Player Matchup

Hades
Hades
Gold IV
BabaApo
Hades
Gold IV
Level 86
God Stats
12W - 11L
1,581 SR
Queue Stats
331W - 345L
1,443 MMR
Solo
Scylla
Scylla
Bronze III
Bolgo
Scylla
Bronze III
Level 122
God Stats
0W - 1L
1,097 SR
Queue Stats
20W - 18L
1,459 MMR
Solo
Athena
Athena
Gold V
ElliotThu
Athena
Gold V
Level 127
God Stats
3W - 1L
1,756 SR
Queue Stats
29W - 32L
1,437 MMR
Solo
Artemis
Artemis
Bronze III
cozianu
Artemis
Bronze III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,494 MMR
Solo
Mercury
Mercury
Gold V
enyelom333
Mercury
Gold V
Level 86
God Stats
3W - 5L
1,422 SR
Queue Stats
194W - 195L
1,443 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,471 SR
1,455 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,531 SR
1,469 MMR
Apollo
Apollo
Gold III
 
Apollo
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold II
Baaqz
Odin
Gold II
Level 113
God Stats
27W - 15L
1,670 SR
Queue Stats
112W - 111L
1,540 MMR
Party 1
Arachne
Arachne
Bronze III
Caykim
Arachne
Bronze III
Level 65
God Stats
1W - 2L
1,446 SR
Queue Stats
2W - 4L
1,400 MMR
Party 1
Geb
Geb
Bronze III
pAciag100
Geb
Bronze III
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,354 MMR
Party 2
Merlin
Merlin
Bronze III
pAciag102
Merlin
Bronze III
Level 128
God Stats
2W - 2L
1,540 SR
Queue Stats
5W - 5L
1,553 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
BabaApo
Hades
16
6 / 6 / 1
10,533
527
11,789
21,367
13,957
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Bolgo
Scylla
14
1 / 10 / 4
8,860
443
8,656
14,170
4,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
ElliotThu
Athena
12
0 / 9 / 7
7,927
396
7,666
22,012
20,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
cozianu
Artemis
13
1 / 9 / 4
8,988
449
5,165
13,254
4,583
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mercury
enyelom333
Mercury
14
4 / 9 / 0
8,963
448
10,085
17,405
6,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
FenrirTiamatUllrArtio

VS

Bans
BastetMorgan Le FayThe MorriganPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
3 / 5 / 4
11,715
586
14,413
17,962
6,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
Baaqz
Odin
19
15 / 3 / 15
12,871
644
20,506
17,346
14,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
Caykim
Arachne
18
6 / 3 / 8
11,494
575
11,923
19,073
8,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
7 / 1 / 23
12,227
611
9,718
15,137
17,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
pAciag102
Merlin
20
12 / 0 / 12
13,379
669
17,399
8,969
3,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
105
12
Kills
43
43
Deaths
12
16
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
5
4
1
W
Odin
Baaqz
Odin
15
3
15
7.5
L
Hades
BabaApo
Hades
6
6
1
1.08
L
Scylla
Bolgo
Scylla
1
10
4
0.3
W
Arachne
Caykim
Arachne
6
3
8
3.33
L
Athena
ElliotThu
Athena
0
9
7
0.39
L
Artemis
cozianu
Artemis
1
9
4
0.33
L
Mercury
enyelom333
Mercury
4
9
0
0.44
W
7
1
23
18.5
W
Merlin
pAciag102
Merlin
12
0
12
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,361
Damage
73,959
88,208
Taken
78,487
50,069
Mitigated
51,276
14,331
Healing
26,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
14,413
11,109
0
5,191
17,962
6,825
4,328
9,685
8,233
0
76,233
W
Odin
Baaqz
Odin
20,506
3,035
0
5,521
17,346
14,753
2,648
6,489
10,684
11,708
60,184
L
Hades
BabaApo
Hades
11,789
1,797
197
8,818
21,367
13,957
0
4,415
16,627
62,674
0
L
Scylla
Bolgo
Scylla
8,656
562
0
1,146
14,170
4,752
0
7,119
6,853
51,319
0
W
Arachne
Caykim
Arachne
11,923
7,402
0
8,348
19,073
8,642
2,370
7,236
11,735
0
92,144
L
Athena
ElliotThu
Athena
7,666
1,584
0
2,241
22,012
20,221
91
9,096
12,461
22,622
0
L
Artemis
cozianu
Artemis
5,165
1,556
0
1,709
13,254
4,583
558
4,749
8,180
0
38,735
L
Mercury
enyelom333
Mercury
10,085
4,772
0
220
17,405
6,556
0
5,507
11,542
0
43,468
W
9,718
1,442
0
3,595
15,137
17,087
452
3,639
11,415
28,813
0
W
Merlin
pAciag102
Merlin
17,399
887
125
4,014
8,969
3,969
1,297
2,492
6,407
114,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,271
Gold Earned
61,686
405
Minions Killed
578
0
Camps Cleared
0
1,741,556
Distance Traveled
2,047,619
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,715
586
125
6
0
355,437
0
W
Odin
12,871
644
119
6
0
426,715
7
L
Hades
10,533
527
119
6
0
340,124
3
L
Scylla
8,860
443
107
5
0
328,811
0
W
Arachne
11,494
575
114
6
0
393,212
0
L
Athena
7,927
396
24
1
0
330,070
7
L
Artemis
8,988
449
85
4
0
336,893
1
L
Mercury
8,963
448
70
4
0
405,658
1
W
Geb
12,227
611
24
1
0
457,660
8
W
Merlin
13,379
669
196
10
0
414,595
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role