Player Matchup

Ganesha
Ganesha
Silver III
DaddyDonley
Ganesha
Silver III
Level 87
God Stats
11W - 12L
1,491 SR
Queue Stats
222W - 243L
716 MMR
Solo
Bastet
Bastet
Silver II
SIMPLECOMPOSURE
Bastet
Silver II
Level 44
God Stats
17W - 21L
1,465 SR
Queue Stats
57W - 73L
1,083 MMR
Solo
Cernunnos
Cernunnos
Silver II
TheKiller25223
Cernunnos
Silver II
Level 88
God Stats
4W - 1L
1,651 SR
Queue Stats
77W - 86L
981 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
bwyann
Sun Wukong
Gold V
Level 104
God Stats
9W - 9L
1,578 SR
Queue Stats
39W - 38L
1,468 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
chamy470
Baron Samedi
Silver III
Level 48
God Stats
0W - 2L
1,459 SR
Queue Stats
12W - 17L
1,272 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 74
1,529 SR
1,104 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 98
1,564 SR
1,074 MMR
Medusa
Medusa
Bronze III
Andresyuh
Medusa
Bronze III
Level 102
God Stats
1W - 0L
1,610 SR
Queue Stats
3W - 6L
1,359 MMR
Party 2
Ymir
Ymir
Silver IV
KeijiAmano
Ymir
Silver IV
Level 109
God Stats
26W - 12L
1,481 SR
Queue Stats
104W - 119L
504 MMR
Party 1
Bakasura
Bakasura
Bronze I
NuttyH
Bakasura
Bronze I
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
252W - 267L
390 MMR
Party 1
Chang'e
Chang'e
Gold III
Riley_Readabook
Chang'e
Gold III
Level 109
God Stats
13W - 16L
1,521 SR
Queue Stats
76W - 74L
1,563 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Siliclaw
Sylvanus
Bronze III
Level 83
God Stats
1W - 0L
1,710 SR
Queue Stats
2W - 2L
1,551 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DaddyDonley
Ganesha
13
0 / 11 / 6
8,563
428
5,522
25,562
25,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 7 / 2
8,682
434
10,808
17,335
6,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cernunnos
TheKiller25223
Cernunnos
14
3 / 8 / 2
8,820
441
12,232
15,028
4,677
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
bwyann
Sun Wukong
16
2 / 4 / 3
9,796
490
15,588
21,231
13,650
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
chamy470
Baron Samedi
12
2 / 11 / 0
8,063
403
9,731
18,121
6,753
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
ArachneTiamatSetAthenaAwilix

VS

Bans
OdinDanzaburouCu ChulainnKaliGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Andresyuh
Medusa
19
9 / 1 / 10
12,732
637
17,802
11,419
4,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
6 / 2 / 21
10,905
545
10,554
18,553
21,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
NuttyH
Bakasura
17
6 / 3 / 10
11,126
556
8,663
19,007
9,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
12 / 1 / 14
13,057
653
23,850
17,371
7,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Siliclaw
Sylvanus
17
8 / 2 / 8
11,515
576
13,839
17,792
14,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
104
9
Kills
41
41
Deaths
9
13
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Medusa
Andresyuh
Medusa
9
1
10
14
L
Ganesha
DaddyDonley
Ganesha
0
11
6
0.27
W
6
2
21
8.25
W
Bakasura
NuttyH
Bakasura
6
3
10
3.67
W
12
1
14
19
L
2
7
2
0.43
W
Sylvanus
Siliclaw
Sylvanus
8
2
8
6
L
Cernunnos
TheKiller25223
Cernunnos
3
8
2
0.5
L
Sun Wukong
bwyann
Sun Wukong
2
4
3
0.88
L
Baron Samedi
chamy470
Baron Samedi
2
11
0
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,881
Damage
74,708
97,277
Taken
84,142
56,681
Mitigated
57,735
23,569
Healing
39,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Andresyuh
Medusa
17,802
10,237
0
4,474
11,419
4,946
3,936
1,733
9,686
0
103,155
L
Ganesha
DaddyDonley
Ganesha
5,522
1,017
1,961
2,182
25,562
25,019
0
11,729
13,495
33,167
0
W
10,554
1,981
988
3,105
18,553
21,218
208
3,818
14,735
34,054
0
W
Bakasura
NuttyH
Bakasura
8,663
5,487
0
6,851
19,007
9,953
0
2,639
16,368
0
63,838
W
23,850
2,152
6,685
9,782
17,371
7,520
928
4,716
12,655
111,871
0
L
10,808
1,991
0
2,590
17,335
6,582
0
8,357
8,812
169
57,954
W
Sylvanus
Siliclaw
Sylvanus
13,839
3,873
1,825
5,960
17,792
14,098
1,330
2,585
15,207
57,608
10,353
L
Cernunnos
TheKiller25223
Cernunnos
12,232
5,389
148
2,780
15,028
4,677
320
4,871
10,009
0
55,777
L
Sun Wukong
bwyann
Sun Wukong
15,588
4,068
0
10,194
21,231
13,650
0
12,458
8,526
0
65,597
L
Baron Samedi
chamy470
Baron Samedi
9,731
968
547
3,167
18,121
6,753
0
8,581
8,221
51,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,924
Gold Earned
59,335
420
Minions Killed
595
0
Camps Cleared
0
1,690,211
Distance Traveled
1,943,948
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,732
637
130
7
0
398,162
2
L
Ganesha
8,563
428
18
1
0
338,202
3
W
Ymir
10,905
545
45
2
0
378,945
6
W
Bakasura
11,126
556
114
6
0
465,408
0
W
Chang'e
13,057
653
197
10
0
394,284
2
L
Bastet
8,682
434
91
5
0
326,561
3
W
Sylvanus
11,515
576
109
5
0
307,149
3
L
Cernunnos
8,820
441
101
5
0
341,686
5
L
Sun Wukong
9,796
490
119
6
0
372,057
4
L
Baron Samedi
8,063
403
91
5
0
311,705
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role