Player Matchup

Izanami
Izanami
AccountNameBAC
Izanami
Level 14
God Stats
85W - 12L
2,081 SR
Queue Stats
169W - 19L
1,959 Elo+
Solo
Geb
Geb
D3monicSp33d3r
Geb
Level 100
God Stats
14W - 8L
1,192 SR
Queue Stats
260W - 222L
1,504 Elo+
Party 1
Nu Wa
Nu Wa
HerosOdyssey
Nu Wa
Level 88
God Stats
5W - 10L
1,357 SR
Queue Stats
392W - 402L
1,400 Elo+
Party 1
Team Averages
Level 67
1,543 SR
1,621 Elo+

VS

Team Averages
Level 64
1,440 SR
1,552 Elo+
King Arthur
King Arthur
FireworksAC
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 5L
1,888 Elo+
Solo
Freya
Freya
OblivionNerd
Freya
Level 62
God Stats
17W - 29L
1,367 SR
Queue Stats
296W - 441L
1,311 Elo+
Solo
Mercury
Mercury
TheAyerhart
Mercury
Level 123
God Stats
4W - 6L
1,453 SR
Queue Stats
332W - 366L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 3
7,484
936
8,877
3,746
1,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 0 / 9
6,563
820
3,814
5,703
4,211
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 1 / 6
6,524
816
3,843
4,506
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FireworksAC
King Arthur
9
1 / 4 / 1
5,669
709
4,661
11,508
6,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 4 / 1
4,820
603
1,949
5,464
1,471
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
TheAyerhart
Mercury
7
1 / 3 / 1
5,091
636
2,235
3,908
1,027
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
11
Kills
2
2
Deaths
11
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
8
1
3
9.5
W
1
0
9
5.5
L
King Arthur
FireworksAC
King Arthur
1
4
1
0.38
W
2
1
6
5
L
0
4
1
0.13
L
Mercury
TheAyerhart
Mercury
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,534
Damage
8,845
13,955
Taken
20,880
6,722
Mitigated
8,792
4,990
Healing
1,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,877
5,254
0
1,798
3,746
1,451
1,001
357
3,308
0
45,106
W
3,814
554
260
1,761
5,703
4,211
186
1,619
3,800
10,956
0
L
King Arthur
FireworksAC
King Arthur
4,661
1,209
0
1,481
11,508
6,294
0
3,875
7,351
0
23,088
W
3,843
1,121
0
1,171
4,506
1,060
1,075
238
4,071
13,598
0
L
1,949
765
0
288
5,464
1,471
0
1,621
3,745
9,694
0
L
Mercury
TheAyerhart
Mercury
2,235
521
0
0
3,908
1,027
0
1,653
2,127
0
7,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,571
Gold Earned
15,580
116
Minions Killed
70
8
Camps Cleared
0
472,130
Distance Traveled
408,796
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,484
936
77
10
3
151,582
4
W
Geb
6,563
820
15
2
2
171,311
0
L
King Arthur
5,669
709
42
5
0
153,618
3
W
Nu Wa
6,524
816
24
3
3
149,237
2
L
Freya
4,820
603
20
3
0
125,421
0
L
Mercury
5,091
636
8
1
0
129,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role