Player Matchup

Bastet
Bastet
AnkaFey
Bastet
Level 16
God Stats
3W - 12L
1,079 SR
Queue Stats
15W - 23L
1,345 Elo+
Solo
Artio
Artio
SplitterNacktx3
Artio
Level 28
God Stats
21W - 14L
1,771 SR
Queue Stats
150W - 143L
1,519 Elo+
Solo
Sun Wukong
Sun Wukong
bobaiABoBA
Sun Wukong
Level 28
God Stats
1W - 1L
1,272 SR
Queue Stats
91W - 96L
1,474 Elo+
Solo
Baron Samedi
Baron Samedi
samoo00
Baron Samedi
Level 13
God Stats
1W - 6L
1,279 SR
Queue Stats
77W - 94L
1,486 Elo+
Solo
Ullr
Ullr
yorkshireteababy
Ullr
Level 12
God Stats
2W - 2L
1,518 SR
Queue Stats
33W - 19L
1,501 Elo+
Solo
Team Averages
Level 19
1,384 SR
1,465 Elo+

VS

Team Averages
Level 23
1,448 SR
1,458 Elo+
Bastet
Bastet
Bunker2374
Bastet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 101L
1,378 Elo+
Solo
Danzaburou
Danzaburou
Efekan_106
Danzaburou
Level 29
God Stats
19W - 20L
1,376 SR
Queue Stats
111W - 101L
1,457 Elo+
Party 1
Cabrakan
Cabrakan
Haxapaktepe
Cabrakan
Level 16
God Stats
1W - 3L
1,291 SR
Queue Stats
62W - 69L
1,453 Elo+
Solo
Nox
Nox
Tofffel
Nox
Level 25
God Stats
9W - 8L
1,506 SR
Queue Stats
56W - 50L
1,471 Elo+
Party 1
Achilles
Achilles
openfire110
Achilles
Level 27
God Stats
4W - 5L
1,566 SR
Queue Stats
73W - 82L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AnkaFey
Bastet
17
6 / 6 / 8
10,668
485
7,712
12,448
5,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 2 / 20
11,145
507
6,118
15,503
14,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
bobaiABoBA
Sun Wukong
18
10 / 1 / 6
11,647
529
12,042
15,415
16,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
samoo00
Baron Samedi
18
6 / 8 / 8
11,405
518
9,614
17,343
6,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
15 / 1 / 9
12,498
568
27,910
14,409
6,180
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Bunker2374
Bastet
13
4 / 13 / 4
9,569
435
5,601
16,410
5,072
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Danzaburou
Efekan_106
Danzaburou
16
1 / 7 / 2
9,610
437
8,631
18,297
5,445
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
Haxapaktepe
Cabrakan
12
1 / 9 / 3
8,642
393
6,879
19,411
16,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nox
15
7 / 8 / 4
10,510
478
11,473
15,045
4,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
openfire110
Achilles
16
5 / 5 / 2
10,533
479
13,069
19,101
19,363
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
33
42
Kills
18
18
Deaths
42
51
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bastet
AnkaFey
Bastet
6
6
8
1.67
L
Bastet
Bunker2374
Bastet
4
13
4
0.46
L
Danzaburou
Efekan_106
Danzaburou
1
7
2
0.29
L
Cabrakan
Haxapaktepe
Cabrakan
1
9
3
0.28
W
5
2
20
7.5
L
Nox
7
8
4
1.13
W
Sun Wukong
bobaiABoBA
Sun Wukong
10
1
6
13
L
Achilles
openfire110
Achilles
5
5
2
1.2
W
Baron Samedi
samoo00
Baron Samedi
6
8
8
1.25
W
15
1
9
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,396
Damage
45,653
75,118
Taken
88,264
49,416
Mitigated
51,046
23,288
Healing
14,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
AnkaFey
Bastet
7,712
3,693
0
2,569
12,448
5,089
0
2,559
9,771
0
62,080
L
Bastet
Bunker2374
Bastet
5,601
930
0
0
16,410
5,072
2,469
4,302
11,910
0
39,886
L
Danzaburou
Efekan_106
Danzaburou
8,631
3,796
0
8,331
18,297
5,445
742
1,904
16,345
0
84,261
L
Cabrakan
Haxapaktepe
Cabrakan
6,879
793
0
4,407
19,411
16,316
0
3,592
15,632
28,702
0
W
6,118
1,383
530
4,788
15,503
14,477
409
6,150
9,141
14,169
0
L
Nox
11,473
897
0
727
15,045
4,850
0
3,103
11,793
54,792
0
W
Sun Wukong
bobaiABoBA
Sun Wukong
12,042
1,529
0
4,786
15,415
16,847
0
1,792
13,589
7,167
46,071
L
Achilles
openfire110
Achilles
13,069
3,256
0
1,121
19,101
19,363
1,163
4,824
13,263
0
60,677
W
Baron Samedi
samoo00
Baron Samedi
9,614
2,410
628
4,474
17,343
6,823
1,831
3,730
13,345
76,863
0
W
27,910
13,361
0
5,513
14,409
6,180
5,310
3,429
10,920
0
120,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,363
Gold Earned
48,864
492
Minions Killed
423
0
Camps Cleared
0
2,037,682
Distance Traveled
1,764,743
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,668
485
98
4
0
413,907
0
L
Bastet
9,569
435
74
3
0
348,325
0
L
Danzaburou
9,610
437
117
5
0
362,337
7
L
Cabrakan
8,642
393
40
2
0
327,164
6
W
Artio
11,145
507
27
1
0
461,540
8
L
Nox
10,510
478
100
5
0
365,449
2
W
Sun Wukong
11,647
529
82
4
0
410,496
1
L
Achilles
10,533
479
92
4
0
361,468
1
W
Baron Samedi
11,405
518
118
5
0
313,434
1
W
Ullr
12,498
568
167
8
0
438,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role