Player Matchup

Sol
Sol
 
Sol
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
 
Nike
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Sogyal
Gilgamesh
Level 160
God Stats
5W - 5L
1,591 SR
Queue Stats
737W - 358L
1,586 Elo+
Party 1
Freya
Freya
TonDarron
Freya
Level 66
God Stats
19W - 18L
1,745 SR
Queue Stats
370W - 317L
1,509 Elo+
Party 1
Medusa
Medusa
erthia
Medusa
Level 158
God Stats
21W - 9L
1,760 SR
Queue Stats
716W - 434L
1,667 Elo+
Party 1
Team Averages
Level 117
1,619 SR
1,552 Elo+

VS

Team Averages
Level 115
1,592 SR
1,617 Elo+
Nemesis
Nemesis
EpsilonVl
Nemesis
Level 118
God Stats
6W - 3L
1,730 SR
Queue Stats
417W - 311L
1,563 Elo+
Party 2
Neith
Neith
LordArtharos
Neith
Level 125
God Stats
8W - 7L
1,565 SR
Queue Stats
718W - 666L
1,617 Elo+
Party 2
Jing Wei
Jing Wei
Nimri
Jing Wei
Level 147
God Stats
7W - 10L
1,505 SR
Queue Stats
64W - 59L
1,701 Elo+
Party 3
Kuzenbo
Kuzenbo
Wuis
Kuzenbo
Level 69
God Stats
24W - 27L
1,497 SR
Queue Stats
208W - 180L
1,579 Elo+
Solo
Raijin
Raijin
فمحه
Raijin
Level 114
God Stats
2W - 2L
1,663 SR
Queue Stats
96W - 76L
1,623 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
3 / 1 / 0
4,522
904
3,151
2,479
456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nike
 
Nike
6
1 / 0 / 0
3,806
761
1,381
2,577
1,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
Sogyal
Gilgamesh
7
1 / 1 / 1
3,954
791
1,635
3,034
964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Freya
TonDarron
Freya
6
0 / 0 / 0
3,481
696
997
1,270
370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
erthia
Medusa
7
1 / 1 / 1
4,186
837
1,975
2,376
594
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
EpsilonVl
Nemesis
7
1 / 0 / 1
3,862
772
1,911
3,668
1,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

6
2 / 3 / 0
3,677
735
1,911
3,541
721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
Nimri
Jing Wei
6
0 / 0 / 0
3,292
658
1,081
1,429
254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kuzenbo
Wuis
Kuzenbo
5
0 / 1 / 1
3,416
683
875
3,557
2,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
فمحه
Raijin
3
0 / 2 / 0
2,866
573
349
1,509
411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
6
Kills
3
3
Deaths
6
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
0
3
W
Nike
 
Nike
1
0
0
1
L
Nemesis
EpsilonVl
Nemesis
1
0
1
1.5
L
2
3
0
0.67
L
Jing Wei
Nimri
Jing Wei
0
0
0
0
W
Gilgamesh
Sogyal
Gilgamesh
1
1
1
1.5
W
Freya
TonDarron
Freya
0
0
0
0
L
Kuzenbo
Wuis
Kuzenbo
0
1
1
0.5
W
Medusa
erthia
Medusa
1
1
1
1.5
L
Raijin
فمحه
Raijin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,139
Damage
6,127
11,736
Taken
13,704
3,660
Mitigated
4,687
4,491
Healing
4,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,151
1,866
0
1,173
2,479
456
917
274
2,064
21,741
0
W
Nike
 
Nike
1,381
71
0
961
2,577
1,276
0
388
2,189
0
9,763
L
Nemesis
EpsilonVl
Nemesis
1,911
878
0
1,447
3,668
1,297
0
1,129
2,539
0
16,426
L
1,911
667
0
974
3,541
721
0
0
3,541
0
11,424
L
Jing Wei
Nimri
Jing Wei
1,081
765
0
715
1,429
254
0
18
1,411
0
13,268
W
Gilgamesh
Sogyal
Gilgamesh
1,635
478
0
1,432
3,034
964
0
0
3,034
0
13,517
W
Freya
TonDarron
Freya
997
389
0
675
1,270
370
0
421
849
11,367
1,610
L
Kuzenbo
Wuis
Kuzenbo
875
474
0
1,234
3,557
2,004
0
1,841
1,716
8,120
0
W
Medusa
erthia
Medusa
1,975
560
0
250
2,376
594
183
0
2,376
0
22,602
L
Raijin
فمحه
Raijin
349
0
0
276
1,509
411
0
989
520
4,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,949
Gold Earned
17,113
170
Minions Killed
123
0
Camps Cleared
0
549,585
Distance Traveled
465,985
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,522
904
51
10
0
92,671
2
W
Nike
3,806
761
16
3
0
119,038
2
L
Nemesis
3,862
772
41
8
0
124,578
2
L
Neith
3,677
735
18
4
0
106,612
1
L
Jing Wei
3,292
658
35
7
0
93,674
1
W
Gilgamesh
3,954
791
39
8
0
128,216
0
W
Freya
3,481
696
32
6
0
109,887
0
L
Kuzenbo
3,416
683
15
3
0
105,645
1
W
Medusa
4,186
837
32
6
0
99,773
2
L
Raijin
2,866
573
14
3
0
35,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role