Player Matchup

Neith
Neith
LordFoxman
Neith
Level 14
God Stats
6W - 11L
1,406 SR
Queue Stats
16W - 27L
1,215 Elo+
Solo
Thor
Thor
MaVilla
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,122 Elo+
Solo
Bellona
Bellona
RaphaphaRun
Bellona
Level 3
God Stats
0W - 2L
1,290 SR
Queue Stats
0W - 2L
1,251 Elo+
Solo
Ra
Ra
SergantSadiist
Ra
Level 28
God Stats
3W - 6L
1,587 SR
Queue Stats
47W - 38L
1,396 Elo+
Solo
Zeus
Zeus
lucklong
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,427 Elo+
Solo
Team Averages
Level 16
1,457 SR
1,282 Elo+

VS

Team Averages
Level 17
1,503 SR
1,411 Elo+
Olorun
Olorun
Dragoneldester
Olorun
Level 26
God Stats
24W - 9L
1,637 SR
Queue Stats
79W - 61L
1,493 Elo+
Party 1
Cerberus
Cerberus
Dragovitsch
Cerberus
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 7L
1,286 Elo+
Party 1
Chronos
Chronos
SteffkoTTV
Chronos
Level 14
God Stats
8W - 6L
1,379 SR
Queue Stats
31W - 26L
1,439 Elo+
Solo
Thor
Thor
oymaygod
Thor
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 31L
1,428 Elo+
Solo
Odin
Odin
yudokuna
Odin
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
12W - 12L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
1 / 6 / 2
5,233
523
3,896
7,714
2,237
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thor
MaVilla
Thor
7
1 / 3 / 0
4,715
472
2,024
5,314
1,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
RaphaphaRun
Bellona
7
0 / 6 / 0
4,564
456
1,617
6,984
6,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
3 / 1 / 0
5,179
518
4,274
4,746
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
2
0 / 1 / 0
3,531
353
38
590
137
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 3
5,186
519
3,090
5,249
1,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Dragovitsch
Cerberus
7
0 / 2 / 2
4,529
453
1,696
6,359
3,440
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chronos
SteffkoTTV
Chronos
12
7 / 0 / 1
7,108
711
4,828
4,825
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
11
2 / 1 / 6
6,274
627
2,621
4,621
1,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
11
8 / 0 / 1
6,979
698
4,263
4,914
3,879
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
5
Kills
17
17
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
2
3
0.75
W
Cerberus
Dragovitsch
Cerberus
0
2
2
0.5
L
Neith
1
6
2
0.33
L
Thor
MaVilla
Thor
1
3
0
0.33
L
Bellona
RaphaphaRun
Bellona
0
6
0
0
L
3
1
0
3
W
Chronos
SteffkoTTV
Chronos
7
0
1
7.5
L
Zeus
0
1
0
0
W
Thor
2
1
6
5
W
Odin
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,849
Damage
16,498
25,348
Taken
25,968
11,883
Mitigated
12,444
5,194
Healing
6,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,090
871
570
2,533
5,249
1,627
643
1,732
3,305
28,564
0
W
Cerberus
Dragovitsch
Cerberus
1,696
173
0
576
6,359
3,440
0
1,333
4,822
8,663
0
L
Neith
3,896
2,415
0
1,378
7,714
2,237
0
3,588
4,042
0
24,929
L
Thor
MaVilla
Thor
2,024
545
0
591
5,314
1,877
0
1,654
3,660
0
19,860
L
Bellona
RaphaphaRun
Bellona
1,617
551
0
218
6,984
6,025
406
783
6,201
4,131
10,792
L
4,274
396
682
2,315
4,746
1,607
0
3,992
718
21,466
0
W
Chronos
SteffkoTTV
Chronos
4,828
1,320
0
734
4,825
1,716
2,708
657
4,102
36,294
0
L
Zeus
38
38
0
10
590
137
0
317
273
2,419
0
W
Thor
2,621
655
0
1,267
4,621
1,782
399
68
4,513
0
37,221
W
Odin
4,263
1,244
0
753
4,914
3,879
770
495
4,419
6,735
18,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,222
Gold Earned
30,076
168
Minions Killed
310
0
Camps Cleared
0
622,937
Distance Traveled
938,622
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,186
519
60
6
0
165,038
0
W
Cerberus
4,529
453
23
2
0
188,712
3
L
Neith
5,233
523
51
5
0
152,023
1
L
Thor
4,715
472
41
4
0
150,051
1
L
Bellona
4,564
456
33
3
0
131,081
2
L
Ra
5,179
518
41
4
0
158,284
0
W
Chronos
7,108
711
87
9
0
194,487
3
L
Zeus
3,531
353
2
0
0
31,498
0
W
Thor
6,274
627
81
8
0
210,964
2
W
Odin
6,979
698
59
6
0
179,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role