Player Matchup

Merlin
Merlin
NoceurNayroo
Merlin
Level 98
God Stats
3W - 3L
1,500 SR
Queue Stats
81W - 53L
1,417 Elo+
Party 3
Cernunnos
Cernunnos
Optimus-Primal96
Cernunnos
Level 49
God Stats
25W - 13L
1,636 SR
Queue Stats
230W - 253L
1,430 Elo+
Party 1
Fenrir
Fenrir
Warrior07
Fenrir
Level 68
God Stats
0W - 4L
1,348 SR
Queue Stats
89W - 68L
1,405 Elo+
Party 3
Fafnir
Fafnir
hrtnstn281
Fafnir
Level 29
God Stats
26W - 17L
1,554 SR
Queue Stats
84W - 78L
1,445 Elo+
Party 1
Tiamat
Tiamat
rex3533
Tiamat
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,408 Elo+
Party 3
Team Averages
Level 62
1,508 SR
1,421 Elo+

VS

Team Averages
Level 45
1,449 SR
1,480 Elo+
Serqet
Serqet
A_O_Y_95
Serqet
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 197L
1,419 Elo+
Solo
Odin
Odin
Apexknightsas978
Odin
Level 66
God Stats
8W - 8L
1,333 SR
Queue Stats
350W - 315L
1,503 Elo+
Party 2
Ymir
Ymir
ManMadeBandAid
Ymir
Level 8
God Stats
19W - 9L
1,477 SR
Queue Stats
20W - 11L
1,379 Elo+
Party 2
Charybdis
Charybdis
ShyBomber
Charybdis
Level 48
God Stats
9W - 12L
1,433 SR
Queue Stats
201W - 166L
1,541 Elo+
Party 2
Raijin
Raijin
masteroffeet
Raijin
Level 65
God Stats
3W - 0L
1,500 SR
Queue Stats
333W - 269L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
4 / 5 / 4
11,967
520
14,681
14,208
4,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
6
0 / 3 / 0
6,717
292
2,670
3,920
920
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Warrior07
Fenrir
18
5 / 7 / 2
11,148
485
9,812
18,311
10,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fafnir
hrtnstn281
Fafnir
16
1 / 8 / 1
10,274
447
6,431
18,032
18,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
rex3533
Tiamat
16
2 / 6 / 2
10,044
437
9,055
16,024
7,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
A_O_Y_95
Serqet
18
2 / 6 / 5
11,379
495
4,671
15,155
8,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
3 / 4 / 4
12,187
530
5,639
17,019
17,782
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
1 / 1 / 10
11,077
482
3,707
8,879
10,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
ShyBomber
Charybdis
19
7 / 1 / 5
11,787
512
11,829
14,710
5,355
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
20
15 / 2 / 5
15,143
658
25,419
16,503
7,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
12
Kills
28
29
Deaths
14
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Serqet
A_O_Y_95
Serqet
2
6
5
0.75
W
3
4
4
1.25
W
1
1
10
6
L
Merlin
4
5
4
1.2
L
Cernunnos
0
3
0
0
W
Charybdis
ShyBomber
Charybdis
7
1
5
9.5
L
Fenrir
Warrior07
Fenrir
5
7
2
0.86
L
Fafnir
hrtnstn281
Fafnir
1
8
1
0.19
W
Raijin
15
2
5
8.75
L
Tiamat
rex3533
Tiamat
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,649
Damage
51,265
70,495
Taken
72,266
41,435
Mitigated
49,361
13,430
Healing
17,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
A_O_Y_95
Serqet
4,671
1,473
0
2,020
15,155
8,488
0
5,737
9,222
0
71,423
W
5,639
856
0
3,428
17,019
17,782
72
8,074
8,933
0
70,773
W
3,707
269
0
1,072
8,879
10,181
88
3,678
5,071
29,443
0
L
Merlin
14,681
146
0
2,712
14,208
4,905
0
7,088
6,239
79,325
0
L
Cernunnos
2,670
1,415
0
843
3,920
920
83
915
2,955
0
16,237
W
Charybdis
ShyBomber
Charybdis
11,829
7,273
0
6,883
14,710
5,355
2,132
6,442
8,130
0
80,022
L
Fenrir
Warrior07
Fenrir
9,812
1,658
0
3,683
18,311
10,317
0
6,323
11,384
185
82,853
L
Fafnir
hrtnstn281
Fafnir
6,431
1,077
0
2,686
18,032
18,200
252
7,025
10,879
48,467
0
W
Raijin
25,419
2,279
70
3,735
16,503
7,555
1,266
5,747
10,558
122,346
0
L
Tiamat
rex3533
Tiamat
9,055
688
0
3,506
16,024
7,093
1,111
6,734
8,462
53,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,150
Gold Earned
61,573
505
Minions Killed
648
0
Camps Cleared
0
1,678,345
Distance Traveled
2,236,109
25
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,379
495
105
5
0
459,898
5
W
Odin
12,187
530
154
7
0
461,378
5
W
Ymir
11,077
482
33
1
0
463,721
0
L
Merlin
11,967
520
160
7
0
376,268
5
L
Cernunnos
6,717
292
36
2
0
123,420
0
W
Charybdis
11,787
512
133
6
0
409,707
13
L
Fenrir
11,148
485
141
6
0
422,276
6
L
Fafnir
10,274
447
61
3
0
384,251
11
W
Raijin
15,143
658
223
10
0
441,405
4
L
Tiamat
10,044
437
107
5
0
372,130
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role