Player Matchup

Khepri
Khepri
ThierryD69s
Khepri
Level 104
God Stats
16W - 27L
1,462 SR
Queue Stats
429W - 390L
1,551 Elo+
Party 1
Neith
Neith
magnatexxx
Neith
Level 6
God Stats
0W - 1L
1,102 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Medusa
Medusa
maltell33
Medusa
Level 7
God Stats
5W - 12L
1,544 SR
Queue Stats
6W - 12L
1,335 Elo+
Party 1
Team Averages
Level 39
1,369 SR
1,462 Elo+

VS

Team Averages
Level 51
1,517 SR
1,483 Elo+
Hou Yi
Hou Yi
Dragun_Pizzaslay
Hou Yi
Level 14
God Stats
5W - 4L
1,583 SR
Queue Stats
18W - 27L
1,352 Elo+
Solo
Tiamat
Tiamat
MaD Lil Nizz
Tiamat
Level 29
God Stats
2W - 1L
1,544 SR
Queue Stats
172W - 135L
1,493 Elo+
Party 2
Fenrir
Fenrir
RAGE Subaru
Fenrir
Level 109
God Stats
2W - 3L
1,423 SR
Queue Stats
132W - 104L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
8
0 / 5 / 1
6,050
605
4,655
11,517
7,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
8
1 / 7 / 0
5,844
584
4,352
7,660
2,322
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Medusa
maltell33
Medusa
8
0 / 5 / 1
5,703
570
6,360
7,438
2,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 11
6,934
693
5,249
6,615
2,069
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
12
4 / 0 / 9
7,558
756
6,400
2,923
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
12 / 0 / 4
8,751
875
11,172
11,150
8,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
41
1
Kills
17
17
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
1
11
6.5
W
Tiamat
4
0
9
8.5
W
Fenrir
12
0
4
14
L
Khepri
0
5
1
0.1
L
Neith
1
7
0
0.14
L
Medusa
maltell33
Medusa
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,367
Damage
22,821
26,615
Taken
20,688
12,413
Mitigated
11,925
4,085
Healing
8,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,249
1,200
613
2,903
6,615
2,069
549
1,646
4,969
0
16,832
W
Tiamat
6,400
375
0
1,223
2,923
1,638
495
582
2,341
20,973
0
W
Fenrir
11,172
2,911
0
4,024
11,150
8,218
430
2,866
8,284
2,538
18,061
L
Khepri
4,655
664
0
3,104
11,517
7,642
0
3,765
6,976
13,809
0
L
Neith
4,352
2,260
0
981
7,660
2,322
0
1,453
5,654
0
10,169
L
Medusa
maltell33
Medusa
6,360
3,724
0
0
7,438
2,449
28
1,932
5,136
0
15,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,597
Gold Earned
23,243
60
Minions Killed
98
2
Camps Cleared
8
476,244
Distance Traveled
550,931
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,934
693
29
3
0
177,486
0
W
Tiamat
7,558
756
43
4
3
178,924
0
W
Fenrir
8,751
875
26
3
5
194,521
1
L
Khepri
6,050
605
22
2
1
163,449
0
L
Neith
5,844
584
19
2
1
142,337
2
L
Medusa
5,703
570
19
2
0
170,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role