Player Matchup

Ymir
Ymir
JanurNB
Ymir
Level 3
God Stats
1W - 1L
1,739 SR
Queue Stats
2W - 2L
1,559 Elo+
Solo
Fenrir
Fenrir
JolteonShiny
Fenrir
Level 29
God Stats
5W - 4L
1,714 SR
Queue Stats
49W - 40L
1,528 Elo+
Solo
Anhur
Anhur
TheOfficialCANE
Anhur
Level 22
God Stats
5W - 4L
1,674 SR
Queue Stats
96W - 86L
1,489 Elo+
Solo
Anubis
Anubis
iwcio5000
Anubis
Level 27
God Stats
6W - 3L
1,658 SR
Queue Stats
49W - 36L
1,595 Elo+
Solo
Horus
Horus
udokorym
Horus
Level 22
God Stats
0W - 1L
1,587 SR
Queue Stats
15W - 15L
1,444 Elo+
Solo
Team Averages
Level 21
1,675 SR
1,523 Elo+

VS

Team Averages
Level 28
1,647 SR
1,516 Elo+
Zeus
Zeus
RA2K90
Zeus
Level 42
God Stats
2W - 2L
1,481 SR
Queue Stats
202W - 220L
1,504 Elo+
Party 1
Danzaburou
Danzaburou
Tom5ter130
Danzaburou
Level 28
God Stats
18W - 4L
1,702 SR
Queue Stats
197W - 206L
1,525 Elo+
Solo
Hades
Hades
TreKommaFem
Hades
Level 16
God Stats
5W - 5L
1,496 SR
Queue Stats
18W - 17L
1,529 Elo+
Party 1
Ymir
Ymir
Viskmannen89
Ymir
Level 27
God Stats
31W - 34L
1,536 SR
Queue Stats
153W - 161L
1,567 Elo+
Party 1
Gilgamesh
Gilgamesh
bobaiABoBA
Gilgamesh
Level 28
God Stats
5W - 1L
2,022 SR
Queue Stats
91W - 96L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
JanurNB
Ymir
5
1 / 3 / 1
3,572
595
744
4,230
2,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
7
0 / 2 / 1
3,976
663
850
4,647
1,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

5
0 / 2 / 1
3,430
572
1,682
2,245
405
Mace

Mace

+10
Physical Power

Anubis
iwcio5000
Anubis
8
2 / 2 / 0
4,303
717
2,435
2,830
1,511
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
udokorym
Horus
6
1 / 1 / 0
3,663
611
2,280
5,201
2,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
RA2K90
Zeus
8
2 / 1 / 2
4,869
812
1,993
2,290
497
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Tom5ter130
Danzaburou
7
4 / 1 / 1
4,866
811
3,096
3,598
762
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
1 / 1 / 3
4,532
755
2,573
4,559
1,974
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Breastplate

Breastplate

+20
Physical Protection

7
1 / 1 / 4
4,065
678
1,866
2,902
1,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
bobaiABoBA
Gilgamesh
8
2 / 0 / 2
4,473
746
2,289
4,056
1,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
10
10
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
JanurNB
Ymir
1
3
1
0.5
L
Fenrir
0
2
1
0.25
W
Zeus
RA2K90
Zeus
2
1
2
3
L
0
2
1
0.25
W
Danzaburou
Tom5ter130
Danzaburou
4
1
1
4.5
W
1
1
3
2.5
W
1
1
4
3
W
Gilgamesh
bobaiABoBA
Gilgamesh
2
0
2
3
L
Anubis
iwcio5000
Anubis
2
2
0
1
L
Horus
udokorym
Horus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,991
Damage
11,817
19,153
Taken
17,405
8,511
Mitigated
6,037
5,079
Healing
6,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
JanurNB
Ymir
744
283
0
364
4,230
2,276
0
859
3,165
3,879
0
L
Fenrir
850
226
0
1,540
4,647
1,771
0
1,002
3,645
0
20,784
W
Zeus
RA2K90
Zeus
1,993
334
0
1,069
2,290
497
0
1,090
1,200
21,517
0
L
1,682
911
0
457
2,245
405
0
688
1,444
0
9,351
W
Danzaburou
Tom5ter130
Danzaburou
3,096
1,339
0
1,003
3,598
762
516
481
3,117
0
22,872
W
2,573
444
88
2,188
4,559
1,974
0
566
3,655
16,771
0
W
1,866
736
0
1,043
2,902
1,412
0
411
2,491
5,215
0
W
Gilgamesh
bobaiABoBA
Gilgamesh
2,289
774
0
1,305
4,056
1,392
0
631
3,425
0
20,495
L
Anubis
iwcio5000
Anubis
2,435
51
0
598
2,830
1,511
0
1,526
1,304
20,824
0
L
Horus
udokorym
Horus
2,280
891
71
2,049
5,201
2,548
0
2,038
3,163
0
9,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,944
Gold Earned
22,805
126
Minions Killed
199
0
Camps Cleared
0
555,423
Distance Traveled
635,057
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,572
595
7
1
0
105,051
1
L
Fenrir
3,976
663
51
9
0
132,835
2
W
Zeus
4,869
812
53
9
0
112,550
1
L
Anhur
3,430
572
20
3
0
75,537
0
W
Danzaburou
4,866
811
55
9
0
123,900
1
W
Hades
4,532
755
41
7
0
125,537
3
W
Ymir
4,065
678
6
1
0
139,021
4
W
Gilgamesh
4,473
746
44
7
0
134,049
0
L
Anubis
4,303
717
36
6
0
118,486
2
L
Horus
3,663
611
12
2
0
123,514
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role