Player Matchup

He Bo
He Bo
CowboyBara
He Bo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,583 Elo+
Party 3
Neith
Neith
Klamydiaprinsen
Neith
Level 26
God Stats
2W - 2L
1,875 SR
Queue Stats
57W - 76L
1,482 Elo+
Party 2
Fenrir
Fenrir
Mackintush95
Fenrir
Level 30
God Stats
2W - 4L
1,380 SR
Queue Stats
129W - 140L
1,481 Elo+
Party 2
Yemoja
Yemoja
Norinh
Yemoja
Level 22
God Stats
11W - 6L
1,580 SR
Queue Stats
14W - 9L
1,523 Elo+
Party 2
Chang'e
Chang'e
Slimciack
Chang'e
Level 72
God Stats
130W - 114L
1,580 SR
Queue Stats
379W - 397L
1,453 Elo+
Party 3
Team Averages
Level 31
1,583 SR
1,505 Elo+

VS

Team Averages
Level 27
1,652 SR
1,470 Elo+
Ymir
Ymir
Agent_Shrimpy
Ymir
Level 10
God Stats
3W - 0L
1,824 SR
Queue Stats
13W - 5L
1,479 Elo+
Party 1
Izanami
Izanami
HolyBigToe
Izanami
Level 28
God Stats
11W - 13L
1,500 SR
Queue Stats
286W - 317L
1,563 Elo+
Solo
Olorun
Olorun
Raayke
Olorun
Level 26
God Stats
18W - 14L
1,547 SR
Queue Stats
44W - 50L
1,435 Elo+
Party 4
Ravana
Ravana
ScuffedCreation
Ravana
Level 48
God Stats
5W - 2L
1,713 SR
Queue Stats
44W - 43L
1,426 Elo+
Party 1
Bellona
Bellona
returrnn
Bellona
Level 25
God Stats
33W - 11L
1,677 SR
Queue Stats
101W - 108L
1,445 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
4
0 / 6 / 0
3,705
371
1,086
5,239
1,621
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

5
0 / 4 / 0
3,712
371
912
3,597
726
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
9
2 / 3 / 0
5,232
523
2,617
6,407
2,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Norinh
Yemoja
8
0 / 0 / 1
4,653
465
2,882
5,969
2,126
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
Slimciack
Chang'e
9
0 / 3 / 1
5,299
530
4,768
7,504
4,906
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 5
5,871
587
3,403
7,207
4,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
HolyBigToe
Izanami
9
3 / 0 / 1
5,934
593
4,204
4,952
1,367
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
Raayke
Olorun
10
3 / 0 / 1
6,200
620
3,078
4,100
1,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
6 / 0 / 1
6,978
698
4,277
4,815
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
returrnn
Bellona
10
1 / 1 / 3
5,627
563
2,365
6,051
3,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
15
16
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
He Bo
0
6
0
0
W
Izanami
HolyBigToe
Izanami
3
0
1
3.5
L
0
4
0
0
L
Fenrir
2
3
0
0.67
L
Yemoja
Norinh
Yemoja
0
0
1
0.5
W
Olorun
Raayke
Olorun
3
0
1
3.5
W
6
0
1
6.5
L
Chang'e
Slimciack
Chang'e
0
3
1
0.17
W
Bellona
returrnn
Bellona
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,265
Damage
17,327
28,716
Taken
27,125
11,625
Mitigated
12,934
8,678
Healing
12,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,403
776
0
1,902
7,207
4,532
381
1,927
5,280
17,543
0
L
He Bo
1,086
185
0
203
5,239
1,621
0
2,309
2,930
7,012
0
W
Izanami
HolyBigToe
Izanami
4,204
2,904
0
1,430
4,952
1,367
1,552
1,209
3,743
0
32,865
L
912
526
0
382
3,597
726
0
1,415
2,182
0
7,042
L
Fenrir
2,617
718
0
1,619
6,407
2,246
30
1,555
4,852
0
21,324
L
Yemoja
Norinh
Yemoja
2,882
389
872
1,514
5,969
2,126
0
802
5,167
17,258
0
W
Olorun
Raayke
Olorun
3,078
1,463
84
3,302
4,100
1,486
3,040
1,309
2,791
30,433
0
W
4,277
1,248
0
2,582
4,815
2,008
0
1,484
3,331
0
35,929
L
Chang'e
Slimciack
Chang'e
4,768
815
197
3,891
7,504
4,906
262
400
7,104
27,656
0
W
Bellona
returrnn
Bellona
2,365
771
0
3,148
6,051
3,541
66
2,866
3,185
0
22,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,601
Gold Earned
30,610
135
Minions Killed
308
0
Camps Cleared
0
776,842
Distance Traveled
954,574
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,871
587
24
2
0
187,759
2
L
He Bo
3,705
371
6
1
0
121,379
0
W
Izanami
5,934
593
89
9
0
169,662
2
L
Neith
3,712
371
8
1
0
129,975
2
L
Fenrir
5,232
523
43
4
0
175,947
1
L
Yemoja
4,653
465
23
2
0
177,765
2
W
Olorun
6,200
620
64
6
0
168,198
0
W
Ravana
6,978
698
81
8
0
232,519
1
L
Chang'e
5,299
530
55
6
0
171,776
3
W
Bellona
5,627
563
50
5
0
196,436
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role