Player Matchup

Cerberus
Cerberus
Artekhu
Cerberus
Level 139
God Stats
24W - 12L
1,670 SR
Queue Stats
153W - 158L
1,503 Elo+
Party 2
Ra
Ra
DoctorRojas
Ra
Level 122
God Stats
7W - 5L
1,502 SR
Queue Stats
273W - 291L
1,523 Elo+
Party 2
Ymir
Ymir
FrostOrigin
Ymir
Level 145
God Stats
168W - 143L
1,528 SR
Queue Stats
276W - 279L
1,497 Elo+
Solo
Loki
Loki
Ragnarok2740
Loki
Level 157
God Stats
21W - 24L
1,542 SR
Queue Stats
739W - 727L
1,520 Elo+
Party 2
Ullr
Ullr
TheHanderCol
Ullr
Level 157
God Stats
5W - 13L
1,423 SR
Queue Stats
395W - 378L
1,567 Elo+
Solo
Team Averages
Level 144
1,533 SR
1,522 Elo+

VS

Team Averages
Level 103
1,531 SR
1,578 Elo+
Anubis
Anubis
BabyHino
Anubis
Level 65
God Stats
19W - 13L
1,494 SR
Queue Stats
42W - 57L
1,323 Elo+
Solo
Sun Wukong
Sun Wukong
CASTLEBLUE
Sun Wukong
Level 126
God Stats
15W - 10L
1,620 SR
Queue Stats
765W - 507L
1,736 Elo+
Party 1
Bacchus
Bacchus
MemoryStays
Bacchus
Level 160
God Stats
31W - 19L
1,709 SR
Queue Stats
859W - 743L
1,606 Elo+
Party 1
Cernunnos
Cernunnos
docmollusk
Cernunnos
Level 34
God Stats
2W - 2L
1,362 SR
Queue Stats
26W - 14L
1,623 Elo+
Party 1
King Arthur
King Arthur
squirrelmath
King Arthur
Level 129
God Stats
14W - 14L
1,472 SR
Queue Stats
386W - 241L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Artekhu
Cerberus
8
0 / 4 / 2
4,966
497
1,425
8,489
4,573
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 2 / 1
5,224
522
2,311
4,130
1,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 2 / 1
4,582
458
1,206
6,957
2,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
2 / 3 / 0
5,059
506
3,232
5,377
1,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
1 / 3 / 0
5,073
507
1,570
5,710
1,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BabyHino
Anubis
9
1 / 0 / 5
5,090
509
3,341
3,383
1,368
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
CASTLEBLUE
Sun Wukong
10
9 / 0 / 2
6,347
635
6,024
6,366
2,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
MemoryStays
Bacchus
8
1 / 0 / 4
5,136
514
4,552
4,794
3,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
docmollusk
Cernunnos
10
3 / 1 / 0
5,800
580
2,627
5,207
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
squirrelmath
King Arthur
10
0 / 2 / 4
5,760
576
6,716
7,327
3,592
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
14
14
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Artekhu
Cerberus
0
4
2
0.25
W
Anubis
BabyHino
Anubis
1
0
5
3.5
W
Sun Wukong
CASTLEBLUE
Sun Wukong
9
0
2
10
L
0
2
1
0.25
L
0
2
1
0.25
W
Bacchus
MemoryStays
Bacchus
1
0
4
3
L
2
3
0
0.67
L
1
3
0
0.33
W
Cernunnos
docmollusk
Cernunnos
3
1
0
3
W
King Arthur
squirrelmath
King Arthur
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,744
Damage
23,260
30,663
Taken
27,077
11,573
Mitigated
12,166
8,085
Healing
10,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Artekhu
Cerberus
1,425
157
0
2,973
8,489
4,573
0
1,047
7,442
24,571
0
W
Anubis
BabyHino
Anubis
3,341
135
0
2,062
3,383
1,368
680
1,161
2,104
26,913
0
W
Sun Wukong
CASTLEBLUE
Sun Wukong
6,024
1,985
0
2,526
6,366
2,410
0
990
5,278
0
31,021
L
2,311
460
153
1,074
4,130
1,093
0
1,713
2,417
26,680
0
L
1,206
434
0
1,035
6,957
2,903
0
3,306
3,651
7,725
0
W
Bacchus
MemoryStays
Bacchus
4,552
664
0
1,298
4,794
3,181
0
903
3,821
12,646
0
L
3,232
1,129
0
1,105
5,377
1,764
0
67
5,310
0
19,793
L
1,570
927
0
1,745
5,710
1,240
0
1,760
3,950
0
22,030
W
Cernunnos
docmollusk
Cernunnos
2,627
1,189
0
2,770
5,207
1,615
71
387
4,820
0
31,308
W
King Arthur
squirrelmath
King Arthur
6,716
1,244
0
1,927
7,327
3,592
0
1,215
6,112
0
34,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,904
Gold Earned
28,133
242
Minions Killed
276
0
Camps Cleared
0
918,483
Distance Traveled
950,139
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,966
497
63
6
0
172,400
1
W
Anubis
5,090
509
53
5
0
181,064
3
W
Sun Wukong
6,347
635
62
6
0
206,995
2
L
Ra
5,224
522
70
7
0
187,423
4
L
Ymir
4,582
458
13
1
0
181,520
7
W
Bacchus
5,136
514
11
1
0
195,253
3
L
Loki
5,059
506
44
4
0
210,509
0
L
Ullr
5,073
507
52
5
0
166,631
5
W
Cernunnos
5,800
580
70
7
0
160,519
3
W
King Arthur
5,760
576
80
8
0
206,308
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role