Player Matchup

Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
ArabSheriff
Erlang Shen
Bronze III
Level 43
God Stats
1W - 1L
1,291 SR
Queue Stats
2W - 2L
1,500 MMR
Solo
Sobek
Sobek
Silver I
HuntSquishyJack
Sobek
Silver I
Level 121
God Stats
0W - 1L
1,233 SR
Queue Stats
8W - 7L
1,440 MMR
Solo
Charybdis
Charybdis
Gold I
TheToastySage
Charybdis
Gold I
Level 142
God Stats
18W - 26L
1,539 SR
Queue Stats
842W - 834L
1,510 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
gagepwn
Tsukuyomi
Gold IV
Level 105
God Stats
13W - 7L
1,833 SR
Queue Stats
416W - 431L
1,491 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,479 SR
1,488 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,525 SR
1,477 MMR
Yemoja
Yemoja
Bronze III
CHOP007
Yemoja
Bronze III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Susano
Susano
Gold II
KingCrookss
Susano
Gold II
Level 160
God Stats
3W - 2L
1,779 SR
Queue Stats
276W - 284L
1,523 MMR
Solo
Medusa
Medusa
Silver II
LG-Hidden
Medusa
Silver II
Level 84
God Stats
1W - 2L
1,267 SR
Queue Stats
8W - 5L
1,521 MMR
Solo
Bellona
Bellona
Gold IV
QnD Kcrew 24
Bellona
Gold IV
Level 143
God Stats
8W - 5L
1,552 SR
Queue Stats
306W - 318L
1,389 MMR
Solo
Janus
Janus
Gold II
airbornedirty
Janus
Gold II
Level 160
God Stats
16W - 19L
1,528 SR
Queue Stats
557W - 564L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 3 / 1
6,008
501
3,573
6,521
1,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
ArabSheriff
Erlang Shen
11
1 / 3 / 1
6,267
522
2,688
8,456
3,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
1 / 0 / 3
5,869
489
2,772
7,894
6,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
TheToastySage
Charybdis
11
0 / 1 / 3
6,052
504
3,544
5,002
1,304
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
gagepwn
Tsukuyomi
12
3 / 3 / 0
6,980
582
3,930
6,876
2,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Morgan Le FayTiamatAthenaGilgameshSet

VS

Bans
OdinGebKhepriArtioGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CHOP007
Yemoja
9
0 / 1 / 3
5,720
477
2,172
4,430
2,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
12
8 / 2 / 0
7,300
608
6,814
6,331
1,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
LG-Hidden
Medusa
10
0 / 0 / 0
5,664
472
1,501
5,472
1,403
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
QnD Kcrew 24
Bellona
11
1 / 0 / 3
6,405
534
6,986
8,077
6,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 3 / 3
6,550
546
3,294
4,927
1,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
6
Kills
10
10
Deaths
6
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
1
0.5
L
Erlang Shen
ArabSheriff
Erlang Shen
1
3
1
0.5
W
Yemoja
CHOP007
Yemoja
0
1
3
1.5
L
1
0
3
2.5
W
Susano
8
2
0
4
W
Medusa
LG-Hidden
Medusa
0
0
0
0
W
Bellona
QnD Kcrew 24
Bellona
1
0
3
2.5
L
Charybdis
TheToastySage
Charybdis
0
1
3
1.5
W
1
3
3
0.83
L
Tsukuyomi
gagepwn
Tsukuyomi
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,507
Damage
20,767
34,749
Taken
29,237
15,355
Mitigated
13,555
13,804
Healing
10,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,573
106
314
2,799
6,521
1,891
152
1,625
4,722
33,343
0
L
Erlang Shen
ArabSheriff
Erlang Shen
2,688
928
0
2,376
8,456
3,900
0
945
7,511
0
30,463
W
Yemoja
CHOP007
Yemoja
2,172
360
829
1,103
4,430
2,045
0
903
3,527
12,288
0
L
2,772
457
0
4,232
7,894
6,076
0
1,922
5,918
11,469
0
W
Susano
6,814
1,362
0
2,445
6,331
1,984
0
1,752
4,579
0
30,269
W
Medusa
LG-Hidden
Medusa
1,501
447
0
1,789
5,472
1,403
0
183
5,289
0
35,593
W
Bellona
QnD Kcrew 24
Bellona
6,986
1,487
0
2,989
8,077
6,856
198
1,404
6,673
6,501
27,358
L
Charybdis
TheToastySage
Charybdis
3,544
1,666
0
1,599
5,002
1,304
0
1,141
3,861
0
38,017
W
3,294
337
0
953
4,927
1,267
0
2,103
2,824
38,239
0
L
Tsukuyomi
gagepwn
Tsukuyomi
3,930
501
0
2,484
6,876
2,184
0
1,071
5,721
0
45,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,176
Gold Earned
31,639
331
Minions Killed
303
0
Camps Cleared
0
1,143,040
Distance Traveled
1,188,535
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,008
501
66
6
0
227,900
1
L
Erlang Shen
6,267
522
74
6
0
244,169
2
W
Yemoja
5,720
477
26
2
0
216,206
1
L
Sobek
5,869
489
15
1
0
226,012
5
W
Susano
7,300
608
56
5
0
251,983
4
W
Medusa
5,664
472
74
6
0
233,907
8
W
Bellona
6,405
534
68
6
0
251,080
3
L
Charybdis
6,052
504
77
6
0
197,862
2
W
Janus
6,550
546
79
7
0
235,359
1
L
Tsukuyomi
6,980
582
99
8
0
247,097
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role