,772
0
2,275
9,005
0
33,290
W
Sylvanus
9,027
2,618
0
4,823
9,949
12,997
904
2,090
7,859
42,525
11,447
L
Neith
JoshWWlol
Neith
11,549
4,172
0
2,571
11,992
2,889
0
2,778
9,214
0
56,955
W
Chronos
Kobotics
Chronos
10,101
3,577
0
1,893
7,232
2,016
1,857
1,330
5,902
58,569
0
W
Artemis
11,910
6,975
0
2,031
9,615
2,776
351
1,342
8,273
0
38,695
W
6,016
3,066
0
3,752
9,779
4,735
0
1,051
8,728
0
59,098
L
Cerberus
3,542
425
0
2,797
13,618
7,435
0
1,458
12,160
15,318
0
L
Odin
padbo
Odin
3,329
429
0
0
10,178
4,447
0
6,298
3,880
4,441
25,924
W
6,871
5,201
95
4,421
9,661
2,610
1,962
1,392
8,269
0
45,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,731
Gold Earned
37,166
449
Minions Killed
339
0
Camps Cleared
0
1,310,065
Distance Traveled
1,371,204
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,515
501
71
5
0
268,564
5
L
Thor
7,767
518
56
4
0
282,217
1
W
Sylvanus
9,221
615
105
7
0
199,679
5
L
Neith
9,137
609
98
7
0
251,777
7
W
Chronos
9,452
630
112
7
0
266,519
6
W
Artemis
8,169
545
55
4
0
259,238
4
W
Set
9,253
617
97
6
0
307,699
3
L
Cerberus
6,286
419
29
2
0
275,974
2
L
Odin
6,461
431
85
6
0
292,672
1
W
Izanami
8,636
576
80
5
0
276,930
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role