Player Matchup

Ymir
Ymir
KoudaIka02
Ymir
Level 29
God Stats
7W - 6L
1,584 SR
Queue Stats
64W - 49L
1,579 Elo+
Solo
Sun Wukong
Sun Wukong
MrrrMonkeyman
Sun Wukong
Level 58
God Stats
172W - 197L
1,428 SR
Queue Stats
249W - 359L
1,323 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SurePal
Morgan Le Fay
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 7L
1,824 Elo+
Solo
Fenrir
Fenrir
UnmatchedStealth
Fenrir
Level 25
God Stats
12W - 44L
1,460 SR
Queue Stats
97W - 180L
1,335 Elo+
Party 2
Chiron
Chiron
Wunderson
Chiron
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
99W - 179L
1,294 Elo+
Party 2
Team Averages
Level 31
1,495 SR
1,471 Elo+

VS

Team Averages
Level 14
1,496 SR
1,496 Elo+
Persephone
Persephone
Badulce80
Persephone
Level 10
God Stats
5W - 6L
1,401 SR
Queue Stats
58W - 50L
1,496 Elo+
Solo
Ymir
Ymir
DukiSsa
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,618 Elo+
Party 1
Loki
Loki
GeorgeDjoloe
Loki
Level 17
God Stats
0W - 2L
1,286 SR
Queue Stats
5W - 6L
1,404 Elo+
Party 1
Olorun
Olorun
kamranmagnus
Olorun
Level 7
God Stats
1W - 1L
1,789 SR
Queue Stats
8W - 13L
1,455 Elo+
Solo
Osiris
Osiris
minnibommer69
Osiris
Level 29
God Stats
15W - 13L
1,505 SR
Queue Stats
125W - 101L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 14
13,030
543
18,606
22,305
32,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
MrrrMonkeyman
Sun Wukong
19
4 / 4 / 1
12,678
528
7,430
16,252
13,566
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Morgan Le Fay
SurePal
Morgan Le Fay
20
9 / 0 / 4
15,051
627
21,644
12,420
6,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
7 / 1 / 8
11,871
495
11,300
13,804
11,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chiron
Wunderson
Chiron
18
2 / 2 / 7
11,401
475
5,288
15,661
6,447
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Badulce80
Persephone
11
0 / 3 / 2
8,455
352
6,613
10,789
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
DukiSsa
Ymir
8
0 / 6 / 1
6,850
285
1,709
11,691
9,604
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
6 / 6 / 1
11,524
480
10,066
19,865
7,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
13
0 / 12 / 1
8,195
341
4,069
18,229
4,967
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
1 / 3 / 3
10,135
422
10,140
18,435
13,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
15
30
Kills
7
8
Deaths
30
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Persephone
Badulce80
Persephone
0
3
2
0.33
L
Ymir
DukiSsa
Ymir
0
6
1
0.08
L
6
6
1
1.08
W
8
1
14
15
W
Sun Wukong
MrrrMonkeyman
Sun Wukong
4
4
1
1.13
W
Morgan Le Fay
SurePal
Morgan Le Fay
9
0
4
11
W
7
1
8
11
W
Chiron
Wunderson
Chiron
2
2
7
2.75
L
Olorun
0
12
1
0.04
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,268
Damage
32,597
80,442
Taken
79,009
70,745
Mitigated
38,401
29,007
Healing
7,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Badulce80
Persephone
6,613
107
0
588
10,789
3,007
0
8,053
2,343
39,413
0
L
Ymir
DukiSsa
Ymir
1,709
462
0
375
11,691
9,604
0
4,983
6,572
9,094
0
L
10,066
2,534
0
2,260
19,865
7,409
224
9,591
10,163
0
53,112
W
18,606
5,957
3,715
3,427
22,305
32,642
395
3,878
18,427
58,303
0
W
Sun Wukong
MrrrMonkeyman
Sun Wukong
7,430
1,412
0
5,111
16,252
13,566
1,155
745
15,507
0
87,765
W
Morgan Le Fay
SurePal
Morgan Le Fay
21,644
1,209
0
3,834
12,420
6,962
1,832
2,917
9,503
148,091
0
W
11,300
1,724
0
5,611
13,804
11,128
2,229
1,707
12,097
0
79,487
W
Chiron
Wunderson
Chiron
5,288
1,947
426
6,883
15,661
6,447
3,227
3,144
12,517
0
82,025
L
Olorun
4,069
755
159
1,422
18,229
4,967
0
9,372
8,642
31,776
0
L
10,140
1,970
0
2,607
18,435
13,414
698
7,283
11,038
0
65,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,031
Gold Earned
45,159
690
Minions Killed
361
0
Camps Cleared
0
2,333,191
Distance Traveled
1,798,008
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,455
352
54
2
0
365,494
3
L
Ymir
6,850
285
17
1
0
245,812
4
L
Loki
11,524
480
84
4
0
439,277
0
W
Ymir
13,030
543
51
2
0
500,800
1
W
Sun Wukong
12,678
528
159
7
0
443,463
2
W
Morgan Le Fay
15,051
627
238
10
0
495,225
2
W
Fenrir
11,871
495
111
5
0
521,275
5
W
Chiron
11,401
475
131
5
0
372,428
0
L
Olorun
8,195
341
65
3
0
319,534
2
L
Osiris
10,135
422
141
6
0
427,891
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role