Player Matchup

Fenrir
Fenrir
PoootyTanng
Fenrir
Level 83
God Stats
6W - 1L
1,765 SR
Queue Stats
352W - 461L
1,488 Elo+
Party 1
Merlin
Merlin
Vermilion518
Merlin
Level 44
God Stats
4W - 3L
1,783 SR
Queue Stats
124W - 148L
1,443 Elo+
Party 1
Cernunnos
Cernunnos
buddyfkr
Cernunnos
Level 84
God Stats
24W - 33L
1,491 SR
Queue Stats
205W - 304L
1,394 Elo+
Party 1
Team Averages
Level 70
1,680 SR
1,441 Elo+

VS

Team Averages
Level 106
1,460 SR
1,565 Elo+
Nu Wa
Nu Wa
Backflip
Nu Wa
Level 98
God Stats
16W - 13L
1,590 SR
Queue Stats
82W - 69L
1,579 Elo+
Party 2
Skadi
Skadi
HomieLorenzo
Skadi
Level 120
God Stats
1W - 1L
1,257 SR
Queue Stats
77W - 70L
1,612 Elo+
Party 2
Achilles
Achilles
梦回墨染是涟漪
Achilles
Level 99
God Stats
1W - 0L
1,533 SR
Queue Stats
15W - 12L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 11 / 4
8,999
600
8,142
16,520
10,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
15
4 / 3 / 3
10,536
702
17,409
13,625
4,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
buddyfkr
Cernunnos
12
2 / 5 / 5
9,196
613
9,924
13,257
2,895
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Backflip
Nu Wa
14
3 / 4 / 15
10,499
700
11,768
11,824
5,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
12 / 0 / 7
12,138
809
19,969
12,634
6,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 4 / 11
10,763
718
7,332
23,448
31,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
8
Kills
19
19
Deaths
8
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Backflip
Nu Wa
3
4
15
2.63
W
12
0
7
15.5
L
Fenrir
2
11
4
0.36
L
Merlin
4
3
3
1.83
L
Cernunnos
buddyfkr
Cernunnos
2
5
5
0.9
W
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,475
Damage
39,069
43,402
Taken
47,906
17,492
Mitigated
43,684
9,798
Healing
7,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Backflip
Nu Wa
11,768
3,196
0
752
11,824
5,677
1,096
6,199
5,625
25,368
0
W
19,969
8,947
0
3,751
12,634
6,486
2,091
5,154
7,480
0
71,950
L
Fenrir
8,142
1,683
0
2,562
16,520
10,535
0
3,888
11,837
0
13,825
L
Merlin
17,409
568
214
4,113
13,625
4,062
0
1,924
11,206
70,090
0
L
Cernunnos
buddyfkr
Cernunnos
9,924
3,948
784
2,125
13,257
2,895
0
5,039
7,580
0
36,390
W
7,332
934
0
2,554
23,448
31,521
0
6,536
16,912
0
18,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,731
Gold Earned
33,400
180
Minions Killed
180
2
Camps Cleared
12
779,451
Distance Traveled
861,934
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,499
700
42
3
3
274,618
5
W
Skadi
12,138
809
122
8
8
293,091
1
L
Fenrir
8,999
600
12
1
0
255,630
1
L
Merlin
10,536
702
119
8
1
281,630
3
L
Cernunnos
9,196
613
49
3
1
242,191
4
W
Achilles
10,763
718
16
1
1
294,225
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role