Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Damon_Rp
Bacchus
Level 21
God Stats
14W - 15L
1,436 SR
Queue Stats
64W - 123L
1,278 Elo+
Party 2
Zeus
Zeus
Gangosoo
Zeus
Level 85
God Stats
13W - 10L
1,613 SR
Queue Stats
316W - 272L
1,562 Elo+
Party 3
Skadi
Skadi
Takemicchi
Skadi
Level 86
God Stats
7W - 8L
1,499 SR
Queue Stats
295W - 261L
1,565 Elo+
Party 3
Nu Wa
Nu Wa
Una-_-Botarda
Nu Wa
Level 65
God Stats
23W - 34L
1,454 SR
Queue Stats
370W - 474L
1,428 Elo+
Party 2
Team Averages
Level 71
1,500 SR
1,466 Elo+

VS

Team Averages
Level 70
1,483 SR
1,427 Elo+
Ganesha
Ganesha
 
Ganesha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
CarlithosGSN
Rama
Level 69
God Stats
7W - 7L
1,428 SR
Queue Stats
318W - 328L
1,473 Elo+
Party 1
Mercury
Mercury
Rsz-Maxi7
Mercury
Level 67
God Stats
21W - 17L
1,492 SR
Queue Stats
378W - 415L
1,449 Elo+
Party 4
Fafnir
Fafnir
TLK l Doug
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 128L
1,344 Elo+
Party 1
Sol
Sol
mc7436633mc74366
Sol
Level 29
God Stats
74W - 78L
1,495 SR
Queue Stats
157W - 188L
1,368 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
18 / 1 / 4
13,110
690
19,544
15,167
7,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Damon_Rp
Bacchus
15
2 / 2 / 11
9,673
509
6,663
13,958
17,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zeus
18
8 / 0 / 11
11,931
628
22,028
7,522
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
19
6 / 3 / 3
11,473
604
11,073
11,664
4,469
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
3 / 2 / 7
11,177
588
11,183
10,564
3,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
2 / 6 / 2
9,560
503
7,934
17,192
11,566
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 6 / 3
8,987
473
5,114
15,848
4,539
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Rsz-Maxi7
Mercury
12
1 / 9 / 2
7,609
400
4,161
15,386
4,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fafnir
TLK l Doug
Fafnir
12
2 / 4 / 3
7,815
411
2,547
16,119
14,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 12 / 1
8,341
439
8,430
21,451
7,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
19
37
Kills
8
8
Deaths
37
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
18
1
4
20
L
Ganesha
 
Ganesha
2
6
2
0.5
L
2
6
3
0.58
W
Bacchus
Damon_Rp
Bacchus
2
2
11
3.75
W
Zeus
8
0
11
13.5
L
Mercury
Rsz-Maxi7
Mercury
1
9
2
0.22
L
Fafnir
TLK l Doug
Fafnir
2
4
3
0.88
W
Skadi
6
3
3
2.5
W
3
2
7
3.25
L
1
12
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,491
Damage
28,186
58,875
Taken
85,996
36,376
Mitigated
43,597
19,911
Healing
16,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
19,544
12,900
0
5,183
15,167
7,760
147
4,130
11,037
0
93,226
L
Ganesha
 
Ganesha
7,934
711
0
3,208
17,192
11,566
0
8,744
7,005
57,243
0
L
5,114
4,197
0
4,962
15,848
4,539
0
3,381
11,915
0
53,407
W
Bacchus
Damon_Rp
Bacchus
6,663
640
62
4,314
13,958
17,234
392
3,054
10,904
27,369
0
W
Zeus
22,028
1,646
0
946
7,522
3,034
2,396
3,183
4,339
84,099
0
L
Mercury
Rsz-Maxi7
Mercury
4,161
1,044
0
127
15,386
4,853
0
7,080
7,384
0
44,970
L
Fafnir
TLK l Doug
Fafnir
2,547
1,015
0
2,625
16,119
14,867
0
9,265
6,478
12,121
0
W
Skadi
11,073
5,863
227
5,159
11,664
4,469
3,059
2,105
9,559
0
90,722
W
11,183
2,653
108
3,912
10,564
3,879
2,170
6,132
4,432
70,443
0
L
8,430
1,096
0
5,749
21,451
7,772
0
10,695
9,392
53,504
3,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,364
Gold Earned
42,312
654
Minions Killed
431
0
Camps Cleared
0
1,958,855
Distance Traveled
1,683,562
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,110
690
158
8
0
496,027
1
L
Ganesha
9,560
503
102
5
0
334,998
3
L
Rama
8,987
473
99
5
0
322,981
4
W
Bacchus
9,673
509
26
1
0
386,879
4
W
Zeus
11,931
628
149
8
0
376,831
5
L
Mercury
7,609
400
97
5
0
361,480
2
L
Fafnir
7,815
411
20
1
0
342,618
0
W
Skadi
11,473
604
161
8
0
349,758
3
W
Nu Wa
11,177
588
160
8
0
349,360
3
L
Sol
8,341
439
113
6
0
321,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role