Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
JoN4sK4chEL
Loki
Level 29
God Stats
0W - 2L
1,309 SR
Queue Stats
76W - 94L
1,271 Elo+
Solo
Janus
Janus
xXEvolutionXx77
Janus
Level 113
God Stats
8W - 10L
1,504 SR
Queue Stats
53W - 59L
1,462 Elo+
Solo
Team Averages
Level 97
1,438 SR
1,411 Elo+

VS

Team Averages
Level 71
1,396 SR
1,394 Elo+
Fenrir
Fenrir
Eric___210
Fenrir
Level 68
God Stats
2W - 0L
1,571 SR
Queue Stats
28W - 31L
1,446 Elo+
Solo
Baron Samedi
Baron Samedi
MackOnDeckNL
Baron Samedi
Level 122
God Stats
25W - 31L
1,460 SR
Queue Stats
244W - 297L
1,432 Elo+
Solo
Sobek
Sobek
Wrsnt5
Sobek
Level 23
God Stats
5W - 9L
1,157 SR
Queue Stats
83W - 98L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 5 / 0
5,813
581
3,859
9,895
8,033
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 4 / 0
5,839
584
2,714
6,911
3,801
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 1 / 0
6,189
619
7,585
4,573
1,557
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Eric___210
Fenrir
11
7 / 0 / 3
7,524
752
8,101
7,468
2,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
MackOnDeckNL
Baron Samedi
12
3 / 0 / 7
7,289
729
7,491
6,460
2,523
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
Wrsnt5
Sobek
10
0 / 0 / 10
6,463
646
1,787
5,941
6,126
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
10
10
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
5
0
0
W
Fenrir
Eric___210
Fenrir
7
0
3
8.5
L
0
4
0
0
W
Baron Samedi
MackOnDeckNL
Baron Samedi
3
0
7
6.5
W
Sobek
Wrsnt5
Sobek
0
0
10
5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,158
Damage
17,379
21,379
Taken
19,869
13,391
Mitigated
10,896
2,623
Healing
6,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,859
305
0
992
9,895
8,033
0
4,601
5,294
11,739
0
W
Fenrir
Eric___210
Fenrir
8,101
1,946
0
1,761
7,468
2,247
0
5,167
2,301
0
15,286
L
2,714
520
582
793
6,911
3,801
0
2,923
3,988
0
9,859
W
Baron Samedi
MackOnDeckNL
Baron Samedi
7,491
678
793
3,317
6,460
2,523
0
3,993
2,467
33,731
0
W
Sobek
Wrsnt5
Sobek
1,787
165
0
1,116
5,941
6,126
48
2,833
3,108
8,300
0
L
7,585
449
0
256
4,573
1,557
0
2,021
2,552
34,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,841
Gold Earned
21,276
110
Minions Killed
102
5
Camps Cleared
4
529,117
Distance Traveled
600,975
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,813
581
29
3
2
173,976
0
W
Fenrir
7,524
752
16
2
3
227,224
4
L
Loki
5,839
584
21
2
1
172,525
1
W
Baron Samedi
7,289
729
65
7
0
177,880
2
W
Sobek
6,463
646
21
2
1
195,871
0
L
Janus
6,189
619
60
6
2
182,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role