Player Matchup

Loki
Loki
 
Loki
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Asellos
Hou Yi
Level 41
God Stats
4W - 5L
1,605 SR
Queue Stats
21W - 30L
1,528 Elo+
Party 1
Ares
Ares
DecentDee
Ares
Level 14
God Stats
5W - 2L
1,634 SR
Queue Stats
8W - 6L
1,694 Elo+
Party 1
Sol
Sol
RastaBellue94
Sol
Level 12
God Stats
0W - 1L
1,750 SR
Queue Stats
2W - 2L
1,471 Elo+
Party 1
Fenrir
Fenrir
zix01
Fenrir
Level 17
God Stats
12W - 19L
1,256 SR
Queue Stats
19W - 37L
1,237 Elo+
Solo
Team Averages
Level 20
1,549 SR
1,486 Elo+

VS

Team Averages
Level 34
1,510 SR
1,459 Elo+
Geb
Geb
 
Geb
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
SolsThiccThighs
Sol
Level 16
God Stats
9W - 4L
1,669 SR
Queue Stats
14W - 8L
1,668 Elo+
Solo
Loki
Loki
chiquitosabroso
Loki
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 3L
1,446 Elo+
Party 2
Anhur
Anhur
imthecurls
Anhur
Level 26
God Stats
17W - 15L
1,381 SR
Queue Stats
176W - 163L
1,418 Elo+
Solo
Ymir
Ymir
moonsend2210
Ymir
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,262 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
4 / 2 / 0
7,110
593
5,667
7,745
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hou Yi
Asellos
Hou Yi
8
1 / 3 / 0
5,148
429
4,767
3,804
1,346
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
7
0 / 4 / 1
5,212
434
2,582
7,614
4,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 2
5,519
460
1,787
4,954
1,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
zix01
Fenrir
5
0 / 5 / 0
4,243
354
917
8,044
3,104
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 1 / 7
7,050
588
3,449
6,411
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
11 / 0 / 3
8,668
722
8,655
5,209
1,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
2 / 1 / 4
6,683
557
2,789
5,189
1,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anhur
11
2 / 2 / 3
6,769
564
4,642
8,417
2,353
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 1 / 8
5,502
459
1,920
5,126
2,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
5
Kills
16
16
Deaths
5
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
2
0
2
W
Geb
 
Geb
1
1
7
4.5
L
Hou Yi
Asellos
Hou Yi
1
3
0
0.33
L
Ares
0
4
1
0.13
L
0
2
2
0.5
W
11
0
3
12.5
W
2
1
4
4
W
Anhur
2
2
3
1.75
W
0
1
8
4
L
Fenrir
zix01
Fenrir
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,720
Damage
21,455
32,161
Taken
30,352
12,938
Mitigated
12,314
6,502
Healing
12,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,667
1,860
0
2,849
7,745
2,563
0
2,828
4,917
0
42,870
W
Geb
 
Geb
3,449
551
0
2,812
6,411
3,642
189
684
5,727
31,144
0
L
Hou Yi
Asellos
Hou Yi
4,767
2,771
0
507
3,804
1,346
0
2,506
1,298
0
28,407
L
Ares
2,582
161
0
1,301
7,614
4,337
0
3,169
4,445
7,545
0
L
1,787
749
0
1,341
4,954
1,588
293
2,580
2,374
17,069
1,713
W
8,655
3,343
0
3,700
5,209
1,887
1,102
401
4,808
63,833
7,353
W
2,789
618
0
2,114
5,189
1,608
0
567
4,622
0
32,118
W
Anhur
4,642
3,441
0
3,548
8,417
2,353
772
1,372
7,045
0
39,308
W
1,920
242
0
632
5,126
2,824
0
1,142
3,984
8,060
0
L
Fenrir
zix01
Fenrir
917
212
0
504
8,044
3,104
0
2,332
5,712
0
9,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,232
Gold Earned
34,672
236
Minions Killed
339
0
Camps Cleared
0
1,089,529
Distance Traveled
1,137,902
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,110
593
101
8
0
249,160
6
W
Geb
7,050
588
65
5
0
254,150
3
L
Hou Yi
5,148
429
61
5
0
189,571
0
L
Ares
5,212
434
15
1
0
233,117
0
L
Sol
5,519
460
42
4
0
201,758
0
W
Sol
8,668
722
126
11
0
232,539
4
W
Loki
6,683
557
63
5
0
281,422
1
W
Anhur
6,769
564
77
6
0
213,238
2
W
Ymir
5,502
459
8
1
0
156,553
1
L
Fenrir
4,243
354
17
1
0
215,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role