Player Matchup

Scylla
Scylla
Darknight8354
Scylla
Level 126
God Stats
11W - 2L
1,742 SR
Queue Stats
410W - 149L
1,734 Elo+
Party 1
Merlin
Merlin
DrewdaShrew459
Merlin
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 61L
1,716 Elo+
Party 1
King Arthur
King Arthur
Quigonjon
King Arthur
Level 88
God Stats
9W - 7L
1,614 SR
Queue Stats
157W - 88L
1,643 Elo+
Party 1
Jormungandr
Jormungandr
lillbudds69
Jormungandr
Level 145
God Stats
8W - 4L
1,481 SR
Queue Stats
403W - 146L
1,703 Elo+
Party 1
Medusa
Medusa
razdazzl
Medusa
Level 28
God Stats
14W - 6L
1,560 SR
Queue Stats
240W - 52L
1,696 Elo+
Party 1
Team Averages
Level 102
1,579 SR
1,699 Elo+

VS

Team Averages
Level 86
1,584 SR
1,542 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BigBootieMan
Gilgamesh
Level 102
God Stats
5W - 4L
1,332 SR
Queue Stats
56W - 56L
1,550 Elo+
Party 2
Poseidon
Poseidon
DirectorTex
Poseidon
Level 62
God Stats
2W - 1L
1,777 SR
Queue Stats
12W - 9L
1,595 Elo+
Solo
Tiamat
Tiamat
rrerr
Tiamat
Level 29
God Stats
6W - 2L
1,787 SR
Queue Stats
9W - 8L
1,599 Elo+
Party 2
Set
Set
thevick001
Set
Level 147
God Stats
2W - 4L
1,522 SR
Queue Stats
276W - 290L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 12
10,556
1,056
12,388
6,567
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 1 / 16
9,931
993
10,038
4,869
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Quigonjon
King Arthur
16
4 / 2 / 13
10,165
1,017
9,723
12,058
12,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jormungandr
lillbudds69
Jormungandr
17
6 / 0 / 13
11,130
1,113
14,445
8,016
10,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Medusa
razdazzl
Medusa
16
5 / 0 / 9
10,665
1,067
9,873
5,389
2,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

260

VS

Team 2 Tickets

172

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
1 / 3 / 3
9,961
996
7,607
10,288
3,502
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
BigBootieMan
Gilgamesh
15
1 / 3 / 3
9,332
933
8,285
20,754
18,733
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
DirectorTex
Poseidon
14
0 / 3 / 2
8,320
832
1,766
3,459
1,030
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
rrerr
Tiamat
15
1 / 3 / 2
9,050
905
8,089
11,685
6,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 8 / 2
9,288
929
9,148
14,381
5,531
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
17
20
Kills
5
5
Deaths
20
63
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
3
3
0.83
L
Gilgamesh
BigBootieMan
Gilgamesh
1
3
3
0.83
W
4
2
12
5
L
Poseidon
DirectorTex
Poseidon
0
3
2
0.33
W
1
1
16
9
W
King Arthur
Quigonjon
King Arthur
4
2
13
5.25
W
Jormungandr
lillbudds69
Jormungandr
6
0
13
12.5
W
Medusa
razdazzl
Medusa
5
0
9
9.5
L
Tiamat
rrerr
Tiamat
1
3
2
0.67
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,467
Damage
34,895
36,899
Taken
60,567
28,814
Mitigated
35,706
4,432
Healing
2,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
7,607
993
0
493
10,288
3,502
0
7,835
2,004
47,565
0
L
Gilgamesh
BigBootieMan
Gilgamesh
8,285
1,641
0
121
20,754
18,733
0
8,267
11,368
3,346
22,809
W
12,388
805
174
1,620
6,567
2,087
0
2,952
3,615
36,387
0
L
Poseidon
DirectorTex
Poseidon
1,766
476
0
159
3,459
1,030
0
1,947
1,431
10,574
0
W
10,038
271
0
372
4,869
1,697
0
1,855
3,014
33,604
0
W
King Arthur
Quigonjon
King Arthur
9,723
1,583
0
552
12,058
12,902
0
6,429
5,629
57
14,063
W
Jormungandr
lillbudds69
Jormungandr
14,445
2,274
0
1,131
8,016
10,101
0
4,660
3,356
22,069
0
W
Medusa
razdazzl
Medusa
9,873
4,160
0
583
5,389
2,027
0
2,971
2,418
0
37,710
L
Tiamat
rrerr
Tiamat
8,089
685
335
1,008
11,685
6,910
0
8,258
3,111
16,333
0
L
9,148
3,313
0
541
14,381
5,531
0
8,569
5,127
0
18,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,447
Gold Earned
45,951
221
Minions Killed
198
13
Camps Cleared
4
1,045,598
Distance Traveled
869,233
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,961
996
95
10
0
202,087
0
L
Gilgamesh
9,332
933
38
4
0
224,993
2
W
Scylla
10,556
1,056
65
7
5
205,919
3
L
Poseidon
8,320
832
27
3
2
61,944
0
W
Merlin
9,931
993
56
6
0
198,510
0
W
King Arthur
10,165
1,017
6
1
2
205,850
1
W
Jormungandr
11,130
1,113
13
1
0
218,618
1
W
Medusa
10,665
1,067
81
8
6
216,701
1
L
Tiamat
9,050
905
13
1
1
213,778
0
L
Set
9,288
929
25
3
1
166,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role