Player Matchup

Cthulhu
Cthulhu
Ackermanclan101
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 65L
1,212 Elo+
Solo
Ratatoskr
Ratatoskr
KRayZee33
Ratatoskr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,227 Elo+
Solo
Hel
Hel
Little Croft
Hel
Level 26
God Stats
4W - 5L
1,553 SR
Queue Stats
17W - 23L
1,285 Elo+
Solo
Ullr
Ullr
Tor2012
Ullr
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,352 Elo+
Solo
Nu Wa
Nu Wa
timelytots
Nu Wa
Level 29
God Stats
9W - 5L
1,696 SR
Queue Stats
15W - 18L
1,429 Elo+
Solo
Team Averages
Level 18
1,550 SR
1,301 Elo+

VS

Team Averages
Level 20
1,472 SR
1,313 Elo+
Anhur
Anhur
A9C got issues
Anhur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,580 Elo+
Solo
Ra
Ra
AndyMar161
Ra
Level 17
God Stats
4W - 5L
1,500 SR
Queue Stats
48W - 65L
1,244 Elo+
Party 1
Danzaburou
Danzaburou
Xbl ViiSioNN
Danzaburou
Level 28
God Stats
28W - 31L
1,592 SR
Queue Stats
97W - 102L
1,426 Elo+
Solo
Fafnir
Fafnir
cjlambo13
Fafnir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,004 Elo+
Solo
Ymir
Ymir
kratos-tame146
Ymir
Level 22
God Stats
11W - 12L
1,265 SR
Queue Stats
165W - 196L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 17
12,182
530
17,011
19,009
25,244
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
KRayZee33
Ratatoskr
16
4 / 7 / 10
11,092
482
8,919
16,298
11,160
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 2 / 13
11,813
514
8,270
16,282
7,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ullr
Tor2012
Ullr
16
2 / 3 / 12
11,101
483
11,553
15,726
5,910
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
20
17 / 1 / 9
14,040
610
29,140
11,735
4,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 3
8,808
383
8,066
17,611
4,922
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 6 / 2
9,640
419
5,986
13,677
3,780
Magic Focus

Magic Focus

+20
Magical Power

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Xbl ViiSioNN
Danzaburou
15
7 / 6 / 0
10,415
453
17,836
19,739
5,341
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
cjlambo13
Fafnir
13
1 / 10 / 7
9,064
394
8,788
21,960
12,776
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
2 / 4 / 4
9,843
428
9,696
19,156
23,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
31
35
Kills
15
16
Deaths
35
61
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
W
8
3
17
5.5
L
5
6
2
1
W
Ratatoskr
KRayZee33
Ratatoskr
4
7
10
1.29
W
4
2
13
5.25
W
Ullr
Tor2012
Ullr
2
3
12
2.67
L
Danzaburou
Xbl ViiSioNN
Danzaburou
7
6
0
1.17
L
Fafnir
cjlambo13
Fafnir
1
10
7
0.45
L
2
4
4
1
W
Nu Wa
17
1
9
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,893
Damage
50,372
79,050
Taken
92,143
54,233
Mitigated
50,095
27,218
Healing
10,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,066
3,465
0
1,408
17,611
4,922
1,076
10,370
6,905
0
56,125
W
17,011
1,251
655
1,068
19,009
25,244
686
6,507
12,502
54,525
0
L
5,986
1,081
474
2,656
13,677
3,780
1,106
9,264
3,990
51,516
0
W
Ratatoskr
KRayZee33
Ratatoskr
8,919
3,099
0
1,656
16,298
11,160
3,270
3,164
13,134
0
67,280
W
8,270
891
5,812
10,879
16,282
7,326
1,335
4,229
12,053
46,454
0
W
Ullr
Tor2012
Ullr
11,553
3,915
0
2,436
15,726
5,910
1,859
4,917
10,809
0
60,094
L
Danzaburou
Xbl ViiSioNN
Danzaburou
17,836
8,159
0
3,710
19,739
5,341
622
9,574
9,730
0
69,422
L
Fafnir
cjlambo13
Fafnir
8,788
3,136
0
1,460
21,960
12,776
336
10,397
11,225
32,258
0
L
9,696
1,383
0
1,224
19,156
23,276
464
12,696
5,598
27,593
0
W
Nu Wa
29,140
6,652
544
4,168
11,735
4,593
5,853
5,653
6,082
103,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,228
Gold Earned
47,770
500
Minions Killed
342
0
Camps Cleared
0
2,048,306
Distance Traveled
1,781,365
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,808
383
107
5
0
326,033
0
W
Cthulhu
12,182
530
74
3
0
393,737
3
L
Ra
9,640
419
73
3
0
354,773
0
W
Ratatoskr
11,092
482
101
4
0
394,626
0
W
Hel
11,813
514
54
2
0
452,913
2
W
Ullr
11,101
483
100
4
0
438,886
0
L
Danzaburou
10,415
453
82
4
0
343,743
0
L
Fafnir
9,064
394
45
2
0
373,329
2
L
Ymir
9,843
428
35
2
0
383,487
0
W
Nu Wa
14,040
610
171
7
0
368,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role