Player Matchup

Ganesha
Ganesha
Diamond IV
AdrianRamirez
Ganesha
Diamond IV
Level 160
God Stats
16W - 17L
1,593 SR
Queue Stats
171W - 162L
2,199 MMR
Party 1
Tiamat
Tiamat
Masters
Défine
Tiamat
Masters
Level 160
God Stats
0W - 1L
1,906 SR
Queue Stats
361W - 347L
2,392 MMR
Solo
Hun Batz
Hun Batz
Masters
Erikdeg10
Hun Batz
Masters
Level 149
God Stats
2W - 1L
1,852 SR
Queue Stats
477W - 453L
2,227 MMR
Party 2
Hou Yi
Hou Yi
Diamond IV
TonyDownfall
Hou Yi
Diamond IV
Level 158
God Stats
78W - 86L
1,624 SR
Queue Stats
820W - 816L
2,152 MMR
Party 2
Cthulhu
Cthulhu
Platinum IV
Venxsaur
Cthulhu
Platinum IV
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
2,051 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,695 SR
2,204 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,623 SR
2,376 MMR
Ah Muzen Cab
Ah Muzen Cab
Masters
Chawkstyr
Ah Muzen Cab
Masters
Level 149
God Stats
55W - 27L
1,752 SR
Queue Stats
301W - 236L
2,836 MMR
Party 4
Awilix
Awilix
Diamond IV
HazardFree
Awilix
Diamond IV
Level 160
God Stats
19W - 16L
1,700 SR
Queue Stats
758W - 735L
1,962 MMR
Party 3
Cupid
Cupid
Diamond IV
MuckSticky
Cupid
Diamond IV
Level 65
God Stats
4W - 2L
1,500 SR
Queue Stats
226W - 223L
2,208 MMR
Party 3
Sobek
Sobek
Platinum I
Nevbry
Sobek
Platinum I
Level 159
God Stats
10W - 3L
1,663 SR
Queue Stats
601W - 602L
1,987 MMR
Solo
Zhong Kui
Zhong Kui
Masters
Nuzina
Zhong Kui
Masters
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
214W - 169L
2,884 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
13
0 / 4 / 8
7,645
402
4,195
14,104
13,480
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
Défine
Tiamat
16
1 / 6 / 2
9,099
479
5,759
16,875
7,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Erikdeg10
Hun Batz
13
1 / 8 / 4
8,211
432
7,955
18,419
5,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hou Yi
15
8 / 8 / 0
9,408
495
11,817
18,731
6,024
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Venxsaur
Cthulhu
13
2 / 3 / 4
8,280
436
6,894
21,146
18,272
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
OdinPersephoneMorgan Le FayGebArtio

VS

Bans
UllrHelKaliGilgameshLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chawkstyr
Ah Muzen Cab
20
8 / 2 / 6
12,876
678
27,329
16,116
6,524
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Awilix
HazardFree
Awilix
17
6 / 2 / 12
11,527
607
9,860
15,234
6,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Cupid
17
8 / 2 / 11
11,773
620
17,830
13,416
4,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
Nevbry
Sobek
15
3 / 5 / 13
10,450
550
4,182
20,889
16,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
Nuzina
Zhong Kui
18
4 / 2 / 10
11,233
591
13,892
17,542
12,925
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
81
12
Kills
29
29
Deaths
13
18
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
4
8
1
W
Ah Muzen Cab
Chawkstyr
Ah Muzen Cab
8
2
6
5.5
L
Tiamat
Défine
Tiamat
1
6
2
0.33
L
Hun Batz
Erikdeg10
Hun Batz
1
8
4
0.38
W
Awilix
HazardFree
Awilix
6
2
12
6
W
Cupid
8
2
11
6.75
W
Sobek
Nevbry
Sobek
3
5
13
1.9
W
Zhong Kui
Nuzina
Zhong Kui
4
2
10
4.5
L
Hou Yi
8
8
0
1
L
Cthulhu
Venxsaur
Cthulhu
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,620
Damage
73,093
89,275
Taken
83,197
50,777
Mitigated
46,793
11,820
Healing
41,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
4,195
554
404
1,729
14,104
13,480
0
3,360
10,744
24,734
0
W
Ah Muzen Cab
Chawkstyr
Ah Muzen Cab
27,329
11,882
0
10,255
16,116
6,524
2,482
5,833
10,013
0
125,974
L
Tiamat
Défine
Tiamat
5,759
172
0
1,938
16,875
7,385
135
2,676
14,199
61,728
0
L
Hun Batz
Erikdeg10
Hun Batz
7,955
1,681
0
2,583
18,419
5,616
0
4,405
13,986
0
51,465
W
Awilix
HazardFree
Awilix
9,860
3,052
0
6,106
15,234
6,608
546
1,934
12,950
0
74,726
W
Cupid
17,830
9,285
592
7,589
13,416
4,735
4,726
2,781
10,502
0
92,688
W
Sobek
Nevbry
Sobek
4,182
321
0
5,841
20,889
16,001
0
3,429
15,784
20,927
0
W
Zhong Kui
Nuzina
Zhong Kui
13,892
1,802
0
10,727
17,542
12,925
844
4,781
12,255
63,724
0
L
Hou Yi
11,817
6,592
0
2,569
18,731
6,024
600
2,318
16,413
0
69,698
L
Cthulhu
Venxsaur
Cthulhu
6,894
588
134
2,463
21,146
18,272
0
4,958
15,859
34,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,643
Gold Earned
57,859
451
Minions Killed
596
0
Camps Cleared
0
1,728,560
Distance Traveled
1,923,437
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,645
402
25
1
0
363,493
3
W
Ah Muzen Cab
12,876
678
217
11
0
380,006
0
L
Tiamat
9,099
479
147
8
0
324,538
3
L
Hun Batz
8,211
432
94
5
0
343,001
1
W
Awilix
11,527
607
103
5
0
449,875
3
W
Cupid
11,773
620
122
6
0
339,932
0
W
Sobek
10,450
550
33
2
0
418,268
2
W
Zhong Kui
11,233
591
121
6
0
335,356
3
L
Hou Yi
9,408
495
118
6
0
302,638
3
L
Cthulhu
8,280
436
67
4
0
394,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role