Player Matchup

Chaac
Chaac
 
Chaac
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
DarkMageYami
Fafnir
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 31L
1,381 Elo+
Solo
The Morrigan
The Morrigan
DirePants95
The Morrigan
Level 28
God Stats
5W - 5L
1,412 SR
Queue Stats
193W - 223L
1,436 Elo+
Solo
Thanatos
Thanatos
GerittDieSchneke
Thanatos
Level 47
God Stats
1W - 0L
1,554 SR
Queue Stats
39W - 29L
1,518 Elo+
Party 2
Artemis
Artemis
Keifende_Natter
Artemis
Level 128
God Stats
4W - 1L
1,662 SR
Queue Stats
111W - 92L
1,539 Elo+
Party 2
Team Averages
Level 63
1,526 SR
1,475 Elo+

VS

Team Averages
Level 72
1,534 SR
1,492 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
De100r97
Nemesis
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Horus
Horus
Vikludens
Horus
Level 54
God Stats
0W - 1L
1,449 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
pulnake
Merlin
Level 53
God Stats
9W - 11L
1,637 SR
Queue Stats
300W - 333L
1,459 Elo+
Solo
Danzaburou
Danzaburou
Альтус
Danzaburou
Level 68
God Stats
0W - 1L
1,581 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
5 / 0 / 7
8,630
863
11,177
9,578
9,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fafnir
14
4 / 1 / 7
9,385
939
6,379
9,073
7,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

The Morrigan
DirePants95
The Morrigan
14
1 / 2 / 3
7,219
722
1,568
3,574
1,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 2 / 4
7,448
745
5,714
4,622
1,617
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 1 / 7
7,827
783
8,879
6,387
2,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
1 / 0 / 2
7,220
722
3,934
5,774
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
De100r97
Nemesis
12
2 / 5 / 3
7,390
739
2,972
10,272
3,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Vikludens
Horus
12
0 / 2 / 3
6,012
601
3,853
10,279
7,121
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
pulnake
Merlin
14
3 / 3 / 2
7,374
737
9,834
7,019
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Альтус
Danzaburou
12
0 / 5 / 2
6,323
632
1,589
7,311
2,675
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
15
Kills
6
6
Deaths
15
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
0
7
8.5
L
Kukulkan
 
Kukulkan
1
0
2
2
W
Fafnir
4
1
7
7.5
L
Nemesis
De100r97
Nemesis
2
5
3
0.7
W
The Morrigan
DirePants95
The Morrigan
1
2
3
1.25
W
3
2
4
2.5
W
2
1
7
5.5
L
Horus
Vikludens
Horus
0
2
3
0.75
L
Merlin
pulnake
Merlin
3
3
2
1.33
L
Danzaburou
Альтус
Danzaburou
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,717
Damage
22,182
33,234
Taken
40,655
21,687
Mitigated
17,377
17,611
Healing
10,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,177
815
730
5,456
9,578
9,175
1
4,711
4,524
0
22,497
L
Kukulkan
 
Kukulkan
3,934
206
54
1,348
5,774
1,979
0
1,004
4,643
27,733
0
W
Fafnir
6,379
2,656
1,392
2,796
9,073
7,247
371
3,357
5,392
17,764
0
L
Nemesis
De100r97
Nemesis
2,972
991
0
1,770
10,272
3,317
0
1,870
8,238
0
19,073
W
The Morrigan
DirePants95
The Morrigan
1,568
161
0
301
3,574
1,420
459
1,176
2,324
23,505
1,730
W
5,714
643
0
4,413
4,622
1,617
303
1,468
2,992
0
16,322
W
8,879
2,457
0
2,523
6,387
2,228
1,430
2,165
4,082
0
32,449
L
Horus
Vikludens
Horus
3,853
1,581
1,738
3,673
10,279
7,121
0
2,973
7,220
0
9,297
L
Merlin
pulnake
Merlin
9,834
147
0
905
7,019
2,285
0
2,118
4,668
27,287
0
L
Danzaburou
Альтус
Danzaburou
1,589
566
0
1,038
7,311
2,675
0
494
6,509
0
13,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,509
Gold Earned
34,319
217
Minions Killed
209
8
Camps Cleared
5
978,245
Distance Traveled
936,370
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,630
863
32
3
1
240,397
0
L
Kukulkan
7,220
722
69
7
0
205,251
2
W
Fafnir
9,385
939
25
3
2
195,406
0
L
Nemesis
7,390
739
34
3
2
184,767
4
W
The Morrigan
7,219
722
60
6
1
170,232
2
W
Thanatos
7,448
745
27
3
1
200,317
3
W
Artemis
7,827
783
73
7
3
171,893
3
L
Horus
6,012
601
16
2
2
200,728
0
L
Merlin
7,374
737
56
6
1
183,114
1
L
Danzaburou
6,323
632
34
3
0
162,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role