Player Matchup

Ymir
Ymir
Folkiboi
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Nemesis
Nemesis
JuanTerror-
Nemesis
Level 17
God Stats
1W - 0L
1,748 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Nawosen
Nu Wa
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
275W - 326L
1,282 Elo+
Solo
Anhur
Anhur
XxTanGuYLePGMxX
Anhur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Chaac
Chaac
hebi420
Chaac
Level 88
God Stats
4W - 6L
1,437 SR
Queue Stats
74W - 92L
1,445 Elo+
Party 1
Team Averages
Level 28
1,537 SR
1,445 Elo+

VS

Team Averages
Level 18
1,555 SR
1,341 Elo+
He Bo
He Bo
Furiacisko
He Bo
Level 18
God Stats
1W - 2L
1,663 SR
Queue Stats
17W - 25L
1,290 Elo+
Solo
Loki
Loki
RoA_keyas
Loki
Level 12
God Stats
0W - 4L
1,104 SR
Queue Stats
6W - 10L
1,047 Elo+
Solo
Yemoja
Yemoja
Sim1H16
Yemoja
Level 29
God Stats
12W - 9L
1,641 SR
Queue Stats
62W - 69L
1,389 Elo+
Solo
Arachne
Arachne
lisa_is_itlairt
Arachne
Level 29
God Stats
6W - 4L
1,869 SR
Queue Stats
128W - 137L
1,478 Elo+
Solo
Guan Yu
Guan Yu
wwqqwwq
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
2 / 3 / 22
10,412
548
4,446
15,382
16,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
JuanTerror-
Nemesis
15
3 / 5 / 8
10,347
545
5,299
11,240
5,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
Nawosen
Nu Wa
16
10 / 8 / 14
11,267
593
22,237
10,869
4,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
14 / 1 / 12
12,877
678
20,285
17,954
7,806
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Chaac
hebi420
Chaac
16
11 / 3 / 12
11,343
597
15,792
14,630
8,388
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
3 / 8 / 9
8,540
449
8,904
16,438
4,166
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
14
3 / 12 / 4
9,480
499
4,721
15,964
4,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
Sim1H16
Yemoja
13
1 / 4 / 3
8,145
429
2,574
13,150
9,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
9 / 7 / 3
9,861
519
11,044
22,057
8,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
wwqqwwq
Guan Yu
14
2 / 9 / 5
8,129
428
1,525
17,904
15,035
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
42
40
Kills
18
20
Deaths
40
68
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
3
22
4.33
L
He Bo
3
8
9
0.94
W
Nemesis
JuanTerror-
Nemesis
3
5
8
1.4
W
Nu Wa
Nawosen
Nu Wa
10
8
14
2.13
L
Loki
3
12
4
0.42
L
Yemoja
Sim1H16
Yemoja
1
4
3
0.63
W
14
1
12
20
W
Chaac
hebi420
Chaac
11
3
12
5.67
L
9
7
3
1.5
L
Guan Yu
wwqqwwq
Guan Yu
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,059
Damage
28,768
70,075
Taken
85,513
42,555
Mitigated
41,614
17,818
Healing
18,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,446
656
0
2,854
15,382
16,713
488
1,575
13,807
14,040
0
L
He Bo
8,904
216
0
2,049
16,438
4,166
35
6,810
9,061
31,204
0
W
Nemesis
JuanTerror-
Nemesis
5,299
2,226
0
1,347
11,240
5,493
4,138
2,925
8,315
0
52,891
W
Nu Wa
Nawosen
Nu Wa
22,237
6,552
0
469
10,869
4,155
2,880
2,416
8,453
53,045
0
L
Loki
4,721
675
0
288
15,964
4,946
576
3,288
12,411
0
39,252
L
Yemoja
Sim1H16
Yemoja
2,574
615
5,159
2,564
13,150
9,318
0
4,189
8,732
19,718
0
W
20,285
11,429
0
7,916
17,954
7,806
4,789
2,483
15,471
0
117,403
W
Chaac
hebi420
Chaac
15,792
1,747
0
5,232
14,630
8,388
1,238
2,830
11,800
0
65,755
L
11,044
7,607
353
6,697
22,057
8,149
0
7,100
14,483
0
55,934
L
Guan Yu
wwqqwwq
Guan Yu
1,525
103
134
1,120
17,904
15,035
49
3,584
14,143
0
35,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,246
Gold Earned
44,155
449
Minions Killed
302
0
Camps Cleared
0
1,814,289
Distance Traveled
1,562,298
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,412
548
17
1
0
348,900
0
L
He Bo
8,540
449
55
3
0
303,607
0
W
Nemesis
10,347
545
93
5
0
390,504
0
W
Nu Wa
11,267
593
63
3
0
309,966
5
L
Loki
9,480
499
78
4
0
268,546
2
L
Yemoja
8,145
429
29
2
0
287,935
0
W
Anhur
12,877
678
175
9
0
358,629
2
W
Chaac
11,343
597
101
5
0
406,290
3
L
Arachne
9,861
519
87
5
0
367,339
1
L
Guan Yu
8,129
428
53
3
0
334,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role