Player Matchup

Osiris
Osiris
 
Osiris
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
ChadOnSmite
Jing Wei
Level 149
God Stats
28W - 16L
1,334 SR
Queue Stats
290W - 209L
1,565 Elo+
Party 1
Terra
Terra
JhyLaysPipe
Terra
Level 67
God Stats
15W - 14L
1,603 SR
Queue Stats
174W - 136L
1,597 Elo+
Party 1
Sylvanus
Sylvanus
Lostboy12
Sylvanus
Level 104
God Stats
19W - 15L
1,482 SR
Queue Stats
442W - 363L
1,552 Elo+
Party 1
Heimdallr
Heimdallr
TheShadowh18
Heimdallr
Level 55
God Stats
8W - 10L
1,447 SR
Queue Stats
44W - 44L
1,483 Elo+
Solo
Team Averages
Level 86
1,473 SR
1,539 Elo+

VS

Team Averages
Level 76
1,381 SR
1,401 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
AbsoluteVodK
Pele
Level 59
God Stats
2W - 10L
1,190 SR
Queue Stats
108W - 176L
1,355 Elo+
Party 2
Izanami
Izanami
AbsoluteWIZKA
Izanami
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 198L
1,342 Elo+
Party 2
Fenrir
Fenrir
noobslayer1957
Fenrir
Level 129
God Stats
19W - 33L
1,277 SR
Queue Stats
696W - 807L
1,385 Elo+
Solo
Cerberus
Cerberus
theonlyoption
Cerberus
Level 69
God Stats
78W - 81L
1,439 SR
Queue Stats
170W - 184L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
6 / 2 / 4
6,280
628
5,683
7,168
4,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jing Wei
ChadOnSmite
Jing Wei
10
5 / 3 / 2
6,168
617
6,957
6,361
1,663
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 0 / 6
6,246
625
3,026
6,752
3,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
Lostboy12
Sylvanus
11
4 / 0 / 2
6,490
649
4,636
4,758
2,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
TheShadowh18
Heimdallr
10
0 / 2 / 3
5,454
545
2,119
5,829
1,909
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
8
0 / 4 / 1
4,715
472
3,558
5,772
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 2 / 0
5,681
568
3,166
5,745
2,784
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
8
1 / 4 / 2
5,138
514
3,921
5,008
940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 5 / 0
4,554
455
2,302
7,261
1,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cerberus
theonlyoption
Cerberus
8
2 / 3 / 0
5,333
533
2,616
7,642
3,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
18
Kills
5
7
Deaths
18
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
6
2
4
4
L
Kukulkan
 
Kukulkan
0
4
1
0.13
L
2
2
0
1
L
Izanami
1
4
2
0.5
W
Jing Wei
ChadOnSmite
Jing Wei
5
3
2
2
W
3
0
6
6
W
Sylvanus
Lostboy12
Sylvanus
4
0
2
5
W
Heimdallr
TheShadowh18
Heimdallr
0
2
3
0.75
L
0
5
0
0
L
Cerberus
theonlyoption
Cerberus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,421
Damage
15,563
30,868
Taken
31,428
14,262
Mitigated
10,255
9,814
Healing
6,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
5,683
2,477
0
1,639
7,168
4,449
0
978
6,142
0
26,802
L
Kukulkan
 
Kukulkan
3,558
684
0
346
5,772
1,522
0
2,335
3,437
18,112
0
L
3,166
529
0
688
5,745
2,784
0
0
5,745
0
28,378
L
Izanami
3,921
2,884
0
1,142
5,008
940
0
799
4,209
0
23,418
W
Jing Wei
ChadOnSmite
Jing Wei
6,957
6,220
0
1,574
6,361
1,663
168
1,360
4,965
0
38,867
W
3,026
686
251
2,604
6,752
3,970
0
2,335
4,379
13,327
0
W
Sylvanus
Lostboy12
Sylvanus
4,636
1,603
376
2,180
4,758
2,271
678
1,438
3,162
30,393
8,880
W
Heimdallr
TheShadowh18
Heimdallr
2,119
801
0
1,190
5,829
1,909
388
0
5,829
0
23,452
L
2,302
857
0
1,466
7,261
1,907
0
2,310
4,951
0
23,018
L
Cerberus
theonlyoption
Cerberus
2,616
174
0
2,499
7,642
3,102
0
1,652
5,990
13,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,638
Gold Earned
25,421
256
Minions Killed
223
0
Camps Cleared
0
900,004
Distance Traveled
940,536
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,280
628
53
5
0
185,876
2
L
Kukulkan
4,715
472
40
4
0
186,448
0
L
Pele
5,681
568
57
6
0
255,231
1
L
Izanami
5,138
514
51
5
0
146,586
1
W
Jing Wei
6,168
617
59
6
0
168,510
2
W
Terra
6,246
625
25
3
0
201,015
3
W
Sylvanus
6,490
649
76
8
0
171,839
2
W
Heimdallr
5,454
545
43
4
0
172,764
1
L
Fenrir
4,554
455
44
4
0
184,711
0
L
Cerberus
5,333
533
31
3
0
167,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role