Player Matchup

Chiron
Chiron
CounterSouls
Chiron
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 58L
1,500 Elo+
Solo
Tyr
Tyr
Jherom
Tyr
Level 151
God Stats
1W - 0L
1,746 SR
Queue Stats
86W - 29L
1,750 Elo+
Party 1
Serqet
Serqet
Shërry
Serqet
Level 160
God Stats
15W - 7L
1,641 SR
Queue Stats
283W - 150L
1,727 Elo+
Party 1
Hera
Hera
XxSnowWolvesxX
Hera
Level 87
God Stats
1W - 2L
1,388 SR
Queue Stats
41W - 51L
1,420 Elo+
Solo
Team Averages
Level 120
1,569 SR
1,599 Elo+

VS

Team Averages
Level 64
1,505 SR
1,502 Elo+
Da Ji
Da Ji
Avlodic
Da Ji
Level 102
God Stats
5W - 6L
1,592 SR
Queue Stats
30W - 27L
1,591 Elo+
Party 2
Tyr
Tyr
Capt Cholc
Tyr
Level 32
God Stats
0W - 1L
1,434 SR
Queue Stats
1W - 4L
1,280 Elo+
Party 2
Cthulhu
Cthulhu
IGetGreensDaily
Cthulhu
Level 16
God Stats
0W - 1L
1,220 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Zeus
Zeus
MAGA Rocket Man
Zeus
Level 105
God Stats
2W - 2L
1,774 SR
Queue Stats
34W - 25L
1,637 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
2 / 1 / 10
8,501
850
7,466
5,666
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
Jherom
Tyr
14
5 / 1 / 9
8,710
871
7,065
9,569
7,540
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Serqet
Shërry
Serqet
15
11 / 1 / 2
9,423
942
9,785
6,279
2,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 4 / 5
8,020
802
4,996
6,111
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Avlodic
Da Ji
13
4 / 7 / 1
7,925
793
4,226
9,149
4,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 3 / 2
6,804
680
2,869
10,002
6,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
0 / 3 / 1
6,507
651
2,432
8,784
8,362
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
2 / 7 / 1
7,457
746
5,939
8,362
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
20
Kills
6
7
Deaths
20
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Avlodic
Da Ji
4
7
1
0.64
L
0
3
2
0.33
W
Chiron
2
1
10
7
L
0
3
1
0.17
W
Tyr
Jherom
Tyr
5
1
9
9.5
L
2
7
1
0.36
W
Serqet
Shërry
Serqet
11
1
2
12
W
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,312
Damage
15,466
27,625
Taken
36,297
14,008
Mitigated
21,461
7,507
Healing
2,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Avlodic
Da Ji
4,226
691
0
162
9,149
4,007
0
1,808
7,199
0
11,103
L
2,869
522
0
2,118
10,002
6,873
0
1,290
8,280
0
17,405
W
Chiron
7,466
3,228
188
2,250
5,666
2,174
1,983
2,136
3,527
0
28,708
L
2,432
180
0
110
8,784
8,362
225
637
7,495
11,184
0
W
Tyr
Jherom
Tyr
7,065
1,004
0
2,667
9,569
7,540
352
1,792
7,777
0
21,480
L
5,939
409
0
204
8,362
2,219
0
1,298
6,691
27,807
0
W
Serqet
Shërry
Serqet
9,785
1,590
0
1,894
6,279
2,413
450
2,260
4,019
0
25,603
W
4,996
1,407
0
508
6,111
1,881
1,183
2,808
3,303
20,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,654
Gold Earned
28,693
161
Minions Killed
111
11
Camps Cleared
8
810,554
Distance Traveled
644,949
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,925
793
16
2
2
150,040
0
L
Tyr
6,804
680
25
3
0
189,074
1
W
Chiron
8,501
850
67
7
4
185,835
2
L
Cthulhu
6,507
651
17
2
0
175,160
1
W
Tyr
8,710
871
23
2
2
232,054
2
L
Zeus
7,457
746
53
5
6
130,675
2
W
Serqet
9,423
942
34
3
4
229,403
2
W
Hera
8,020
802
37
4
1
163,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role