Player Matchup

Tyr
Tyr
 
Tyr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
CarlithosGSN
Charybdis
Level 69
God Stats
7W - 3L
1,619 SR
Queue Stats
318W - 328L
1,475 Elo+
Party 1
Ymir
Ymir
TLK l Doug
Ymir
Level 28
God Stats
6W - 3L
1,397 SR
Queue Stats
92W - 128L
1,340 Elo+
Party 1
Mulan
Mulan
xINF3RN4L_l
Mulan
Level 86
God Stats
26W - 21L
1,509 SR
Queue Stats
387W - 455L
1,392 Elo+
Solo
Team Averages
Level 91
1,505 SR
1,441 Elo+

VS

Team Averages
Level 72
1,522 SR
1,429 Elo+
Izanami
Izanami
 
Izanami
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Damon_Rp
Bacchus
Level 20
God Stats
14W - 15L
1,503 SR
Queue Stats
64W - 123L
1,261 Elo+
Party 3
Neith
Neith
Una-_-Botarda
Neith
Level 65
God Stats
17W - 22L
1,487 SR
Queue Stats
370W - 474L
1,428 Elo+
Party 3
Scylla
Scylla
angeloFTW05
Scylla
Level 48
God Stats
7W - 5L
1,620 SR
Queue Stats
89W - 91L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
5 / 0 / 6
7,498
682
4,346
6,978
2,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
 
Baron Samedi
12
5 / 0 / 0
7,385
671
3,631
2,386
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
CarlithosGSN
Charybdis
10
0 / 3 / 2
5,772
525
3,508
6,649
1,656
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 1 / 4
5,628
512
1,370
3,947
2,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 2 / 3
6,016
547
4,754
9,506
8,283
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 3 / 0
7,143
649
6,217
7,291
2,290
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
 
Susano
1
0 / 0 / 0
2,258
205
0
0
0
Bacchus
Damon_Rp
Bacchus
8
2 / 3 / 1
5,668
515
2,635
8,435
6,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
2 / 2 / 2
6,310
574
3,448
6,864
1,806
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
9
0 / 5 / 0
5,140
467
2,541
5,685
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
13
Kills
6
6
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
0
6
8
W
Baron Samedi
 
Baron Samedi
5
0
0
5
L
Izanami
 
Izanami
2
3
0
0.67
L
Susano
 
Susano
0
0
0
0
W
Charybdis
CarlithosGSN
Charybdis
0
3
2
0.33
L
Bacchus
Damon_Rp
Bacchus
2
3
1
0.83
W
1
1
4
3
L
2
2
2
1.5
L
Scylla
0
5
0
0
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,609
Damage
14,841
29,466
Taken
28,275
15,953
Mitigated
12,327
12,332
Healing
7,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,346
951
0
5,183
6,978
2,608
0
1,093
5,749
0
53,790
W
Baron Samedi
 
Baron Samedi
3,631
257
300
1,215
2,386
1,057
68
615
1,731
42,976
0
L
Izanami
 
Izanami
6,217
4,757
0
1,748
7,291
2,290
1,104
0
7,291
0
48,240
L
Susano
 
Susano
0
0
0
0
0
0
0
0
0
0
0
W
Charybdis
CarlithosGSN
Charybdis
3,508
2,290
90
2,747
6,649
1,656
0
1,862
4,725
0
37,946
L
Bacchus
Damon_Rp
Bacchus
2,635
364
0
1,051
8,435
6,858
50
2,725
5,548
10,273
0
W
1,370
349
0
620
3,947
2,349
0
946
3,001
11,764
0
L
3,448
1,405
172
3,711
6,864
1,806
240
579
6,285
0
36,849
L
Scylla
2,541
238
0
500
5,685
1,373
0
1,348
4,150
20,416
0
W
4,754
613
0
2,177
9,506
8,283
54
378
9,084
0
27,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,299
Gold Earned
26,519
355
Minions Killed
233
0
Camps Cleared
0
1,146,183
Distance Traveled
842,239
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,498
682
103
9
0
270,247
2
W
Baron Samedi
7,385
671
97
9
0
240,090
4
L
Izanami
7,143
649
103
9
0
178,789
8
L
Susano
2,258
205
0
0
0
0
0
W
Charybdis
5,772
525
78
7
0
208,868
2
L
Bacchus
5,668
515
9
1
0
237,758
7
W
Ymir
5,628
512
20
2
0
215,664
2
L
Neith
6,310
574
72
7
0
214,892
4
L
Scylla
5,140
467
49
4
0
210,800
1
W
Mulan
6,016
547
57
5
0
211,314
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role