Player Matchup

Charybdis
Charybdis
Cuddyyy
Charybdis
Level 17
God Stats
1W - 1L
1,262 SR
Queue Stats
8W - 6L
1,459 Elo+
Party 1
Scylla
Scylla
ELOankh
Scylla
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,352 Elo+
Party 1
Raijin
Raijin
Enjoiable
Raijin
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,521 Elo+
Party 1
Cthulhu
Cthulhu
IMiroCary
Cthulhu
Level 18
God Stats
1W - 1L
1,453 SR
Queue Stats
16W - 12L
1,389 Elo+
Party 1
Gilgamesh
Gilgamesh
Niquom
Gilgamesh
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,531 Elo+
Party 1
Team Averages
Level 37
1,443 SR
1,450 Elo+

VS

Team Averages
Level 23
1,554 SR
1,472 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Glafna
Jormungandr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 82L
1,448 Elo+
Solo
Rama
Rama
JimmyBoofit
Rama
Level 29
God Stats
10W - 10L
1,524 SR
Queue Stats
80W - 79L
1,465 Elo+
Solo
Artio
Artio
Tae22
Artio
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 24L
1,418 Elo+
Solo
Olorun
Olorun
dontkillme00
Olorun
Level 26
God Stats
8W - 3L
1,746 SR
Queue Stats
173W - 171L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cuddyyy
Charybdis
16
3 / 0 / 12
10,280
935
10,487
6,517
2,914
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Scylla
ELOankh
Scylla
17
2 / 6 / 11
9,789
890
8,199
8,184
3,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
Enjoiable
Raijin
18
11 / 0 / 7
12,676
1,152
17,426
5,835
2,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
IMiroCary
Cthulhu
17
1 / 2 / 16
10,144
922
10,536
16,570
16,342
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
Niquom
Gilgamesh
16
2 / 2 / 10
9,814
892
12,734
13,350
12,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

272

VS

Team 2 Tickets

135

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
2 / 2 / 6
10,250
932
9,469
12,217
6,646
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
Glafna
Jormungandr
16
3 / 4 / 3
10,350
941
11,534
10,152
8,347
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
3 / 7 / 3
10,022
911
14,735
17,287
5,690
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
Tae22
Artio
16
0 / 5 / 8
9,527
866
4,787
19,509
19,151
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
16
2 / 1 / 4
9,555
869
5,981
5,640
2,194
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
34
19
Kills
10
10
Deaths
19
56
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
2
6
2.5
W
Charybdis
Cuddyyy
Charybdis
3
0
12
9
W
Scylla
ELOankh
Scylla
2
6
11
1.25
W
Raijin
Enjoiable
Raijin
11
0
7
14.5
L
Jormungandr
Glafna
Jormungandr
3
4
3
1.13
W
Cthulhu
IMiroCary
Cthulhu
1
2
16
4.5
L
3
7
3
0.64
W
Gilgamesh
Niquom
Gilgamesh
2
2
10
3.5
L
Artio
Tae22
Artio
0
5
8
0.8
L
Olorun
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,382
Damage
46,506
50,456
Taken
64,805
38,345
Mitigated
42,028
3,450
Healing
10,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
9,469
2,234
1,351
1,027
12,217
6,646
0
5,810
6,086
0
19,067
W
Charybdis
Cuddyyy
Charybdis
10,487
9,187
0
170
6,517
2,914
0
2,197
4,320
0
18,766
W
Scylla
ELOankh
Scylla
8,199
1,733
0
97
8,184
3,526
0
2,478
5,706
15,689
0
W
Raijin
Enjoiable
Raijin
17,426
2,025
0
300
5,835
2,585
0
2,337
3,438
51,237
0
L
Jormungandr
Glafna
Jormungandr
11,534
1,658
0
107
10,152
8,347
0
7,105
2,832
29,819
0
W
Cthulhu
IMiroCary
Cthulhu
10,536
893
620
102
16,570
16,342
0
8,896
7,394
29,511
0
L
14,735
9,578
0
1,152
17,287
5,690
0
12,590
4,501
0
38,227
W
Gilgamesh
Niquom
Gilgamesh
12,734
2,041
0
2,161
13,350
12,978
0
6,054
7,296
6,234
14,900
L
Artio
Tae22
Artio
4,787
1,136
1,315
3,300
19,509
19,151
0
10,370
8,738
18,497
0
L
Olorun
5,981
3,519
195
2,492
5,640
2,194
0
3,713
1,776
16,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,703
Gold Earned
49,704
196
Minions Killed
166
4
Camps Cleared
6
972,056
Distance Traveled
893,845
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,250
932
18
2
0
230,861
0
W
Charybdis
10,280
935
33
3
1
189,250
0
W
Scylla
9,789
890
21
2
0
163,687
0
W
Raijin
12,676
1,152
98
9
1
203,093
0
L
Jormungandr
10,350
941
48
4
2
180,113
0
W
Cthulhu
10,144
922
19
2
1
223,809
0
L
Rama
10,022
911
47
4
0
193,602
1
W
Gilgamesh
9,814
892
25
2
1
192,217
0
L
Artio
9,527
866
23
2
2
214,893
0
L
Olorun
9,555
869
30
3
2
74,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role