Player Matchup

Merlin
Merlin
 
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Evilthing
Mercury
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
48W - 53L
1,330 Elo+
Solo
Sun Wukong
Sun Wukong
McDelta
Sun Wukong
Level 24
God Stats
8W - 3L
1,743 SR
Queue Stats
31W - 27L
1,399 Elo+
Solo
Geb
Geb
kaloo97
Geb
Level 24
God Stats
12W - 10L
1,688 SR
Queue Stats
115W - 134L
1,343 Elo+
Solo
Izanami
Izanami
Гидроусилитель
Izanami
Level 27
God Stats
100W - 81L
1,531 SR
Queue Stats
193W - 206L
1,540 Elo+
Solo
Team Averages
Level 26
1,592 SR
1,422 Elo+

VS

Team Averages
Level 21
1,584 SR
1,454 Elo+
Mulan
Mulan
AshBeltal
Mulan
Level 29
God Stats
17W - 12L
1,835 SR
Queue Stats
78W - 62L
1,578 Elo+
Party 1
Ares
Ares
KillshotKai
Ares
Level 27
God Stats
2W - 1L
1,726 SR
Queue Stats
237W - 252L
1,289 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
WTeHeCd
Ah Muzen Cab
Level 24
God Stats
10W - 15L
1,395 SR
Queue Stats
54W - 76L
1,331 Elo+
Solo
Nu Wa
Nu Wa
loyalBraveTrue
Nu Wa
Level 8
God Stats
2W - 2L
1,466 SR
Queue Stats
6W - 5L
1,564 Elo+
Solo
Cthulhu
Cthulhu
thonasgi88
Cthulhu
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 9L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 3 / 0
7,126
475
5,035
8,892
2,069
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Evilthing
Mercury
12
2 / 6 / 1
7,366
491
3,062
11,494
4,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
McDelta
Sun Wukong
14
0 / 4 / 1
7,967
531
7,169
13,547
6,074
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Geb
9
0 / 7 / 3
6,323
422
6,136
13,470
7,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 7 / 2
7,315
488
7,528
11,285
2,574
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AshBeltal
Mulan
16
11 / 0 / 7
9,602
640
11,635
10,396
5,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 2 / 13
7,081
472
4,691
12,812
9,870
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
WTeHeCd
Ah Muzen Cab
12
5 / 1 / 10
7,678
512
7,282
8,496
2,794
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
10 / 1 / 4
9,522
635
11,628
5,507
1,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
thonasgi88
Cthulhu
14
0 / 1 / 3
7,742
516
6,991
10,491
10,533
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
64
5
Kills
27
27
Deaths
5
7
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
0
0.33
W
Mulan
AshBeltal
Mulan
11
0
7
14.5
L
Mercury
Evilthing
Mercury
2
6
1
0.42
W
1
2
13
3.75
L
Sun Wukong
McDelta
Sun Wukong
0
4
1
0.13
W
Ah Muzen Cab
WTeHeCd
Ah Muzen Cab
5
1
10
10
L
Geb
0
7
3
0.21
W
10
1
4
12
W
Cthulhu
thonasgi88
Cthulhu
0
1
3
1.5
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,930
Damage
42,227
58,688
Taken
47,702
22,172
Mitigated
30,705
11,823
Healing
18,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,035
260
153
2,252
8,892
2,069
0
4,247
4,645
47,713
0
W
Mulan
AshBeltal
Mulan
11,635
1,397
0
5,733
10,396
5,575
0
1,216
9,180
0
63,641
L
Mercury
Evilthing
Mercury
3,062
630
0
1,388
11,494
4,103
0
2,696
8,798
0
41,185
W
4,691
570
171
4,657
12,812
9,870
1,794
5,369
7,443
17,687
0
L
Sun Wukong
McDelta
Sun Wukong
7,169
1,968
0
5,524
13,547
6,074
0
7,793
5,754
0
50,626
W
Ah Muzen Cab
WTeHeCd
Ah Muzen Cab
7,282
2,154
0
3,013
8,496
2,794
1,593
2,951
5,545
0
33,436
L
Geb
6,136
1,387
0
899
13,470
7,352
200
5,376
8,094
17,986
0
W
11,628
1,764
0
1,893
5,507
1,933
3,263
1,889
3,618
62,502
0
W
Cthulhu
thonasgi88
Cthulhu
6,991
1,180
0
2,833
10,491
10,533
174
0
10,491
36,295
0
L
7,528
3,927
0
1,607
11,285
2,574
310
3,481
7,804
0
47,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,097
Gold Earned
41,625
405
Minions Killed
366
0
Camps Cleared
0
1,327,329
Distance Traveled
1,375,035
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,126
475
100
7
0
234,205
2
W
Mulan
9,602
640
110
7
0
332,314
3
L
Mercury
7,366
491
90
6
0
310,503
2
W
Ares
7,081
472
18
1
0
266,991
5
L
Sun Wukong
7,967
531
109
7
0
260,160
0
W
Ah Muzen Cab
7,678
512
56
4
0
276,619
1
L
Geb
6,323
422
22
1
0
276,958
4
W
Nu Wa
9,522
635
111
7
0
284,748
2
W
Cthulhu
7,742
516
71
5
0
214,363
2
L
Izanami
7,315
488
84
6
0
245,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role