Player Matchup

Gilgamesh
Gilgamesh
Gold I
Sven-Zilla
Gilgamesh
Gold I
Level 118
God Stats
3W - 2L
1,540 SR
Queue Stats
309W - 404L
1,760 MMR
Solo
Cthulhu
Cthulhu
Gold V
noob__looool
Cthulhu
Gold V
Level 157
God Stats
3W - 2L
1,645 SR
Queue Stats
38W - 49L
1,581 MMR
Solo
Scylla
Scylla
Platinum III
zXmjoodeXz
Scylla
Platinum III
Level 157
God Stats
10W - 7L
1,646 SR
Queue Stats
89W - 85L
1,925 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,611 SR
1,755 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 88
1,589 SR
1,567 MMR
Hel
Hel
Silver I
ElectrizSkiIIz
Hel
Silver I
Level 84
God Stats
12W - 7L
1,691 SR
Queue Stats
15W - 13L
1,603 MMR
Party 1
Hercules
Hercules
Silver I
Kilax--
Hercules
Silver I
Level 92
God Stats
0W - 2L
1,586 SR
Queue Stats
17W - 17L
1,481 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
NeskyZone
Hou Yi
Gold IV
Level 89
God Stats
5W - 4L
1,489 SR
Queue Stats
18W - 17L
1,617 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Sven-Zilla
Gilgamesh
15
2 / 4 / 11
11,726
617
19,361
27,113
20,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
noob__looool
Cthulhu
17
4 / 1 / 12
12,901
679
20,995
32,341
32,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
zXmjoodeXz
Scylla
19
13 / 3 / 5
14,573
767
31,297
14,839
5,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
PersephoneOdinMorgan Le FaySobekAthena

VS

Bans
ThothGebArtemisBacchusHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 4
11,777
620
14,901
21,002
9,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hercules
Kilax--
Hercules
14
1 / 5 / 7
12,053
634
17,459
35,581
39,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
NeskyZone
Hou Yi
15
3 / 7 / 1
11,574
609
25,899
25,526
9,495
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
19
Kills
7
8
Deaths
19
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
7
4
0.71
L
Hercules
Kilax--
Hercules
1
5
7
0.9
L
Hou Yi
NeskyZone
Hou Yi
3
7
1
0.5
W
Gilgamesh
Sven-Zilla
Gilgamesh
2
4
11
1.88
W
Cthulhu
noob__looool
Cthulhu
4
1
12
10
W
Scylla
zXmjoodeXz
Scylla
13
3
5
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,653
Damage
58,259
74,293
Taken
82,109
58,516
Mitigated
58,138
24,299
Healing
35,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,901
627
12,287
8,969
21,002
9,341
0
13,384
6,483
55,600
0
L
Hercules
Kilax--
Hercules
17,459
6,268
0
10,875
35,581
39,302
22
16,511
16,182
0
26,838
L
Hou Yi
NeskyZone
Hou Yi
25,899
15,449
0
3,856
25,526
9,495
280
18,768
5,234
0
55,866
W
Gilgamesh
Sven-Zilla
Gilgamesh
19,361
5,947
1,231
5,342
27,113
20,413
499
5,719
21,394
0
52,650
W
Cthulhu
noob__looool
Cthulhu
20,995
1,197
2,304
13,885
32,341
32,790
273
6,669
25,672
53,174
0
W
Scylla
zXmjoodeXz
Scylla
31,297
3,360
0
1,537
14,839
5,313
1,508
3,297
11,542
73,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,200
Gold Earned
35,404
232
Minions Killed
194
10
Camps Cleared
7
1,102,482
Distance Traveled
978,907
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,777
620
100
5
4
329,312
5
L
Hercules
12,053
634
20
1
0
342,761
3
L
Hou Yi
11,574
609
74
4
3
306,834
2
W
Gilgamesh
11,726
617
45
2
4
359,439
3
W
Cthulhu
12,901
679
75
4
3
386,374
5
W
Scylla
14,573
767
112
6
3
356,669
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role