Player Matchup

Thor
Thor
AiMz VorTeCz
Thor
Level 160
God Stats
8W - 5L
1,828 SR
Queue Stats
27W - 17L
1,751 Elo+
Party 1
Sylvanus
Sylvanus
Calosoul1
Sylvanus
Level 96
God Stats
0W - 1L
1,173 SR
Queue Stats
10W - 3L
1,818 Elo+
Party 1
Anubis
Anubis
HOOTER 1331
Anubis
Level 141
God Stats
0W - 1L
1,800 SR
Queue Stats
79W - 45L
1,758 Elo+
Party 1
Team Averages
Level 132
1,600 SR
1,776 Elo+

VS

Team Averages
Level 121
1,470 SR
1,582 Elo+
Sun Wukong
Sun Wukong
Berserker650
Sun Wukong
Level 122
God Stats
2W - 2L
1,406 SR
Queue Stats
92W - 113L
1,525 Elo+
Party 2
Zeus
Zeus
elpayasito650
Zeus
Level 119
God Stats
6W - 4L
1,572 SR
Queue Stats
76W - 63L
1,621 Elo+
Party 2
Ymir
Ymir
sergthepurge2
Ymir
Level 121
God Stats
2W - 2L
1,432 SR
Queue Stats
104W - 92L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 4
11,241
625
11,585
15,255
5,402
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
Calosoul1
Sylvanus
14
2 / 3 / 6
11,436
635
7,763
15,884
22,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
15
4 / 10 / 6
11,587
644
12,338
18,342
9,695
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Berserker650
Sun Wukong
16
3 / 3 / 15
11,901
661
13,256
13,700
9,629
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
12 / 6 / 4
13,186
733
21,839
12,927
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 1 / 14
12,547
697
8,784
14,230
15,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
10
Kills
19
19
Deaths
10
16
Assists
33
Player
Kills
Deaths
Assists
KDA
L
4
6
4
1
W
Sun Wukong
Berserker650
Sun Wukong
3
3
15
3.5
L
Sylvanus
Calosoul1
Sylvanus
2
3
6
1.67
L
Anubis
4
10
6
0.7
W
12
6
4
2.33
W
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,686
Damage
43,879
49,481
Taken
40,857
37,959
Mitigated
27,409
13,121
Healing
7,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,585
1,034
0
560
15,255
5,402
0
7,986
7,001
0
37,907
W
Sun Wukong
Berserker650
Sun Wukong
13,256
3,556
0
1,384
13,700
9,629
650
6,132
7,568
0
43,340
L
Sylvanus
Calosoul1
Sylvanus
7,763
1,182
1,853
5,501
15,884
22,862
33
9,763
5,701
16,453
0
L
Anubis
12,338
35
0
5,207
18,342
9,695
0
12,162
5,728
47,489
0
W
21,839
2,113
0
2,371
12,927
2,324
321
7,344
5,583
51,907
0
W
8,784
1,153
0
3,332
14,230
15,456
216
7,152
7,078
31,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,264
Gold Earned
37,634
171
Minions Killed
217
6
Camps Cleared
10
843,250
Distance Traveled
916,036
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,241
625
65
4
3
302,796
6
W
Sun Wukong
11,901
661
70
4
3
333,512
5
L
Sylvanus
11,436
635
12
1
0
300,871
1
L
Anubis
11,587
644
94
5
3
239,583
4
W
Zeus
13,186
733
97
5
4
277,870
3
W
Ymir
12,547
697
50
3
3
304,654
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role