Player Matchup

Raijin
Raijin
ADHD_Freelance
Raijin
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 11L
1,500 Elo+
Solo
Achilles
Achilles
Exztah-_-
Achilles
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,698 Elo+
Solo
Chiron
Chiron
Mavi1424
Chiron
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,590 Elo+
Solo
Fenrir
Fenrir
Sad n Lonely345
Fenrir
Level 12
God Stats
0W - 3L
1,216 SR
Queue Stats
44W - 48L
1,347 Elo+
Solo
Ao Kuang
Ao Kuang
ace-shield7
Ao Kuang
Level 15
God Stats
5W - 5L
1,640 SR
Queue Stats
184W - 206L
1,346 Elo+
Solo
Team Averages
Level 11
1,471 SR
1,496 Elo+

VS

Team Averages
Level 18
1,631 SR
1,400 Elo+
Achilles
Achilles
Agnes-chan-man
Achilles
Level 9
God Stats
1W - 0L
1,702 SR
Queue Stats
2W - 3L
1,488 Elo+
Party 1
Kukulkan
Kukulkan
CIO-chan-man
Kukulkan
Level 14
God Stats
1W - 0L
1,774 SR
Queue Stats
6W - 7L
1,450 Elo+
Party 1
Athena
Athena
Ishineos
Athena
Level 16
God Stats
5W - 3L
1,600 SR
Queue Stats
24W - 32L
1,304 Elo+
Solo
Jormungandr
Jormungandr
TD7-Siao
Jormungandr
Level 22
God Stats
22W - 33L
1,410 SR
Queue Stats
45W - 73L
1,270 Elo+
Solo
Hun Batz
Hun Batz
villain81
Hun Batz
Level 29
God Stats
8W - 5L
1,667 SR
Queue Stats
176W - 180L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 11 / 1
9,315
444
9,400
19,078
6,441
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Exztah-_-
Achilles
13
1 / 5 / 0
8,388
399
4,135
10,772
7,374
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chiron
Mavi1424
Chiron
13
1 / 10 / 8
8,673
413
10,775
18,937
6,013
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 11 / 6
9,355
445
11,851
17,690
10,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Ao Kuang
ace-shield7
Ao Kuang
20
9 / 5 / 3
12,341
588
13,521
19,657
9,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
6 / 4 / 12
10,745
512
9,830
17,910
18,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
CIO-chan-man
Kukulkan
14
5 / 5 / 4
9,952
474
11,313
14,662
5,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Athena
Ishineos
Athena
15
5 / 3 / 11
10,203
486
6,330
18,864
17,618
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
TD7-Siao
Jormungandr
15
5 / 5 / 14
10,468
498
13,668
21,169
16,136
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
villain81
Hun Batz
20
21 / 3 / 6
13,932
663
26,053
16,841
7,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
89
19
Kills
42
42
Deaths
20
18
Assists
47
Player
Kills
Deaths
Assists
KDA
L
4
11
1
0.41
W
Achilles
6
4
12
3
W
Kukulkan
CIO-chan-man
Kukulkan
5
5
4
1.4
L
Achilles
Exztah-_-
Achilles
1
5
0
0.2
W
Athena
Ishineos
Athena
5
3
11
3.5
L
Chiron
Mavi1424
Chiron
1
10
8
0.5
L
4
11
6
0.64
W
Jormungandr
TD7-Siao
Jormungandr
5
5
14
2.4
L
Ao Kuang
ace-shield7
Ao Kuang
9
5
3
2.1
W
Hun Batz
villain81
Hun Batz
21
3
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,682
Damage
67,194
86,134
Taken
89,446
39,217
Mitigated
65,324
17,355
Healing
19,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,400
1,855
0
2,177
19,078
6,441
956
9,794
8,842
45,546
0
W
Achilles
9,830
4,165
0
6,789
17,910
18,668
1,106
2,248
15,662
0
37,408
W
Kukulkan
CIO-chan-man
Kukulkan
11,313
1,602
0
0
14,662
5,163
751
5,036
9,626
55,822
0
L
Achilles
Exztah-_-
Achilles
4,135
1,654
0
812
10,772
7,374
1,211
2,273
8,499
0
28,772
W
Athena
Ishineos
Athena
6,330
1,984
0
5,437
18,864
17,618
646
6,285
12,579
27,087
0
L
Chiron
Mavi1424
Chiron
10,775
5,967
658
4,062
18,937
6,013
286
7,507
11,320
0
35,566
L
11,851
2,705
0
2,486
17,690
10,085
0
6,563
11,127
0
35,849
W
Jormungandr
TD7-Siao
Jormungandr
13,668
3,304
0
6,268
21,169
16,136
963
4,444
16,725
52,998
0
L
Ao Kuang
ace-shield7
Ao Kuang
13,521
3,688
0
7,160
19,657
9,304
0
4,586
15,029
73,301
8,281
W
Hun Batz
villain81
Hun Batz
26,053
14,351
0
630
16,841
7,739
4,483
4,294
12,547
0
123,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,072
Gold Earned
55,300
334
Minions Killed
453
0
Camps Cleared
0
1,640,571
Distance Traveled
1,929,717
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,315
444
82
4
0
310,323
1
W
Achilles
10,745
512
42
2
0
362,454
0
W
Kukulkan
9,952
474
83
4
0
372,008
3
L
Achilles
8,388
399
44
2
0
275,699
0
W
Athena
10,203
486
35
2
0
393,667
0
L
Chiron
8,673
413
50
2
0
336,955
2
L
Fenrir
9,355
445
41
2
0
337,462
0
W
Jormungandr
10,468
498
104
5
0
363,306
0
L
Ao Kuang
12,341
588
117
6
0
380,132
3
W
Hun Batz
13,932
663
189
9
0
438,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role